Sharqi Peninsula Night

It took many beta versions, but the final map is finally here!

The map is inspired from Dice's Battlefield 2 Sharqi Peninsula map you g...

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It took many beta versions, but the final map is finally here!

The map is inspired from Dice's Battlefield 2 Sharqi Peninsula map you guessed it.

Get the Night Vision goggles as well because a night version is there too :)

Be gentle its ZeRoY's first map for any game, when a lot of you already played on the beta 1 and 2 I hope you'll enjoy this final version even more :)

ZeRoY spent many hours this week polishing up this version.

Two slight issues ZeRoY could not get around:

- The map is still over 50mb - Map isn't portalled. FPS should be ok, though the model count is greatly reduced.

Enjoy!

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Download 'mp_sharqi_night.zip' (53.6MB)

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mp_sharqi_night by Zeroy
---------------------

This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.

All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

http://www.zeroy.com/tacticalnight/index.php?topic=96.0

Email: zeroy99@gmail.com

NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

Changes in this version:
------------------------

- New minimap
- New Loadscreen
- TV Station sides can be accessed again
- Added way around the hills between Axis spawn and TV Station
- Removed Leaking/Explosive barrels (issues with oil decals)
- Added breakable glass to the Double container


The map
-------

It took well over 200 hours from start to finish (started on 19/01/08)

* 11 Fx are used in the map
* Scripts used for elevator, breakables, fan spining
* 146 Textures in use
* 963 terrain patches (including blending layers)
* Near 14000 models placed in map (not unique :p)
* Compile time of about 4 hours

note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0

Gametypes
---------

This map supports: DM/TDM/DOM/SAB/SD/KOTH  -- it does not support Oldschool mod.

If you run AWE4 you can enjoy CTF/CTFB/HTF as well :)


Installation
------------

To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)

Extract the zip in cod4_root folder
Copy "mp_sharqi_night.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_night' in console or add the map to your servers rotation.

For Server Admin - Fog
----------------------

To enable/disable fog on the map:

add this line to your server config file (i.e server.cfg)

For DAY version:

set mp_sharqi_fog_on "1" // Enable fog on map
set mp_sharqi_fog_on "0" // Disable fog on map

For NIGHT version:

set mp_sharqi_n_fog_on "1" // Enable fog on map
set mp_sharqi_n_fog_on "0" // Disable fog on map

Note that if you don't use the dvar, fog will be disabled.

Credits
-------

Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs
All the modders/mappers for the great help on various bits, especially Wakka/Marshall :)

And of course Infinity Ward for supplying the tools/materials to make this map!

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ZeRoY


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Registered 13th December 2007

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