The biggest and final update to my COD4 zombie mod
NovemberDobby's Zombie mod 1.41 client & serverside, 09th August 2008. Xfire #1: novemberdobby Xfire #2: novemberdobby2 Email: firstname.lastname@example.org Site: http://www.novemberdobby.com - hosted by AR51: http://www.team-area51.net/ - Zombie server at 126.96.36.199:28930 Quick outline: -200 ranks -HP/mine stealing protection] -redirects to other servers -two special abilities for each zombie (fast zombie only has skulls) -'repel zombies' ability for hunters -rank 200 abilities -5 easter eggs -zombie/hunter counters -high scores -golden guns -added unlocks every 33 ranks, and a shortcut/unlock menu for help /////////////////////////////////////////// Changes for v1.4: /////////////////////////////////////////// *Fixed two menu exploits that allow hunters to refill ammo/pick new weapons halfway through the game *Fixed hang whilst the game starts (waited Xms for missing asset 'Zombies') *Fixed distant building textures on the Map Pack to be invisible *Fixed weird dog animations on flashbangs *Fixed bug where lastman would die with a non-default setting of scr_health *Fixed game-crashing exploit related to model bones (thanks Coverop) *Fixed special ability info sometimes not showing *Fixed a few bugs with lightning strike/ring of fire making knives do the wrong damage *Fixed some bugs where the game would say a knived hunter was zapped/burnt *Fixed accuracy for all snipers (set at a small size), and made their headshot damage the normal damage + 40 *Improved auto-assign for zombies, it skips the 'assault/specops/heavygunner' screen now *Improved admin spectating - no fog *Improved decoys: there are now two, they flicker, and there is a distracting FX that plays *Improved healthpacks to show the real amount of health you pick up instead of always 20 *Improved protection against people leaving when they become zombies - you can lose a few ranks *Improved health/mine drop system, scr_killerdrops = the time before anyone can pick up a drop, a red drop shows that only the killer can pick it up *Changed electric zombie knife damage to 26 *Changed intel again to give more hints *Changed damage of hunters using knives to 80 *Changed menu button highlighted colour to red *Changed hunters' voices to British *Changed zombie class pick screens to show info on new and old specials *Changed XP gain from killing a hunter to 100 *Changed end of game - all damage is dealt *Changed drop pickup range to be slightly higher *Changed dog's vision to black and white (and slightly brighter) *Removed 'fix' for center messages when you're picking a zombie class - they don't disappear now *Removed 'knife' and 'bite' weapon name text *Removed 'you have x mines left' message *Removed unused perks like Stopping power/bandolier etc *Removed 'team deathmatch' voiceover on player spawn *Added logprints for some events in zombies - becoming a zombie (Z;), being picked as the first (FZ;) and becoming the lastman (LM;) *Added a Shortcuts (for abilities)/Unlocks menu for ingame help *Added a bunch of rank unlocks - see Shortcuts/Unlocks menu for more info *Added a new value for scr_zommusic, -1, it will loop all 5 of the music tracks *Added counters to show amount of hunters and zombies *Added 'Zombie mod rank' button in a few places ingame *Added five easter eggs (hint: most of them are in the menus somewhere) *Added fall death message instead of 'died and became a zombie' *Added killspree messages (5, 10, 20, 30, 50) *Added scr_unlimitedammo 2 - only get ammo for atatcking zombies *Added/changed about 10 anti-exploit spots *Added separate blood FX for each zombie class *Added dvar to disable bots: scr_bots *Added scr_zom_timelimit and scr_zom_scorelimit *Added scr_interval - for the delay between giving hunters ammo *Added dvar to show the player who has the best personal high score on the server *Added dvar to kick inactive spectators *Added physics explosions on most zombie specials/mines *Added scr_redirect and scr_redirectip, to send players to another server when this one is full *Added a grace period for newly joined hunters, instead of getting sent to spectate it tells them to hurry up next time *Added new loadbar ('ZomdB') *Added 50% chance of a hunter dropping his weapon when he dies *Added some keypresses to navigate the Team and Create-a-class menus *Added Special #2 info when spawned as a zombie *Added scr_showhealthmsg - to enable/disable the 'hunters spawn with X health' message *Added golden guns for rank 100+ players *Added XP gains for all zombies when a hunter is killed (+40) *Added one more special ability for each zombie class, and another ability (Repel - pushes zombies away) for hunters *Added a hardcore hud option to the quickmessage menu *Replaced XP score bar in the rank menu with a highscore stat /////////////////////////////////////////// Changes for v1.41: /////////////////////////////////////////// *Fixed some Pipeline & Backlot glitches *Fixed Hunters' weapons sometimes dropping before a zombie is picked *Fixed graves sometimes not orienting properly *Fixed Hunter/Zombie counters for spectators *Fixed music fading properly with scr_zommusic -1 *Fixed repel sometimes killing zombies *Improved several special ability FX and the poison zombie effect *Changed default sv_msgs in case of no zom.cfg being used *Changed limited ammo message to be more helpful *Changed www.novemberdobby.com/faq to include fixes for PB kicks *Changed Hunters' health to jump back to maximum when a zombie is picked *Changed Scare range to 50% higher *Changed first zombie behaviour, dogs have 400 health *Changed health/mine drops: zombies falling and killing themselves don't drop them *Removed unlimited ammo for grenade launchers, they only have 25 shots *Removed grenade throwback (Was causing some problems) *Added a 40-second timer to automatically spawn zombies if they stay in the class-pick screen
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