pvtherman's UO Weaponpack

Pvtherman's UO Weapon pack aims to add new and interesting weapons to your COD and UO single play game. Enjoy.

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File Description

Pvtherman's UO Weapon pack aims to add new and interesting weapons to your COD and UO single play game. Enjoy.

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Probably my last and final update to my uo weaponspack, took a lot more time working on this than i wanted. oh well.

Anyways, new weapons to add to your game, hope you enjoy it.

Read the readme to get full-details

Pvtherman's Uo Weaponpack  V 0.6 (probably last update, newest version) (IMPORTANT THAT YOU READ THIS)

Some fair changes, content has increased, due to the number of new weapons added, but somewhat on limited stock. 

Credits first,

Versions of new weapons came from various people.

First, i would like to give special thanks to Elvis Trigger for his help, support and lend-lease material, thanks again Elvis.
Elvis trigger - support, help and lendlease material, Elvis Trigger - Additional weapons v2.0 and v3.0
Mobile mg42 and mg45, - version from additional weapons v2.0 - original by GFM team
Avs 36 rifle - version from additional weapons v2.0 - original, HOB v1.0 team
m1897 trench gun - version from additional weapons v2.0 - original creation, Eggbeast & pals 
m2carbine - version from additional weapons v2.0 - original from GFM team
gewehr 41 - version from additional weapons v2.0 - original, HOB v1.0 team
sten mk V - version from additional weapons v2.0 - original, HOB v1.0 team
thompson m1928A1 (100 drum mag) - version from additional weapons v2.0 - original creation, ZiegenPl
tt30 - version from additional weapons v2.0 - original by R.O.H
weapon sounds for new weapons - additional weapons v2.0 and v3.0
(I think that's it for everybody)

Mod changes (V0.6 CHANGES)


Added in new weapons, they can be found on different sp maps. 
New weapons include (Below)
-portable mg42/mg45 (mg45 is bascially the same thing, only that it has scoped version as its change "rate of fire" weapon)
-Avs 36 rifle (has bayonet on it so, melee will look like a bayonet stab, two mods, full-auto and semi)
-m2carbine (was in the previous version but upgrade by AW V2.0 so now it looks cooler and has wooden buttstock)
-gewehr 41 (for the sake of making it different from g43, it has a slower rate of fire and a different reload animation)
-sten mk V (version from HOB v1.0)
-thompson m1928A1, looks just like Ziegen's 50 clip tommy gun except that it has a new skin, sound, 100 drum magazine and has a very cool smoke effect that will basically blind your entire viewsight. (note only found on a few british missions)
-tt30 pistol (it looks nice)
-m1897 trench gun (no unfortunatly, it doesn't shoot like a boomstick.) 
Due to the lack of a shotgun blast effect, the weapon was altered. If you fire it like a semi auto rifle, it can sorta have a shotgun like effect. Basically it's been so altered that it actually has the capability of a fully automatic weapon that shoots insanely fast. (shooting it like a semi-auto will have a shotgun effect, holding down the trigger button will make it fire like a full automatic weapon) 
Slightly reduced the amount of damage webley mk 6 can do, it reloads a bit faster though.
slightly lowered enfield rapid fire effect.
reduced the damage radius of grenades, espcially on the potatoe masher.
increased the damage radius on bazooka and panzerschreck.
increased the zoom on m9a1 bazooka, now it has a zoom in like effect. (i think it makes it worst actually)
new zoom in scopes for scoped weapons.
re-added the scoped versions of the fg42, note there are 4 modes to it, both the scoped and unscoped version are in-game, reduced zoom and reduced amount of ammo carried.
re-adjusted greaseguns Rate of fire.
added in new weapon sounds for webley (additional weapons v2.0 and  v3.0)
re-adjusted ppsh rate of fire, again.
adjusted rate of fire for sten guns, mk II and mk v shoot slightly faster, mk IIS shoots slower
adjusted reload time for gewehr 43, reloads faster.
re-adjusted reload times for lmgs (I.E. mg30cal, etc)
(all i can think of, there may be more, i can't remember all)

