Trenches

It's a map based on WWI and made to play most effectively on Capture the Flag mode. The map has random mortar explosions, two lookout posts...

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File Description

It's a map based on WWI and made to play most effectively on Capture the Flag mode. The map has random mortar explosions, two lookout posts up trees, various dead people lying around, two sets of trenches, three craters, and a small sandbagged area for the flags.

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Readme
=IoU clan Proudly Presents=
(with slight reluctance)

Khuskans'
o----------------o 
|>>CTF_TRENCHES<<|
o----------------o

Contents:

1-What you just downloaded
2-How to install
3-Other information

---------------------------------
What you just downloaded!
---------------------------------

Well belive it or not, through fluke or deleberate actions, you managed to download the call of duty
united offensive map 'ctf_trenches'. As the name may suggest to you, its a map based on ww1, and made
to play most effectavely on Capture the Flag mode. It took aproxamatly 6 hours to make, 1 hour to script.

---------------------------------
How to install
---------------------------------

Stick ctf_trenches.pk3 into 'call of duty/uo' folder, where-ever that may be on your hard drive, then find
a server hosting the map, join, and enjoy. You can always host the map if you want, and it will appear in 
the map list when you host a game. Note the map plays best with 10-30 players and on ctf. There are some
TDM spawn points, but in experience its not the best gametype for the map.

---------------------------------
Other Information
---------------------------------

The map has random mortar explosions, two lookout posts up trees, various dead people lying around, 
two sets of trenches, 3 craters, and a small sandbaged area for the flags. On ctf you spawn in your own base
and have to use immense ammounts of teamwork to get to the enemy base and back again. You're more likely to 
be shot in the back on retreating than shot in the face by a sniper. LMG's can be mounted pretty much everywhere
except up the trees. My average framerate on this map was 50 on maximum uber-quality and high resolution, so i'm
sure most of you will get better.

The map itself is 99.5% mesh work and 0.5% brush work. Its safe to assume one could get stuck in the meshes, as
i've had previous experience with the terrain mesh object, but I havnt noticed any holes or pitfalls yet, thank
god.


credits-
Mapping, design, concept- =IoU=Khuskan
GSC work, scripting, Coding, CTF element- Prometheus
Beta testing- IoU clan

>>>LEGAL STUFF<<<
(read before-u-host this file anywhere. ever.)

You are free to distribute this file on the internet, or via FREE mediums such as CD's, (with an exception to
filefronts cd service) as long as this readme remains with the pk3. In the event you wish to include this map
in a map pack, make sure you extract the entire file system or the map WILL NOT WORK PROPERLY. As always, the
readme MUST be included with the map pack, even if it is just pasted into another document.

Owned-
Khuskan.


markej@btinternet.com
iou.aowc.net

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Khuskan


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Registered 9th April 2004

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