Fo Real Vehicles

Augh, we've been without mods for a few days, I think, but this is a great way to start things back up again! This mod changes a LOT of as...

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Augh, we've been without mods for a few days, I think, but this is a great way to start things back up again! This mod changes a LOT of aspects of all the vehicles in CODUO to make them more realistic. I am personally very interested in this mod because our beloved UO vehicles will finally have some unique character! ;) Great job, Nighthawk; everyone else, read the main points below...

After playing United Offensive for a few months it dawned on me that the tanks were not very realistic when compared to eachother. The Sherman could somehow stand up to the Panzer IV and the SU 152's 152mm cannon somehow had as little a punch as the Elefants 88mm. This mod fixes this by changing the tank's speeds, weapon power, armor, gun traverse, firing arcs, turret turning speed and a few other things. This is my first mod so I would surly like some feedback. You can find contact information at the end of this readme.

Check out the ReadMe below to see the detailed list of changes!

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Download 'forealvehiclesv0.9.zip' (82KB)

Readme
Fo Real Vehicles
Vehicle realism mod for Call of Duty:United Offensive
By <StG>Nighthawk


--Introduction--
After playing United Offensive for a few months it dawned on me that the tanks were not very realistic when compared to eachother. The Sherman could somehow stand up to the Panzer IV and the SU 152's 152mm cannon somehow had as little a punch as the Elefants 88mm. This mod fixes this by changing the tank's speeds, weapon power, armor, gun traverse, firing arcs, turret turning speed and a few other things. This is my first mod so I would surly like some feedback. You can find contact information at the end of this readme.


--Installation--
Remove the included pk3 file and put it in your UO folder in your Call of Duty directory.
No other instalation is needed.


--Vehicle Changes--


-Germans-

<PzKpfw Panzer IV>
Main cannon made more powerful.
Armor increased.
Speed decreased.
Body rotation decreased.
Turret Rotation decreased.
Six second reload time.

<Panzerjager Tiger (P) &quot;Elefant&quot;>
Armor effectivly doubled.
Speed deacreased.
Added limited traverse to main gun.
Got rid of the Co-Axial MG.
Eight second reload time

<Horch Light Truck>
Decreased Speed
Increased Armor


-Americans-

<M4A1 &quot;Sherman&quot;>
Increased speed.
Increased turning speed.
Increased turret rotation speed.
Decreased main cannon's power.
Decreased armor.
Four second reload time.

<Willys Jeep>
Increased speed.
Decreased armor.


-Russians-

<T-34/85>
Increased armor
Increased speed
Increased weapons power
Decreased turning speed
Seven second load time.

<SU152 &quot;Zveroboy&quot;>
Immense main cannon power(one shot kills on all medium tanks no matter what direction they are hit from)
Limited traverse added to main gun.
No more Co-Axial MG
Ten second reload time


--Other Changes--

Panzerfaust has been made more powerful and lighter.
Bazooka has been made weaker and lighter.
Panzershreck has been made more powerful and heavier.
Flamethrower has been made heavier
Tanks and 88mm guns no longer roll as much when fired.


--Notes--

You may not claim this mod as your own. You can redistribute the mod in any way you want as long as you do not make a profit off of it and that you keep this unedited readme with the file. 


--Contact--
You can contact me at callofduty1414@gmail.com or you can contact me at the SturmGrenadier's forum at www.SturmGrenadiers.tk


--Thanks--
My thanks go out to IW and GMI for making such great games and to the guys at IW Nation for helping to get the mod to work. And I would also like to thank the members of my clan The SturmGrenadiers for helping to test the mod.

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Viper


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Registered 21st June 2005

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