*Where weapons can be found (and semi-random weapon spawning)*

Most weapons can be found in the general date tha they were created or issued. (some weapons only spawn in the same place that they original did)
for example, portable mg42 can be found on levels that are 1942 and beyond
-Sten mk v generally found on british levels that are 1944 and beyond.
-Also made germans spawn more often on levels with hip-held mg34s, portable mg42s and gewehr 43
-gewehr 41 found on only 1942 levels and trainbridge mission, should never spawn again after that.
-same deal with the avs36
-m2carbine can be found starting on chateau mission and beyond.
-m1928a1 thompson, this can only be found on Eastyorks1 maps, the 5 british custom sp maps, on the 2 sas missions in the original cod sp missions, and you have a chance of spawning with it at the beginning of sicily2.
-tt30 pistol found on some 1942 russian levels. 

There is a new semi-random weapon spawning effect on some levels.
I say semi-random because they're pre-set weapon loadouts. This happens only on some levels.

For example, on the map pathfinder, the 2nd american mission in the original call of duty game, you can spawn with a greasegun & 30cal, or a shotgun and m1garand, thompson & m1carbine or bar and springfield. 
For sp maps that have this semi-random weapon spawn capability, should be listed below

Oirignal call of duty.

Pathfinder (4 sets, i think)
brecourt (4 i think)
chateau (3 sets)
powcamp (4?)
pegasusnight (4 or 5, can't remember)
dam (4 or 5)
redsquare (4)
sewer (3, umm mabye 4)
factory (2)
hurtgen (5?)
rocket (4?, 5 maybe)
berlin (4, i think)


bastogne2 (4 sets?)
sicily2 (6,7 maybe, i think)

Custom sp maps


friendlytownnight (campagne)


railgun (gunrock, cod:uo valor sp maps)


-ai support, as best as i can make it, they're better, somewhat.
-different weapons on different levels
-added in some more british and russian names, i think 20 for brits, 10 for russians.
-totally revamped the ai speech, all, or mostly all voices are now from call of duty 2, increased the volume as well, you'll find the battle a little more crazy with so many voices, you can also hear them from are away as well.

*Level adjustments*

-added in germans with sniper rifles on redsquare just for the hell of it.
-germans on 1944 levels now have a chance of spawning with more g43s and mg34s.
-ingram on powcamp spawns with a variety of weapons, stenmk 5, silecned sten, mg34, mg42, stg44, grab whatever weapon he spawns with before he picks it up.
-re-adjusted what dutch resistance spawns with (honestly, i've made them like the most armed resistance group, lol), new weaps - tommy with 100 drum mag, trench gun.
-Price on the map ship, spawns with sten mk5 or silenced sten, he drops it later when he dies.
-german officers spawn with mg42's on some winter levels.
-Pavlov . . . this mission should feel quite different, namely, you've got now 12 guys with you assualting and holding the building, there will be lots of yelling, trust me.
-other small features that alter what some characters spawn with.
-germans on winter stalingrad levels are carrying some russian weapons
-Can't remember any other stuff, they're may be more, play to find out.

*Mod errors*

-So after so many hard attempts at trying to fix the errors, i eventually gave up.
the original error from orginal version of my mod for the first sicily mission got worst.
you can't seem to load up the first mission of the sicily campaign
same with foy unfortunatly, 
bastogne2 error - read original readme below for details, but that one can easily be avoided if needed

-bastogne1, during the end of this mission, though i'm sure i fixed this. you may have to wait for the enemy panzers to reach you.
The bazooka had orginally had an upgrade in damage, so it was capable of destroying enemy tanks in one shot. The bad thing was that if you destroyed enemy panzers too early, the rest of the map wouldn't load. so wait for panzers to get real close to you and then blow them up. bUT I'M sure i reduced the bazooka back to orignal damage, so it should still take 2 shots to kill panzer. I'm pretty sure at least.

-if you open up your console and see a script runtime error, infinite killing spree or something like that, do a map_restart

*custom made sp maps this mod adds extra features too*


friendlytownnight (campagne)

almost all of gunrock's sp maps
all of eastyorks sp maps 

the maps listed above are sp maps that this mod alters what you originally spawn with. But it works on any sp map as well.


Can be found at



or this place - http://ww2spmapcorner.blogspot.com/search/label/COD 

I'm sure there's stuff i've forgotten to mention i just can't remember, play to find out.

