Here we have version 1.1 of the great muti-gametype map Kriegstadt! The map supports DM - TDM - SD - RE - BEL - HQ and works with both CoD and UO. It is a large map with 20+ recommended and plays well in all of the supported gametypes. The map does have a few large swastikas but nothing over the top. A great all round map thats a worthy download, Grab it now and go check it out ingame yourself :D
I. mp_kriegstadt readme ---------------------- Map name: mp_kriegstadt Map creator: EvilHobo Version: v1.1 (NOT A FINAL) Contact Information: email@example.com Supported gametypes: dm tdm sd re bel hq Supported games: Call of Duty AND Call of Duty: United Offensive (With v1.0 some people failed to realize it was for Call of Duty as well) Map Size: Large. 20+ players recommended. II. Installation Instructions: ---------------------- Place the mp_kriegstadt.pk3 in your Call of Duty Main folder, example: C:\Program Files\Call of Duty\Main If you have the Game of the Year Edition, place in to: C:\Program Files\Call of Duty Game of the Year Edition\Main III. Includes the following imports from United Offensive, making them compatible with Call of Duty [Standard] ---------------------- -Models: Soviet iL-2 Dive Bombers, various foliage from Trenches, Benches from Ponyri -Textures: Dirt textures from Kursk (3), Kharkov streets, crater decals, tunnel lettering decals. -Sounds: Squadron flyover sounds for the iL-2s -Effects: Tank burning effect for the field. IV. Known Issues: ---------------------- -Sometimes, you will hear artillery fall and strike, but not see it. -Fire in the main hall of the domed building reaches to the floor above. -Small texture leaks in some areas. -If you find something you aren't pleased with, don't grumble amongst it with your forum buddies. Tell me so I can change it. V. Changes/Edits from v1.0 to v1.1 ---------------------- -Added small destroyed bunker in the field. -Added two new accessways to bunker complex: elevator in the Panzer Garage, and tunnel extending from the cellar of the Nazi HQ. -Addtional cover added in some areas. -Increased the height of some rubble mounds -More paths to bombsite/more points to advance added -Some windows have been opened, others closed, so as to reduce sniper concentration. -Players can no longer become stuck in the handrails of the spiral staircases. -Appropriate clip brushes and minefields added to stop players from getting where they weren't meant to. -Made the roof of the wing extensions of the domed hall inaccessible (sniper reduction) -Propaganda! -Beer Hall now contains beer -Flak Gun in S&D now destructible -S&D and RE spawns moved closer to city; Allied players spawn in trucks (after all, you are little Soviet conscripts) -Dead commies in the field. Clipped so you can't hide inside of them, and also so you can take note of rudely stepping on them. VI. Credits and Thanks ---------------------- -Essentially everyone at MODSonline.com who put up a tutorial for Call of Duty. If you made them, you might see elements of your work in my map (and though I don't like to say it, a great deal of gsc. I altered them, naturally, but the format is similar). -Individuals at MODSonline who provided prefabricated structures (as is the case with scripts, I used some, but altered them, like the pillboxes). -My friends who assisted in providing critiques of screenshots and special thanks to one (Armadni General) for hosting the pk3 for download on his website. -The Battle for Europe Mapping Council VII. Copyright & Permissions (Legal Stuff) ---------------------- All original and composed textures in this level remain property of the sources respective owners. You MAY NOT distribute this map for a price, nor alter the contents of the .pk3 without the authors written consent. *Copyright 2000 - 2005 NOTE: mp_kriegstadt should only be found hosted on www.modsonline.com, www.codfiles.com, and www.maps-n-mods.org. If you wish to put this .pk3 on your site, or if you see this .pk3 on a site other than those listed, please send an e-mail to firstname.lastname@example.org
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