tactical_night_14b.zip —
Here is the latest version of my Tactical Night Mod. A lot of new features, for example the introduction of new Radio Voices + Radio commands to change Weapon's attachment! Also included is the possibility of using Nightmode for lots of custom maps :)
Enjoy!
Tactical Night Mod 1.4Beta Server side modification for Call of Duty 4 - Modern Warfare multiplayer ------------------------------------------------ Name : Tactical Night Mod Version: 1.4beta Author : ZeRoY Email : [email protected] Sites : http://www.zeroy.com -- http://www.gurkhaclan.co.uk Forum : http://www.gurkhaclan.co.uk/modules.php?name=Forums Compatibility ------------- Call of Duty 4 - Modern Warfare stock maps/gametypes Tested on version 1.5 only Features -------- - Enables *Night time* for all stock maps - 3 Levels of night mode - Enables *Night time* for a number of custom maps (see below for list) - Nightmod can be by map in tnmod.cfg so that a rotation can have night/day maps - Enable/Disable FXs on stock maps - Weapons damage modifier - Laser sight (only for smg, pistols, assault rifles) - Modded range, size, laser will disable if no nightmod - Laser sight on/off using USE key - New Quick chat features tactical messages - New Quick chat enables switching weapons attachments (only on some weapons) - Weapon drops if hit in arm/hand - Added Tear Gas Grenades (will replace flashbang if used) - Added detailed obituaries messages: Weapons, Hit Location, Range - Stock obituary can be switched off - 2D & 3D icons can be truned off (or on except "KILL" icon on sab/sd) - Spawn Protection (redone) - Modded MykMod v4 (modified) for Bandages & Bleeding - Healthbar ( won't show on Hardcore Mode) - Modded HardPoints messages - Modded Welcome message - Rotation messages Probably more that i forgot (see tnmod.cfg for full list) All are switcheable from included tnmod.cfg !! Custom maps currently supported for nightmode are: !! mp_sharqi_night mp_sharqi_day mp_agroprom_x01 mp_ava_assault mp_backlot_2 mp_balarda mp_contamination_one mp_doom mp_fruville mp_karkand_day mp_matroska mp_moh_stalingrad mp_offices_v3 mp_pk_harbor mp_qmx_matmata mp_shipment2 mp_subway mp_u9_subharbor mp_village mp_village_night mp_warehouse_ext mp_dawn_beta2 mp_heavensource mp_forb1 mp_vok mp_bunkermayhem Installation for Server Administrators -------------------------------------- - Create a new folder called "tn14b" under "Call of Duty 4 - Modern Warfaremods" - Unpack the archive to your "Call of Duty 4 - Modern Warfaremodstn14b" folder (not in modsModWarfare !!!) - To launch server modify your iw3mp.exe to the following (windows): "C:Call of duty 4 - Modern Warfareiw3mp.exe" +dedicated 2 +fs_game mods/tn14b +net_ip x.x.x.x +net_port xxxxx +exec server.cfg +map_rotate Where x.x.x.x is Public IP of your server and net_port xxxxx is desired port for server (usually 28960) Notes ----- The mod has 2 file2: mod.ff (contains mod code) and z_tnmod.iwd (for custom images) Known issues: ------------- If Classes drop weapons is enable laser might show on all picked up weapons. Only fix is to disable class drop weapons in the weaponcontrol.cfg file. Dvars ----- see inside tnmod.cfg for Tactical Night Mod & MYK MOD Specifics also included: gametypes.cfg maprotation.cfg weaponcontrol.cfg Credits ------- ZeRoY Mykmod: Myk_toni / Wanna Ganoush + AWE creators 2D & 3D icons override: Number7 Thanks to PST {Joker}, Sparks, MaD, Sounds, Tally, Novemberdobby, TheSaint and Marc/Wildcard for the help :) Thanks to Infinity Ward o provide the tools/assets to create this mod!
There are no comments yet. Be the first!