BoS Server Admin Assistant

Here we have a great server side utility which will give you full and easy control over your server :) Heres a list of features: F...

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File Description

Here we have a great server side utility which will give you full and easy control over your server :) Heres a list of features:

Features --------

- Server messages

- Welcome Messages

- Random Server map rotation (Fixed in v2.1 so same map isn't ran twice in a row)

- Broadcast next map in rotation messages

- Rotate the map when server is empty

- Custom messages to groups

- Private messages to individuals

- Block map exploits such as landsharking on Arnhem

- Teamkiller Monitoring including kicking from server

- Force known teamkillers to use reflective friendly fire

- Crosshair on/off options

- Limit tanks

- Limit Jeeps

- Adjust vehicle respawn times

- Adjust base health in Base Assault maps

- Force client connection rates

- Force Auto Team Select

- Set server cvars based on the map and gametype

Download it now and see what you think :)

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Readme
Server side modification for Call of Duty multiplayer, United Offensive Expansion pack
--------------------------------------------------------------
Name   : BoS Server Admin Assistant
Version: 3.0 
Author : |BoS|Brian
Site   : http://www.bos-clan.com.com/


Compatibility
-------------
Call of Duty UO stock gametypes


Credits
-------
Server Messages - Bell & AWE Mod (http://www.awemod.com/)
Welcome Messages - Bell & AWE Mod
Random Rotation - Bell & AWE Mod
Rotate on Empty - Bell & AWE Mod
Exploit Fixes - By bell(http://www.awemod.com) and innocent bystander(http://www.after-hourz.com/)
Vihicle Limiting - by gitman
Force AutoSelect - Wizard220


We loved the AWE mod, but found many options that we either didn't want or caused unwanted overhead for the server.  So, we simply extracted what we liked, added a couple features, and viola here you have it.  Thanks to Bell for the original code!

Help with scripting syntax - Number 7

Countless testing, restarting, server crashing help - Muffrdawg, WylyE, Decap, & Raven


Features
--------

- Server messages

- Welcome Messages

- Random Server map rotation (Fixed in v2.1 so same map isn't ran twice in a row)

- Broadcast next map in rotation messages

- Rotate the map when server is empty

- Custom messages to groups

- Private messages to individuals

- Block map exploits such as landsharking on Arnhem

- Teamkiller Monitoring including kicking from server

- Force known teamkillers to use reflective friendly fire

- Crosshair on/off options

- Limit tanks 

- Limit Jeeps

- Adjust vehicle respawn times

- Adjust base health in Base Assault maps

- Force client connection rates

- Force Auto Team Select

- Set server cvars based on the map and gametype




Installation for stock gametypes
------------------------------------------------------
Copy the following files to your "Call of Duty\uo" folder:
zzz_BoS_svr_AdminAsst_v3.0.pk3
BoSCustomGame.cfg

Add the line: 'exec boscustomgame.cfg' to your dedicated.cfg



Random maprotation
------------------
Enable this by setting scr_BoS_random_maprotation to 1.

This will read all entries in sv_maprotation at the start of each game and set sv_maprotationcurrent
one of them by random.

Be aware that you either have to specify the gametype for each map in the maprotation or for none.

For example:

set sv_maprotation "map mp_brecourt map mp_carentan map mp_depot"
... and ...
set sv_maprotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype hq map mp_depot"
... is valid while ...
set sv_maprotation "gametype tdm map mp_brecourt map mp_carentan gametype hq map mp_depot"
... is not.

If you want to use the same map with different gametypes you have to specifiy the map in the map rotation
for each gametype. For example:

set sv_maprotation "gametype tdm map mp_depot gametype sd map mp_depot gametype hq map mp_depot"
... this maprotation will only play mp_depot but will randomize between tdm, sd and hq.

When you start up the server it will always play the first map in the rotation but as soon as that map
ends it will rotate to a random map.


Custom and Private messages
---------------------------

These messages are based on the CoDUO GUID of the players.  NOT THE PUNKBUSTER GUID!
You can find a player's CoDUO GUID via a \rcon status command via ingame console.

For private messages the player's guid must be attached to the end of the cvar's name without any 
spaces.  See the included config file for an example.

Although you can have multiple custom messages, you may only have one private message per GUID



Kicking for TeamKilling
-------------------------
The server MUST have PunkBuster enabled for the server to kick teamkillers



Custom Server Settings
----------------------

With this mod you can have your server change settings such as friendly fire, server name, or weapon configuration based on the map
that the server is running.

VERY IMPORTANT!
If you set the cvar scr_BoS_Customgameconfig to "1" you MUST set a default set of cvars for that map or gametype!

Being that you can set the settings based on the map, gametype, or both I have a hierarchy that the mod follows.
The list below show which options rule over others.

Hierarchy is as follows from dominate setting down
1) Special Map/Gametype Settings
2) Map Specific
3) Gametype Specific
4) Map Default
5) Gametype Default

See the BoSCustomGame.cfg file for examples

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|BoS|Brian


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Registered 7th November 2004

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