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The After-Hourz Team have released the final version of their unique multi-player map, Barbarossa! Read the author's message below, and download it now! :D
After-Hourz.com Development Team presents the final release version of Barbarossa! Update your servers now! This final package features a variety of visual and play enhancements highlighted by the addition of the famed T34 Medium tank, a fully working mortar and Pak guns that can be destroyed and respawned. The addition of the T34 and mortar will further enhance the 'Barbarossa experience.' The destructible Pak guns will totally change your strategies! Join up now! Update your files with the lastest battlefield and vehicle package.
The Blitzkrieg has begun! The men and machines of Panzer Group 2 are racing across Western Russia. Minsk has fallen, hundreds of thousands of troops and vehicles have been destroyed, captured, and dispresed across forests, swamps and fields along 1,000 miles of front. The Russian Army has turned to fight, once again, now digging in and preparing positions along the Berezina River, east of Minsk on the road to Smolensk and eventually, Moscow. Can the broken infantry and armor regiments of the 4th Army pull together a solid defense? Can they stop the Panzers here, at the Berezina? Can you take on the challenge to Shatter the regrouping defense and be the first Panzer over the Berezina? Is it you who can be the KV-1 Commander to single-handedly stop and destroy multiple Panzers on the fields before the river?
Take part now in the single greatest adventure in Call of Duty Multiplayer - take part in Barbarossa!I would like to publicly thank Innocent Bystander and Lex for all of their long hours of work and support over the last 8 months of this projects development. Without their assistance, friendship and occassional nagging, it would be just a big map and not what it has become. Thanks also to Jakl for many impressive graphic elements; to Glitch for his scripted sky; and to the AHz community for encouragement and countless hours of testing. This is a true community project.[/font]
=== *BARBAROSSA FINAL FOR UNITED OFFENSIVE* === === Multi-Player JUNE 18, 2005 === This map supports: CNQ - Conquest BAS CTF TDM S&D BEL DM - Death Match is NOT supported in this version HQ - Headquarters is NOT supported in this version RE - Retrival is NOT supported in this version DOM - Domination is NOT supported in this version Additional gametypes WILL be supported in following releases. Players: Any number. Recommend 4-48. ========================================================= DEVELOPER STATEMENT: ========================================================= VERSION FINAL: *** UPDATE OF _BETA 2 FILES *** DELETE BOTH THE MP_UO_BARBAROSSA_BETA2 PK3 AND THE ZZZ_AHZ_BARB_VEHICLES_BETA2 PK3 IT IS VITAL THAT YOU REMOVE BETA1 AND BETA2 FILES!! *** VITAL INFORMATION **** * Max_Gamestate_Chars: * This error has not occured in repeated testing of the map. Servers may experience this error if running one or more mods. It is suggested that IF this error occurs, remove one mod at a time until the map will load and complete a rotation. * IF Max_Gamestate error occurs, it will most likely be in BAS mode. BAS requires far more data size resources than CTF or CNQ. IF your server experiences this error. Please report it to firstname.lastname@example.org * Max_Gamestate_Chars is a limit of 30,000 bytes instituted by IW/GMI. The server can only load this limit of data per gametype. This includes ALL scripts for the map, EFX, Vehicles, and ALL models. Mods and other 'enhancements' contribute to this load. Each player joining contributes. Many custom maps and projects are running into this limit. The only suggestion is too remove some or all mods that may add data size. * One of the most effective methods to combat this is to reduce the total number of pk3s your server loads, as the filenames themselves add to gamestate size. Many times combining server side mods, and removing mods or maps that aren't used any more will solve the gamestate crash problems. === VEHICLE NOTES FINAL: - Vehicles included in Beta1 and 2: Pz III, Pz IV, Stug III, BT-7, BA-10, and KV-1 tanks. Pak40 and Pak45. - Vehicles ADDED to Beta2: SdKfz and Gaz AA truck - Vehicles ADDED to FINAL: T34 Russian tank, 50mm mortar. ========================================================= INSTALLATION INSTRUCTIONS ========================================================= INSTALLATION: Place mp_uo_barbarossa.pk3 in your Call of Duty/UO directory z_ahz_vehicles.pk3 in your Call of Duty/UO directory Remove mp_uo_barbarossa_beta1.pk3 zzz_ahz_vehicle_pack1_beta1.pk3 mp_uo_barbarossa_beta2.pk3 zzz_ahz_vehicle_pack1_beta2.pk3 SERVER ADMINS: While it will run and play well in other gametypes, this map is built and tuned to run best using the Conquest TDM (CNQ) gametype. Server admins who wish to run it in this mode will need the CNQ version 3.0 gametype files for their servers. Clients do not need this file. It can be obtained from the Conquest TDM home page at After Hourz, http://www.after-hourz.com/cod/cnq.php. LOADING MAP: Type this command: /map mp_uo_barbarossa HELP: On rare occasions some players may have problems loading the map. If this occurs, try the following: Start COD:UO, and bring down your console using the tilde ("~") key. At the prompt type this: /seta com_hunkmegs "256" Now try to restart the game again. If you have any other problems email the author or stop by