*Legal Jazz (and permission jazz)*

-The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed
that users who run this file, automatically are considered as having read and understood
this liability cause before using the file.

-If you wish to use material from this mod than you must contact (via email) me first about useage and permission.

email: look in readme

*HOW TO INSTALL and other stuff*

to install, - place in your uo folder, programfiles/callofduty/uo

to uninstall, remove from UO folder.

This mod probably won't work with othat mods that adjust weapons and ai,
may work with blood mods, skin mods, weapon sounds mods, anything that won't alter weapons or ai intelligence. 


Pvtherman's_UO_weaponpack V 0.5 (readme - an update to original)

A few changes here and there, most of the stuff is still the same from the original. First thing though, credit goes to these people for making such great mods for cod:uo, those mods are featured in here.
-Firefly56 (m3 greasegun and unscoped springfield from his UO weapons mod)
-Ziegen (Cod:Uo m3a1 greasegun)
-SuMMo (a.k.a. UberNo0b!e) (UO knife mod)
-(i believe that's everyone but if i missed someone, very sorry. But i think that's everybody)

Mod changes


-As noted above, new weapons include unscoped springfield, 2 greaseguns (Ziegen's and Firefly's, one for american normandy and winter campaign), SuMMo's knife as the Fairbairn-Sykes Fighting Knife.
-Sykes Knife only found on certain british missions, holds 10 and can be thrown (laugh at how enemies jump when they get hit by this)
-Springfield has two different modes, the scoped version and unscoped version. Press your "change rate of fire button" to change between the two. (sound for springfield has also been changed)
-Changed around what your friendly ai spawns with, tried to make it somewhat more balance (more rifles over automatic)
-Increased more health drops
-Made some "fake" weapons. Example: made a rough C96 pistol using just the luger model, only available on sicily1 and kuban2 (wasn't actually meaning to put this in originally), m2carbine using just the regular m1carbine model, available only on american winter campaign and eastyorks aachen map. 
-Adjusted the loadouts on some sp maps. 
-Made ppsh shoot faster, i wanted it to shoot faster, its default setting seemed too slow for my taste
-Adjusted pistols, (semi-auto pistols) they have that extra bullet in the weapon deal now
-Adjusted mp44 and bren, they also have the extra bullet feature.


-Tried to tweak around with ai accuracy yet again, i think it's better, can't really tell anymore. 
-Add 70 new American surnames (may be repeats lost track at around 300)
-American ai spawns with greaseguns and winter americans spawn with m2carbine (no they don't spawn with springfield, you get that rifle in a lot of missions)


-Fixed some annoying error with kharkov ending scene 
-Fixed some error with Foy level
-Couldn't fix the original errors from before though, read the original readme (listed below) for a full understanding.
-You also now walk a little faster. 

Other than that (or at least what i can remember for now), most of the stuff from the original is still here. 


Pvt.Herman's UO weaponsmod (pre-beta)

This is my first mod of the Call of duty series (well its more like a compilation of many mods)

First things first,
Thanks and contributions go to these people:

-Zid (thanks very much for your help)

(Thanks again to all for letting me make this mod with everybody's work in it)

Ok down to business. 
Basically it'ss mainly a weapons mod for Call of duty UO single player Only (not meant for realism). It also does a number of other things (listed below) NOTE: THE ALLIED AND AXIS SKINS AREN'T PART OF THE MOD. this is Hector's skin mod, i just forgot to remove it when i was taking the screenshots.



-added in supajoe's portable lmgs, now all lmgs (dp28, mg34, 30cal) can be hip held and fired without deploy. Simply use your switch rate of fire key (defeault is m) to go from having to deploy to hip held fire. AI even know how to use them properly (there are still pretty accurate hip-held in my opinion, plus they drop more ammo and can hold more ammo)
-added in Ziegen's tommy gun mod (its the most up to date version and has all the bugs fixed, sent to me from Ziegen, yay 50 clip)
-added in Firefly's unscoped fg42 (I noticed something odd, when you Aim down the sights of the weapon, it shoots off to the top right of the barrel sight, kinda hard to make far shots with, but still a cool weapon)
-weapons drop more ammo I.E Kar, mp40, ppsh, mosin_nagant etc.
-added in new names for weapons (listed below)

