AWE Capture the Flag

Here we have the AWE 1.41 mod for UO!! It works with all the stock maps and any custom map that supports TDM. Added flag home posi...

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Here we have the AWE 1.41 mod for UO!! It works with all the stock maps and any custom map that supports TDM.

Added flag home position overrides to actf.cfg for mp_arnhem and mp_berlin. Added option to autoswitch between ctf and actf depending on what the map supports. Made it use only TDM spawns Made it use UO flags by default Updated to work with United Offensive

1.x Added some basic scoring for scoring with flag, returning flag (if scoreondropped is turned off) and for stealing flag.

1.1 Same code as in AWE 1.4.3 beta 3. Check for flags 5 times/s, compared to 2 times/s before. Makes it more responsive. Added fix that should prevent flags from being spawned below ground in rare situations.

1.0c Added a fallback routine for maps with SD or RE but no TDM spawns.(never released).

1.0b Removed makeCvarServerinfo calls that was not needed.

1.0 Initial release.

A great download for all the servers out there, Download now and get in out yourr server!!

Please put AWE in your server name to :)

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Readme
Server side modification for Call of Duty UO multiplayer version 1.41
---------------------------------------------------------------------
Name   : user_actf_v2.0 (AWE Capture the Flag)
Version: 2.0
Author : Bell
Site   : http://www.awemod.com/
Forum  : http://forum.awemod.com/


Compatibility
-------------
Call of Duty United Offensive stock maps
Any custom map that support TDM.


Credits
-------
Detection of minefield/trigger_hurt death	- Hellspawn


Installation (not needed for AWEUO 1.0 which has ACTF built in)
---------------------------------------------------------------
Copy user_actf_v2.0.pk3 your "Call of Duty\main" folder.


Cvars (see actf.cfg for more examples)
--------------------------------------
// Score limit
set scr_actf_scorelimit "5"

// Time limit
set scr_actf_timelimit "30"

// Show carrier headicon (0 = only friendly team, 1 = both teams) (default 1)
set scr_actf_showcarrier "1"

// Time in seconds before a dropped flag automaticly returns to the base (0 = disabled) (default 0)
// NOTE! Flags dropped in a minefield will automaticly return instantly regardless of this setting
set scr_actf_flagrecovertime "0"

// Controls what happens if a flag carrier finds his own teams flag out of the base
// (0 = return flag only, 1 = score & return flag) (default 1)
set scr_actf_scoreondropped "1"

// Autoswitch between ACTF and CTF depending on what the map supports?
// (0 = no, 1 = yes) (default 0)
set scr_actf_autoswitch "0"


Flag object can be overridden, examples:

// Capture The Cow
set scr_actf_axis_flagmodel "cow_standing"
set scr_actf_axis_flagmodel_dropped "cow_dead"
set scr_actf_axis_flagname "cow"
set scr_actf_allied_flagmodel "cow_standing"
set scr_actf_allied_flagmodel_dropped "cow_dead"
set scr_actf_allied_flagname "cow"

// Capture The Beer (Well, this makes sense, doesn't it?)
set scr_actf_axis_flagmodel "bottle_beer"
set scr_actf_axis_flagmodel_dropped "bottle_beer"
set scr_actf_axis_flagname "beer"
set scr_actf_allied_flagmodel "bottle_beer"
set scr_actf_allied_flagmodel_dropped "bottle_beer"
set scr_actf_allied_flagname "beer"


Flag homes can be overriden for each map with the following cvars:

scr_actf_allied_home_x_mp_brecourt
scr_actf_allied_home_y_mp_brecourt
scr_actf_allied_home_z_mp_brecourt
scr_actf_allied_home_a_mp_brecourt

scr_actf_axis_home_x_mp_brecourt
scr_actf_axis_home_y_mp_brecourt
scr_actf_axis_home_z_mp_brecourt
scr_actf_axis_home_a_mp_brecourt

Replace mp_brecourt the name of the map you want for which you want to change the flag homes.

Type /viewpos in the console when playing and you'll get the x,y,z and a values in this form:

(x y z) : a


Map makers
----------
ACTF uses he two TDM spawnpoints that are farthest apart for the the flag homes.
When no alive players exist on a team, the first player spawns at the base.
After that TDM spawnlogic is used (Spawn near teammates).

You can override the flag homes by using a script_models with the following names:
allies_flag_home
axis_flag_home


Changes
-------
2.0	Added flag home position overrides to actf.cfg for mp_arnhem and mp_berlin.
	Added option to autoswitch between ctf and actf depending on what the map supports.
	Made it use only TDM spawns
	Made it use UO flags by default
	Updated to work with United Offensive

1.x	Added some basic scoring for scoring with flag, returning flag (if scoreondropped is turned off)
	and for stealing flag.

1.1	Same code as in AWE 1.4.3 beta 3.
	Check for flags 5 times/s, compared to 2 times/s before. Makes it more responsive.
	Added fix that should prevent flags from being spawned below ground in rare situations.

1.0c	Added a fallback routine for maps with SD or RE but no TDM spawns.(never released).

1.0b	Removed makeCvarServerinfo calls that was not needed.

1.0	Initial release.

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Bell


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Registered 15th July 2004

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