the After Hourz forums and we'll be happy to help. ========================================================= FINAL CHANGE LOG ========================================================= - Addition of T34 tank, 50mm mortar. - BA-10 Armored Truck REMOVED. - All pak guns now set to be destroyed/respawn in 2 minutes, server-side mod enabled. - Various vehicle counts, and spawn locations changed. - S&D location and spawns changed. - New portal system, in some cases will improve FPS. - Numerous visual upgrades to terrain, off-map areas, and efforts to limit sight through treelines. ========================================================= BETA 2 CHANGE LOG ========================================================= - Addition of SdKfz halftrack and Gaz AA transport truck. - Anti-spawn camper fixes on German end of map, primarily in CNQ mode. - Included support for Search & Destroy gametype. - Additional rocket weapons throughout map for all gametypes. - Some line-of-sight blocking in treeline areas. - Reduction of some off-map efx due to gamestate. - Improved vehicle coding to prevent spontaneous explosions. - Repositioning of some vehicles for most gametypes. - Adjustment of some cap zones for CNQ. - Other minor visual bugs corrected. ======================================================= Map by: Mark 'Slyk' Dittman -email: email@example.com Scripting by: Innocent Bystander -email: firstname.lastname@example.org Models & Skins by: Lex and Postman778 -email: email@example.com Loading Screen & Graphics by: Jakl ======================================================= After-Hourz.com Development Team presents: "Barbarossa". The Blitzkrieg has begun! The men and machines of Panzer Group 2 are racing across Western Russia. Minsk has fallen, hundreds of thousands of troops and vehicles have been destroyed, captured, and dispersed across forests, swamps and fields along 1,000 miles of front. The Russian Army has turned to fight, once again, now digging in and preparing positions along the Berezina River. The Panzers drive on to the east of Minsk along the road to Smolensk and eventually, Moscow. Can the broken infantry and armor regiments of the 4th Army pull together a solid defense? Can they stop the Panzers here, at the Berezina? Can you take on the challenge to shatter the regrouping defense and be the first Panzer over the Berezina? Is it you who can be the KV-1 Commander to single-handedly stop and destroy multiple Panzers on the fields before the river? Take part now in the single greatest adventure in 'Call of Duty' Multiplayer, take part in 'Barbarossa'! Offering 8 new vehicles and stationary weapons, 'Barbarossa' depicts the head on collision of the 17th Panzer Division with mixed infantry and armor units of the staggered Russian 4th Army as they try to hold back Guderian's spearhead. "Barbarossa" offers you the chance to play the ultimate Multi-player conflict in CONQUEST version 3.0 as both sides struggle over wood lots, fields, and villages. Drive all-new custom tanks and defend with anti-tank guns while the infantry goes head-long into the fight. Beta1 offers a heavy dose of our vehicle package. Our full release will bring even more options to the table. Beta1 supports three game types; Conquest, Base Assault, and Capture the Flag. Additional gametypes will follow. What are you waiting for? The Blitzkrieg has begun. This is Barbarossa. More than a map, it is a Battlefield ========================================================= KNOWN ISSUES: ========================================================= - Not that any of you read this far in a 'readme' file, but if you have, please leave comments at after-hourz.com forums. ========================================================= THANKS TO: ========================================================= - All the guys at After-Hourz.com. A lot of great feedback and bug hunting was done and it is appreciated. - I cannot thank Lex enough for all of his work. He may have put more hours into this project than I have. He has tirelessly worked on these models for more than a year. Beginning with the BT7 tank, he has created some amazing content. "Thank You", Lex for all your hard work. - Thanks to Innocent Bystander for tolerating me through the latter stages of this process. IB continues to be a strong ally and supporter desipte my constant nagging and problem making. - Huge "Thank You" to Postman for working on so many of the models skins. I think he's the most talented skin maker the community has. - Thanks to |OCG|=gLiTcH= for his help in getting the moving sky working - I would like to thank Jakl for joining the team as our un-official-offically appointed 'Graphic Dude'. Jakl took on many requests and came through for us. He is responsible for the loading screens in the series, the in-game maps, wallpapers and other graphic content. Better late than never, Jakl! Thanks! - Thanks to Cyion for his monkey-jump testing. Best exploit finder we know of. - Other thanks are too numerous to give individually, but if I didn't mention you, I apologize. The crew at AHz know who they are and should be proud that they contributed to a solid product. Our dev team truly appreciates the contributions of time, energy and support by our loyal community. Without this we would have a difficult time creating this work. Thanks to you all. ========================================================= “THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.”
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