And here's the CoDUO version of Artful Dodger's modified remake of Ravir's Assassin gametype, now known as "Espionage Agent." You can find the regular CoD one here here, if that interests you. :) Espionage Agent features an emphasis on teamwork that Dodger felt Ravir left out of his Assassin gametype. Further attractions in Dodger's version are the new server CVars for enhanced customization options and the new HUD fade-out script. In short, this is a very nice update to an already much-loved gametype, so make sure you see the ReadMe for the full scoop on the gametype's workings, check out the screenshots below, and download this CoDUOMP gametype today! :D
================== Espionage Agent ================== by Artful Dodger INTRODUCTION ============= This is a remake of Ravir's 'Assassin' gametype. I didnt like the name, and some of the features, so I reworked it. i thought that the name of the game needed changing, and the best part of the game (the team play) needed to be emphasised more. I also thought the headicons needed redoing. I included some extra server settings, and did a hud fade script to clean up the screen This is the result ==================================== THE PREMISE ============ One player is The Group Commander At least one player is the Espionage Agent The majority of the players are Guards. The Commander gets a point for killing an Agent, but his position is indicated on the radar by a time-delayed blip and must keep moving to avoid precise detection by the Agents. Agents receive a point for killing The Commander. Agents are usually outnumbered 2 to 1 by Guards, who should be trying to guard The Commander in an attempt to gain their chance to be an Agent. This promotes team work rather than merely looking to obtain points, as the object is to defend the Commander. The more players on a server means more than one Agent. Then, a further objective of the game is for each Agent to evade the others, and get to and kill the Commander first. Only The Commander and Agents drop health packs. When The Commander is killed, another Guard becomes The Commander. The Commander cannot kill himself or be killed by friendly fire. Guards can gain no points. Damaged cause by friendly fire between the Guards and the Commander is split 50/50 between the shooter and damaged player. If a Guard finds and kills an Agent, that Agent becomes a Guard, and the Guard becomes a new Agent. =================================== Features: ========= Custom headicons: Commander = Officers Cap Guard = a Shield Agent = a Machine Gun Fading hud elements after game start (15 seconds - to clean up the screen) Cvar to turn off objectives on the compass altogether Cvar to alter the time-delay for the objective blip on compass Cvar to determine the total number of Agents on a server ====================================== USE: ===== This is a server/client mod, so there must be a download. but it is very small Copy the pk3 file to the COD 'main' folder, or create an fs_game folder and run from there. Server cvars: //ESP set scr_esp_timelimit "15" set scr_esp_scorelimit "100" set scr_esp_agent_num "5" set scr_esp_positiontime "10" set scr_esp_showoncompass "1" ======================================= Credits ======= To Ravir for the original ======================================= SUPPORT firstname.lastname@example.org
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