Here's a pretty sweet new CoDUO multi-player map, which features an assortment of fun features to keep the game going to its fullest. ;) It's got UO-specific things like compatibility in Base Assault and lots of vehicles to drive and shoot, plus it has very nice map elements like the landscaping and realistic placement of scenery and objects for cover. This is an all-around 'A+' map with great looks, excellent gameplay, and room for a relatively large amount of players! Check out the screenshots below to see this sucker in action, and download it now! ;)
By March 1945, the Rhine was the final barrier separating the Allies from the heart of Germany. Plans were underway to cross this barrier and capture the Ruhr, Germany's industrial heartland. With the capture of the Ruhr, Germany's war machine would eventually collapse. The area chosen by the Allies to make the amphibious crossing was between the German cities of Emmerich and Wesel. The 17th Airborne Division and 6th British Airborne Division assisted the crossing by seizing several important objectives in a massive daylight airborne assault. The Operation was known as Varsity.
=== *MP_WESEL RELEASE FOR UNITED OFFENSIVE* === === Multi-Player Custom Map === === Release Date: April 12th, 2006 === This map supports: BAS CTF - is NOT supported TDM - is NOT supported BEL - is NOT supported DM - is NOT supported S&D - is NOT supported HQ - is NOT supported RE - is NOT supported DOM - is NOT supported GAMESTATE is around 26k while running the AnarchicMod2.0. Additional mods and excessive pk3 files will raise this number. ========================================================= INSTALLATION INSTRUCTIONS ========================================================= Extract mp_wesel.pk3 to your "uo" folder, typically located in "C:\Program Files\Call of Duty\uo" To load it via console, type /map mp_wesel (or /rcon map mp_wesel) Delete any previous versions of wesel you may have ========================================================= NOTES FOR PLAYERS AND ADMINS ========================================================= - This map was designed specifically for Base Assault. It will load up in DM, but will not be playable. - On rare occasions some players may have problems loading the map. If this occurs, try the following: Start COD:UO, and bring down your console using the tilde ("~") key. At the prompt type this: /seta com_hunkmegs "256" Now try to restart the game again. If you have any other problems email me or stop by the Anarchic forums at http://www.anarchic-x.com/forum and we'll be happy to help. - Tris: Tris counts are high in certain area, this is greatly in part to this being my first map. The map will run well with up to 40 players. - GAMESTATE: Gamestate is all the information needed to initially transmit game state information from the server to the client. There is a fixed maximum size to this data of around 30,000 bytes instituted by IW/GMI. When you exceed this limit you get a "MAX_GAMESTATE_CHARS exceeded" error. If your server runs mods like Merciless, AWE and/or TotalWar, you may encounter the MAX_GAMESTATE_CHARS error. This error has not occured in repeated testing using AnarchicMod 2.0. It is suggested that IF this error occurs, remove one mod at a time until the map will load and complete a rotation. ========================================================= CHANGE LOG ========================================================= - Fixed the lack of Enfield sound for some mods - Added more impact craters, destroyed vehicles & stone walls for cover - Added a few more minefield markers - Adjusted angles on 3 of the 4 Flak 88's - Adjusted bunker health - New overhead map - MG42 at Axis 3 - More alpha blending to signify which hills can be accessed via vehicle or on foot ========================================================= THANKS TO: ========================================================= - Everybody at Anarchic-x.com for all the help & support. - gitman for bailing me out of several problems ranging from the BAS gametype to PK3 structure. - logik for offering many helpful suggestions & giving me a server to test on. - boog for spending many hours with me on his own server searching for exploits, glitches/bugs. - GER-Iceman for the Tombstone skins & historical research, screenshots - Everyone at Anarchic-x. You've all been incredibly helpful in every way while I was making & testing this map. ======================================================= Map by: Cornrow Wallace -contact: http://www.anarchic-x.com/forum Skins by: GER-Iceman -contact: http://anarchic-x.com/forum Readme file by Cornrow Wallace, ripped off from Flipsen. For any suggestions, advice, comments or whatsoever regarding the map, contact me at http://www.anarchic-x.com/forum. ========================================================= "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION AND/OR INFINITY WARD"
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