Mg34 = Maschinengewehr 34
smoke grenade = m18 smoke grenade (this doesn't show up in Sp actually)
Bazooka = m9a1 bazooka
thompson = M1928A1 Thompson 
Gewehr 43 = Gewehr 43 (Karabiner 43)
Panzerschreck = Raketenpanzerb√ľchse RPzB 43 (Panzerschreck) 
Flamethrower = Flammenwerfer 35
Webley = Webley Mk. VI
silenced sten = Sten Mk. IIS (S on II stands for silenced)
Dp28 = Ruchnoy Pulemyot Degtyaryova Pekhotnyi 28
TT33 = Samozarjadnyji Pistolet Tokareva obrazca 1933 goda
Svt40 = Samozaryadnaya Vintovka Tokareva obrazets 1940 goda
BAR = M1918A2 Browning Automatic Rifle
Bren = Bren Mk. III
Colt45 = Colt .45 M1911A1
Enfield rifle = Lee-Enfield No. 4 Mk I
FG42 = Fallschirmjägergewehr 42
Kar98k = Karabiner 98 Kurz
Luger = Parabellum 08 Luger
Mosin nagant = Mosin-Nagant M1891/30 (same with the sniper)
Mp40 = Maschinenpistole 40
Mp44 = Sturmgewehr 44
PPSH = Pistolet-Pulemet Shpagina 41
Springfield = M1903A4 Springfield
Sten = Sten Mk. II
Mk1frag grenade = Mills Bomb No.36M Mk.I
Stielhandgranate = Model 24 Stielhandgranate

-Changed Bren clip to 28, increased its loadout and max ammo though, 
-Enfield shoots faster, test it out, try firing it as if were an semi-auto rifle and you will see the difference. I can't get the player to cock the rifle faster though, that is sort of bugging me. 
-added m1garand mid-clip reload
-tt33 pistol changed clip size to 8 
-Increased damage that Webley does by 1.5 
-changed 30cal clip size to 250 bullets (you can hold a total of 1000 bullets)
-most weapons now hold more ammo
-Added in Satchelcharges and binoculars. Binoculars don't occupy the pistol slot so you can hold a pistol and a pair of binoculars.
To access them, use the wheel on your mouse to scroll/change between weapons. (for those who don't have a wheel, use the buttons you've assigned that changes between you weapons, the previous and next weapons config in the options/button controls.)
Satchel charges and Binoculars are only available on some missions (Actually they are available on many. Also you can hold 3 satchel charges, I did this for fun)
-Changed the weapon loadouts on all maps from Cod and Cod:uo (you will notice that i have some screenshots of EastYorks' Champaign, the weapon loadouts on some of these maps have been changed as well, sorry for not saying anything about that Yorkshire Rifles,)
-This mod is meant for UO only, some of my screenshots feature UO weapons in COD, i'm doing this by opening the UO Console and devmaping Cod maps. I.E. (devmap redsquare) in the UO Console, without the brackets.
Hence when you play Cod maps through UO, you will see Uo weapons being used.

*AI Changes*

-Majorly adjusted your allied Ai, they now shoot better and are a little bit more braver, now they will actaully be able to nail the enemy here and there. (but they are still overall stupid sometimes)
They can still be surpressed by enemy fire though. However try pressing the fire button at one of your allies who is surpressed, and they may return accurate fire back at their surpressor. 
-Gave germans grenades, (didn't give these to allies as they were kinda stupid using grenades)
-(As mentioned above) friendly Ai can carry around deployable lmgs using them as if they were automatic. Brits may occasionally spawn with a mg30cal. Russians carry around Dp28, Germans don't carry around mg34 on a daily basis, but those who would normally carry around a luger, carry around an mg34.
-Increased the name pool for all allies (more names for allies) ,
Originally there was,

180 american names
172 british names
151 russian names

Now there is,

285 American names
345 British names (Some should look familiar if you played Eastyorks1)
315 russian names (some of these names have first names, sorry if i got akward names, i can't tell the difference for Russian names) 

-Change the Ai ranks:

American Ranks


British Ranks

L/Cpl. (lance corporal) 
Pte. (Some brit names may still have the Pvt. instead of Pte. though)

Russian Ranks

Jr. Lt.
Jr. Sgt.

