UO Amberville

Amberville is a village set in the Swiss Alps. Because of it's access by road & rail the town is used by the German Army as a command & supp...

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Amberville is a village set in the Swiss Alps. Because of it's access by road & rail the town is used by the German Army as a command & supply point for troops heading into Italy & Africa. The Allies fly regularly over it on there way back from bombing targets in Southern Germany. The German command has decided it's time to install anti-aircraft equipment such as searchlights & anti-aircraft guns to hinder the air route. The Allies intelligence has intercepted this & now must take action, deep behind enemy lines.

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Amberville version 2.0

Cod United Offensive version....

Supported Gametypes: Bel, Ctf, Dm, Dom, Hq, Re, S&D & Tdm


Concept:

Amberville is a village set in the Swiss Alps. Because of it's access by road & rail the town is used by the German Army as a command & supply point for troops heading into Italy & Africa. The Allies fly regularly over it on there way back from bombing targets in Southern Germany. The German command has decided it's time to install anti-aircraft equipment such as searchlights & anti-aircraft guns to hinder the air route. The Allies intelligence has intercepted this & now must take action, deep behind enemy lines.


Whats new:

Ctf & Dom now supported
Lmg mount points added
Underground tunnel system
Chateau is now open
Few extra rooms & passage ways through the station & hotel
Allies house has a cellar & tunnel leading to the chateau
The river can be jumped into but you will die
All lower windows are accessable either by standing or crouching to get through
Pretty sure all fences are able to be jumped over
Town House now has balconies & lower room
The road tunnel under the clock tower is now accessable
Maps borders are clearly defined now, no more pop up messages & clip
No clip on rooftops near river
Few new locale sounds including clock tick & chime every 15 mins
New water
More inside lights with changed lighting values
Some shadows have been enhanced
Changed the world spawn settings
Changed spawn points
Moved the S&D placements
Changed & added positions for HQ radios & Retieval
Multiple intermission cameras
Ladders should work better
Portals have been changed


Some info:

The map is based on a Behind Enemy Lines scenario, it supports all current stock gametypes except Base Assault.

There are 64 Tdm & 32 Dm spawn points, 5 Domination flags, 27 HQ Radios & 15 spots for Retrieval.

Being in the Alps I haven't used any fog I would assume the air is clear.

There aren't any secret passages as they ain't a secret when ya find em :)

Feel free to use the Amberville custom textures most are modified stock textures.

The map name is in reference to the amber liquid I consumed while thinking about the map.


Credits:

Wyatt Earp (as I've read often, awesome video tuts) thank you.
Cyion (thanks heaps)
General Death
Roger Abrahamsson
Rungsi
n00bCODmapper
Clint Farkas
IWN Forums
TMT Forums
.Map Forums
Mods Online

Beta testers:

Felix, Tim, Carl, Paul, Gav, Sylvia, Holger, Terry & Adam


Cheers & Beers...

Gerry
online clan name: onor_far_que

Contact:
gerryde65@hotmail.com

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Gerry


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Registered 16th January 2005

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