Lumberyard 2

The sequel to Lumberyard is here! This is Lumberyard 2, the day version. Lumberyard 2 is far more playable than the original Lumberyard and...

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The sequel to Lumberyard is here! This is Lumberyard 2, the day version. Lumberyard 2 is far more playable than the original Lumberyard and supports up to 64 players!

Check out this Flash preview:

This is the final release, which features the following changes and fixes:

- Added and removed some map geometry and textures - Added and removed some effects - Replaced custom HQ hard points with standard HQ hard points

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Download 'mp_lumberyard2_final.zip' (65.87MB)

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Map Title: mp_lumberyard2 (Day) & mp_lumberyard2n (Night)
Map Version:  Final  
Author: Desert Eagle
Author website: www.ravens-nest.net
Feedback website:] www.ravens-nest.net
Tested MODs: Modwarfare, Ravens Realism, Custom Ranked, Tactical Realism
Tested Servers:  Windows

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Supported  Multiplayer Gametypes:

"dm"   - Free for all deathmatch
"dom"  - Domination
"koth" - Headquarters
"sab"  - Sabotage
"sd"   - Search & destroy
"war"  - Team deathmatch 

Hardcore supported

Old School not supported


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Map Size: Will support up to 64 players.  

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Installation:

Unzip and place mp_lumberyard2 or mp_lumberyard2n folder into your
Call of Duty 4/usermaps folder.

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Download: 

http://hosted.filefront.com/DesertEagle68

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Construction Time: Too long. 

Credit to Others: www.ravens-nest.net 

Specail Thanks to:

Red Swarm & Drecks for taking the time to add additional comments on map(s).

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Change Log:

Alpha Version (08-18-2008):

- Expanded Playable Area.
- Added Custom SD Hard Points.
- Added Custom Gametype.
- Added Custom Sounds.

Beta Version  (09-01-2008):

- Removed Custom Helicopter Script.
- Added Custom HQ Hard Points.
- Removed Custom Gametype.
- Fixed out of memory error for windows based servers.

Final Version (09-08-2008):

- Added and removed some map geometry and textures.
- Added and removed some fx effects.
- Replaced Custom HQ Hard Points with standard HQ Hard Points

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DsrtEagle


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Registered 16th July 2008

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