-Added in some more characters (listed below) 

On the Map Ship, in the british Champaign, you will see some sort of German with a wirespool on the back, i tried to make a custom german kreigsmarine engineer.(they will only carry around g43) 
Russian tank commanders and Crewman maybe found on the battlefield in the Russian Champaign, NOTE: the weapons from these characters are considered as different weapons. So in esscence, you can carry around a ppsh and a tank commander's/crewman's ppsh as two seperate weapons, but they will eat off of each other's ammo.

-Changed around a few characters 
Made your Invincible characters more accurate and braver than regular soldiers (I.E. Cpt.Price, Sgt.Moody, Cpl. Kukilov etc.)
Also changed what weapons some of these characters are using.
Cpl.Kukilov carries around a dp28
Boris (Pvt.Semashko) changed him into an engineer
Cpt.Price Carries around a thompson 
Changed the Maj.Ingram found on the powcamp map to Maj.ingram in Cod:UO
Majorly changed the Dutch Resistance fighters on the Trainbridge map. 
2 of them will be carrying Kar98k, 1 with an Mp40, 1 with a sten, and two with an enfield.
Added german winter Officers, both white and green, They only carry around fg42 weapons. 
Sgt.Makarov now has Officer's hat and So does Sgt.Borodin
Gave Kovalenko a Dp28 as well
Some Russians may spawn on maps as Wounded in action soldiers. 

-AI generally should spawn with these weapons on most maps


mg30cal (hip held, they use it as if it were a fully auto weapon)


M1garand (Brits will sometimes spawn with an m1garand, won't happen in Eastyorks1 though)
M1carbine (same deal with the m1garand)
Mg30cal (same deal with m1garand)
Thompson (Brits will spawn in general good supply with these, will happend in Eastyorks1)


Mosin Nagant
Svt40 (yes it's more than likely they will spawn with an svt40 on any map)
Dp28 (same deal with the svt40 )
Mosin nagant sniper (rarely, happens on only a few maps) 


Mg34 (found only on some maps, but generally most, those germans that normally spawn with a luger will spawn with an mg34 instead)
Gewehr43 (found on some maps, german airbourne and german waffen troops may spawn with this, they can be found on a bunch of maps, german winter and kreigsmaring also spawn with g43)

-Changed some Class types, (listed below)

Mg30cal = classed as Heavy Support Gunner
Bazooka = classed as Anti tank support 
Miesa (with his radio) = Radio Operator 
Russian tank commander/crewman (Commander will be wearing a Commisar's hat and have sgt rank)
Dutch resistance fighters named on the map trainbridge. Also changed Van Dyke's Class name to Dutch Resistance Engineer 
Russian Snipers = Sharpshooter

*Level/Map Changes*

-Changed the Ingram on the Powcamp to Maj.Ingram in UO
-Added a winter officer with a kar98k scoped in one of the rooms on the upper level of the Chateau on the map Noville
-Changed the snipers on the map Pavlov, to actual snipers, they are also officers as well. 
-gave you a dp28 on the trenches map, you will get 9 clips of ammo when you reach the bunker
-changed the captured officer on the map Bastogne2 to an actual officer (he drops a fg42 later)
-added more Kriegsmarine Officers on the map Ship (they carry around Sturmgewehr 44)
-In the ending video on the map Kharkov2, when you finally win, you will see Russians using Dp28 in the video, however the firing sound will sound as if it was like popcorn popping, sorry about that annoyance.
-Changed the russian lmg deployers at rail station in Kharkov2
they were deploying mg34 (they still do) but now it looks like the are deploying dp28 at least now.


-Ugh, i tried to find a way to fix these errors and i asked a couple of people but nobody has got a clue to figuring out how to fix it. Sigh, dangit (if you know how to fix this please email me)
-On the map Sicily1, the first Sicily1. DON'T TAKE A SCREENSHOT or F5 QUICKSAVE THE GAME, YOUR GAME WILL CRASH TO YOUR DESKTOP AND A WINDOW SAYING HUNK ALLOCATOR TYPE (or something like that) it's trying to refer to how there is not enough memory or something, i don't know how to fix this. If this happens to you, run the game up again, no harm should be done to the game (or well nothing bad has happened to mine)
Your comp should also be fine.

