Spetsnaz Base

My first map, lots of differentpathways (roof, ground, underground) inspired from Vietcong. Some dark room, use of NV can save your life.

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File Description

My first map, lots of differentpathways (roof, ground, underground) inspired from Vietcong.

Some dark room, use of NV can save your life.

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Readme
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SPETSNAZ BASE
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Thanks for download my map

This map is inspired of "NVA Base" from Vietcong

add in beta3 :
- add sun
- fixed clip_player on underground
- fixed mantle on barrels under helipad (MI 17)
- Delete some banners (only 2 on map now)
- Moved B point of Search&Destroy mode
- Switch SAS to attackers & Spetsnaz to Defenders in S&D

add in Finale V1
- Opening the basement, 2nd floor and roof for the central house - Basement connected to the Underground
- Access to the roof with antennas
- Access to helipad
- Opening Hall next to spetsnaz spawn
- Opening building on fire
- Opening Garage 2 and connected to 1
- Portalling completely reworked (no more errors in /devmap)
- Fixed clip_player under crashed helicopter
- Fixed some mantle/decals
- Updated loadscreen & minimap
- Add Retrieval (AWE4)

v1.1
- Delete some fence on roof
- Fixed red model on underground (room with mk19)
- add clip on fence
- updated Minimap & Loadscreen

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Map Title : mp_spetsnazbase
Map Version : 1.1
Author : |RASTA|RoKo_859
Contact : Rocco_le_maso@hotmail.com or PM on IW forum  Wink
Website : http://godkiller859.free.fr  //  http://rastaclan.keuf.net/

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Game : Call of Duty 4

Supported Gametypes:
* DM - Free For All
* WAR - Team Deathmatch
* DOM - Domination
* KOTH - Headquarters
* SAB - Sabotage
* SD - Search & Destroy

Additional Gametype Support for AWE- and/or ACE-Mod:
* CH - Capture and Hold
* CTF - Capture The Flag
* CTFB - Capture The Flag back
* HTF - Hold The Flag
* RE - Retrieval (AWE-Mod) 

Support for Oldschool: Yes
Support Mod zombies : Yes

Map Size : 12-32 :

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Contents of this Package :

mp_spbase.ff
mp_spbase_load.ff
mp_spbase.iwd
readme.txt

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Installation Instructions:

Unzip and place in COD4/usermaps folder

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Construction Time : ~2.5 months

Known Bugs : None

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Special Thanks :

Infinity Ward Forums  (especially Zeroy) --  http://www.infinityward.com/community/forum/index.php?board=40.0
Modsonline  --  http://www.modsonline.com
RGN Forum, for beta testing
Forum Caskami  --  http://caskami.clan-nawak.net/
All members from |RASTA|Clan for alpha testing
|RASTA|Lino for customs textures
|RASTA|Cobra21 the jump hunter

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Feel free to mail any comment/suggestions and report any bugs and glitches at rocco_le_maso@hotmail.com

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RoKo859


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Registered 7th June 2008

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