GS: Could you also outline some of the differences between the score of Call of Duty for the PC and Finest Hour for the consoles? What kind of differences do you perceive between PC and console game fans, and how are those differences figuring into your compositions? MG: I don't approach composing in that sense. For me it's always been about the story that is unfolding for the player. Platform is not so much an issue. However, what is at issue is the idea that I want the music to serve the subtext of the story, enabling the players, regardless of platform, to have a consistent tone and an emotional tour guide to lead them through the game.To read the full interview, go here!
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Published by Pro-Filer 17 years ago , last updated 2 years ago
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