-On the map Bastogne2 (the 2nd map on the american winter champaign) , if you want to pickup a mg30cal, steal the one that Pvt.Goldberg Deploys at the beginning of the ambush (right after Moody says: there's our boy and Move to the treeline, they know we're here)
The instant that Goldberg deploys the 30cal, quickly push him off of it (a 30cal should appear at that point) and quickly pick that up. Then run towards your objective (the mg42 emplacement on the right) and don't look back. This needs to be done quickly.
If you look back at Goldberg, an error may occur (this error is not consistant sometimes). Again only try this if you want to steal the 30cal from Goldberg, otherwise continue with your mission.
the error here will cause your game to crash back to desktop if you mess this up.
To push Goldberg off the 30cal, face him and start pushing him backwards away from the 30cal, then turn around and the 30cal should appear. Pick it up and run to your objective, don't stay around Goldberg and don't look back at him. 
(in essence, i don't recommend doing this unless you understood what i said perfectly) 

-If you happen to get the error on the Bastogne2 map, this will also screw up any person using an lmg weapon when you go back and restart your game. 
Irronically enough, (and i found this out by accident) if you go to sicily1 and try to get the error there on purpose and crash the game back to the desktop, this will fix up the lmg guys caused by the error from Bastogne map.
Yes i know what i've just said is very confusing, but basically just don't get the error on Bastogne2 and you'll be fine. 

-Nothing else i can think of, if you find any others tell me. email my profile.


-Well i've got a friend who does own a Mac and i've brought it over a couple times to test it on his. 
Thing is that those were the earlier versions of this mod, but this current one i haven't really adjust it to the point
that it has a dramatic difference. So essentially it should work. 
HOwever, you will still get the same errors as those that i mentioned above for PC's (except the game will just crash back to call of duty:UO's main menu). 


-Some were taken for the sake of telling you were you could find some stuff
-Some of the screenshots are from the OMG mod (operation market garden mod), was seeing if the mod would work on it
I was just testing a few things, i didn't alter anything major, on the map arnhem you will start out with a bazooka and a webley 
instead of colt and panzerfaust, if The BDT team is mad at me for this, sorry i'll remove it on the next version.
This however doesn't change your Original OMG mod in your main folder, nothing bad will happen to it.
-Some screenshots are from Yorkshire's maps, Brits may spawn with a tommy gun on these maps as well. 
-Again, this mod doesn't alter any of the orignal files for the OMG mod or Yorkshire's maps, i just placed the script for a couple of the maps into the mod
Hence when you remove this mod from your UO folder, the weapon loadouts on those maps will be normal again.
-having an mg30cal on the map carride or noville is fun. :)

*Will it work with other Mods?*

-I doubt it will work with other mods considering how much i've changed, sound mods won't work without messing this one up, other weapon mods probably not (but maybe possible, don't get your hopes up), 
-Skin mods for characters and weapons are probably the only thing that will work 

*Next Version?*

-If i have any time, i will try to get around to make a 2nd version, with maybe a few other stuff.

*Other notes from the Author*
-If you know how to fix my errors in my mod, please email me and tell me.
-Thanks again for the all the people that helped me in creating this mod.


-also, in veteran mod (i haven't checked out if this works though) the health packs should be available again on veteran mode, making it slightly easier for players. 
-There is probably more stuff i forgot to mention, download it and see for yourself. (I recommend replaying Yorkshire's maps, they're great)


-Place this mod into UO folder, JUST YOUR UO FOLDER, nothing else.

-To uninstall, simply take the mod out of the UO folder. 

*Permission and Usage*

If you want to use this mod or parts of this mod, go right ahead, but Email me first that you are doing so and place me in your readme. Thanks.

*Map names (these are just the map names of the game) *

Cod (in order)

Cod:uo (in order)
-Bastogne2 (this is one of the maps with the error, stated above)

Yorkshire Rifle's Maps (Here are his map names)

Eastyorks1 (This starts the intro and the campaign, yes there is a number 1 at the end of the name)
Dendre1 (there is a 1 at the end of the name, actaully it is there on all names)

BeyondRostov (intro and starts campaign)


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