PeZBOT Bot Mod

PeZBOT - This is a multiplayer bot mod which is being developed by Pezzalucifer. The mod enables the player to play multiplayer maps offlin...

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File Description

PeZBOT - This is a multiplayer bot mod which is being developed by Pezzalucifer. The mod enables the player to play multiplayer maps offline using computer controlled team members and enemies. The mod can also be used for LAN gaming.

Full details of what the mod can do can be found in the ReadMe file. It works with Call of Duty v1.5 (and probably earlier versions).

The mod is being further developed to fix bugs and add additional features, including the introduction of a waypoint system which is due to be part of version 4 (the next release) of the mod.

Up to date info can be found here: http://www.infinityward.com/community/forum/index.php?topic=32814.0

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Readme
================================================
    PeZBOT, version: 003p   (22/4/08)
    Author : PEZZALUCIFER
    Any and all feedback is welcome --> perry_hart@hotmail.com
================================================

General.....................................................................................

Feel free to add this source to any mod you like, just credit PeZBOT, thanks.

This mod is based on modwarfare.

Disclaimer..................................................................................

This is pre-alpha code, meaning it is in no way feature complete and full of bugs, Use at your own risk.

enjoy, etc :)

Installation................................................................................

1. Extract into your COD4 MW mods folder.

2. Load through ingame mods menu or put '+set fs_game "mods/PeZBOT"' in your iw3mp.exe command line.

3. Set DVARS either through console or commandline; 
   /set <dvar> <value> (in console). 
                 or 
   +set <dvar> <value> (on commandline).

DVARS are as follows;

svr_pezbots               //number of bots; (defaults to 0)
svr_pezbots_team          //team to put bots on, &quot;axis&quot;, &quot;allies&quot;, &quot;autoassign&quot;; (defaults to &quot;autoassign&quot;)
svr_pezbots_drawdebug     //draws bot debug info; 0 or 1; (defaults to 0)
svr_pezbots_dogpack_size  //number of dogs spawned when using uav (defaults to 3)

An example command line would be:

iw3mp.exe &quot;+set fs_game &quot;mods/PeZBOT&quot; +set svr_pezbots 4 +set svr_pezbots_team autoassign&quot;



Revision Info...................................................................................

--------------------------------------------------------------------------------
Version 001p
--------------------------------------------------------------------------------

- Animated bots will only work with version COD4 MW v1.4, for some reason, in 1.5 the weapons are messed up; bots animate through weapon changes therefore they will look really stuffed. (although they still path-find and fight)
  
- Bots will play deathmatch, team deathmatch, and domination, all other game types will make bots think they are playing team deathmatch (other gametypes coming in a future release).
  
- Bots dynamically generate their paths with ray collides, this is sooo dodgy it's not funny, however it works for the most part. Watch in amazement as they walk through walls (and in circles ;) ). Predefined waypoint following will be in a future release.
  
- These bots should be ok on most levels, HOWEVER i've only really tested them thoroughly on backlot, i know for certain that they like to get stuck between containers on shipment. They will probably go awol on  throught the guardrails tho... lawl :D.
  
- All bots have an m16, this is because IW in their infinite wisdom... *cough*.. decided to set the maximum weapon limit to 128. Unfortunately with all the weapons in COD4 this only allows 6 or so extra weapon assets, PeZBOT needs 6 or so weapons per weapon type (m16, mp5 ect) to animate, therefore it can only support one weapon type until this is fixed in a future patch of the engine (fingers crossed)...

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Version 002p
--------------------------------------------------------------------------------

- Animated bots now work with v1.5.

- Fixed issue with bots not rejoining correctly after map rotation.

- Bots no longer face their target until they can see it.

- Bots will target and shoot back if you shoot them while in their current goal.

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Version 003p
--------------------------------------------------------------------------------

- Bots now follow SOME of the quick commands, they are;

    On Me! - Bot's within 2000 inch radius, will follow player giving the command.

    Move In! - Bots will stop following player, and continue playing the gametype.

    Base Of Fire! - Bots will shoot at the place you are pointing to 
                    when you issue the command. They will keep shooting until 
                    player tells them to do something else, or they see an enemy.


- Using UAV now also spawns a pack of dogs that attack the enemy for 2 minutes. For now (till i get the time to make a custom class just for dogs) the sniper class is replaced with dogs, so if you choose a sniper class other ppl will see you as a dog doing a handstand half way embedded in the ground. So i'd avoid that :)

Use &quot;svr_pezbots_dogpack_size&quot; to change the number of dogs spawned.

- Bots can now play headquarters.  
  
- Bots can now use the hardpoint perks; uav+dogs, airstrike, and helicopter.

- Bots throw grenades. (120-1 chance they will throw instead of shooting).

- Bot animation system improvements, less jiggling about. Correct death anims etc..

- Better ground clamping, bot's shouldn't get stuck in the upper floors of buildings 
  anywhere near as much as they used to.
  
- Bots now push out of eachother while moving, so they dont get stuck inside eachother.


Have Fun!!

Feedback: perry_hart@hotmail.com
Date: 22/5/08

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Pezzalucifer


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Registered 24th April 2008

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