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Tactical Night Mod

tactical_night_14b.zip —

Description

Here is the latest version of my Tactical Night Mod. A lot of new features, for example the introduction of new Radio Voices + Radio commands to change Weapon's attachment! Also included is the possibility of using Nightmode for lots of custom maps :)

Enjoy!

nn_lb2

README

Tactical Night Mod 1.4Beta


Server side modification for Call of Duty 4 - Modern Warfare multiplayer
------------------------------------------------
Name : Tactical Night Mod
Version: 1.4beta
Author : ZeRoY
Email : [email protected]
Sites : http://www.zeroy.com -- http://www.gurkhaclan.co.uk
Forum : http://www.gurkhaclan.co.uk/modules.php?name=Forums


Compatibility
-------------

Call of Duty 4 - Modern Warfare stock maps/gametypes

Tested on version 1.5 only


Features
--------

- Enables *Night time* for all stock maps - 3 Levels of night mode
- Enables *Night time* for a number of custom maps (see below for list)
- Nightmod can be by map in tnmod.cfg so that a rotation can have night/day maps
- Enable/Disable FXs on stock maps
- Weapons damage modifier
- Laser sight (only for smg, pistols, assault rifles) - Modded range, size, laser will disable if no nightmod
- Laser sight on/off using USE key
- New Quick chat features tactical messages
- New Quick chat enables switching weapons attachments (only on some weapons)
- Weapon drops if hit in arm/hand
- Added Tear Gas Grenades (will replace flashbang if used)
- Added detailed obituaries messages: Weapons, Hit Location, Range
- Stock obituary can be switched off
- 2D & 3D icons can be truned off (or on except "KILL" icon on sab/sd)
- Spawn Protection (redone)
- Modded MykMod v4 (modified) for Bandages & Bleeding
- Healthbar ( won't show on Hardcore Mode)
- Modded HardPoints messages
- Modded Welcome message
- Rotation messages

Probably more that i forgot (see tnmod.cfg for full list)

All are switcheable from included tnmod.cfg

!! Custom maps currently supported for nightmode are: !!

mp_sharqi_night
mp_sharqi_day
mp_agroprom_x01
mp_ava_assault
mp_backlot_2
mp_balarda
mp_contamination_one
mp_doom
mp_fruville
mp_karkand_day
mp_matroska
mp_moh_stalingrad
mp_offices_v3
mp_pk_harbor
mp_qmx_matmata
mp_shipment2
mp_subway
mp_u9_subharbor
mp_village
mp_village_night
mp_warehouse_ext
mp_dawn_beta2
mp_heavensource
mp_forb1
mp_vok
mp_bunkermayhem

Installation for Server Administrators
--------------------------------------

- Create a new folder called "tn14b" under "Call of Duty 4 - Modern Warfaremods"
- Unpack the archive to your "Call of Duty 4 - Modern Warfaremodstn14b" folder (not in modsModWarfare !!!)
- To launch server modify your iw3mp.exe to the following (windows):

"C:Call of duty 4 - Modern Warfareiw3mp.exe" +dedicated 2 +fs_game mods/tn14b +net_ip x.x.x.x +net_port xxxxx +exec server.cfg +map_rotate

Where x.x.x.x is Public IP of your server and net_port xxxxx is desired port for server (usually 28960)

Notes
-----

The mod has 2 file2: mod.ff (contains mod code) and z_tnmod.iwd (for custom images)

Known issues:
-------------

If Classes drop weapons is enable laser might show on all picked up weapons. Only fix is to disable class drop weapons in the weaponcontrol.cfg file.

Dvars
-----

see inside tnmod.cfg for Tactical Night Mod & MYK MOD Specifics
also included:

gametypes.cfg
maprotation.cfg
weaponcontrol.cfg

Credits
-------

ZeRoY

Mykmod: Myk_toni / Wanna Ganoush + AWE creators

2D & 3D icons override: Number7

Thanks to PST {Joker}, Sparks, MaD, Sounds, Tally, Novemberdobby, TheSaint and Marc/Wildcard for the help :)

Thanks to Infinity Ward o provide the tools/assets to create this mod!

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