Here's the next version of Viper's Mega Arty Mod, which features quite a few aesthetic changes, as well as the usual fixes and such. :P In any case, if you liked the original, you'll definitely want to get this one! Take a good look at the ReadMe for all the changes, fixes, additions, and any other information you'd like, and download it now! ;)
ReadMe for Viper's Mega Arty Mod Version 1.5 Overview- This mod allows you to replace the original artillery with one of three new versions, an air strike, a mortar barrage, and time on target(ToT). These will be explained in detail later in the ReadMe. This is my second mod and feedback is appreciated. This is Version 1.5 Changes for V1.5--- ToT weakend somewhat for technical reasons. Rounds decreased from 30 to 20. Mortar Barrage has been tweaked. Instead of seeing the words "Artillery is in place!" appear on your screen to tell you your arty is ready you will now see something different for each version. There are also no more announcers telling you your arty is ready because I don't have a way to create new versions of them. The name of the artillery type being used will appear in the bottm right hand corner. Version 1.0--- Air Strike- The air strike is what it sounds like, two bombs. The two bombs will usally hit exactly where you place the binoculars so this form of arty is good for pin point work. But don't be fooled. The two bombs are also alot more powerful then the original artillery shells and can destroy multiple tanks if they are close enough together. Thi is good if run a larger server but can also be used on smaller servers. Mortar Barrage- A mortar barrage is a small artillery barrage. The shells are smaller, the explosions are smaller, and there arn't as many shells falling. The shells all fall close to the target you designate and they all come down rather quickly. This version is suggested for servers that run smaller maps and is a good alternative if you dislike having 10 people all calling arty down on Carentan. It is also just as effectivy on a larger map but you will have a hard time blowing up tanks. Time on Target(ToT)- ToT is the most powerful artillery, and probaly the most powerful weapon, that you can have in this game as of now(you can make a mod that is stronger but I havn't seen one yet). It has shells that are a bit more powerful then the normal artillery, and there are twice as many shells falling, and they all fall almost at once. The effects are devestating. Because all the shells fall at once there is no time to get away. And because there are so many shells it's almost immpossible to use a simple rench or hole for cover as a shell is more then likely gonna land in your hole. The shells are also powerful enough that they can acually reach in through the roofs of houses if you are high enough in the house. I suggest using this version ONLY if you run a server with VERY large maps. And I also suggest downloading a mod that allows you to set the number of kills you need to get arty for alot higher, like 60 or 70. Installation- Delete any previous version of this mod or any other artillery altering mod. Pick which version of artillery you want and place that pk3, and only that pk3, in your UO folder. I would suggest reading through the different types of artillery and testing them all out to find just the right version. You can also simply follow my advice in the above info. Coming Soon--- Advanced Artillery mod V1.0 with all the types of arty used in this mod arranged in a couple different ways. Thanks and Credits- Thanks go first to IW/GMI for making such a great game. I'll also thank the guys at After-Hourz as they gave me the idea to replace the mortar barrage shells with grenades to create the smaller explosion. Other Stuff- Please do not use this mod for profit in any way. You are free to distribute the mod as long as I am given credit. You may also use any part of this mod in your own mod as long as I am given proper credit. You can contact me at email@example.com
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