Here we have the 1.1 version of the great mod which adds cool ectra features to the game. Heres whats new
- Effects from Ravir's Demolition applied on all stock gametypes (Mortars, shellshock and pain/death sounds)
- Bomber planes flying by on all stock maps and should work on most custom maps too.
- Teamkill detection with different punishments.
Download it now and go check it out! :rock:
Name : wcanka_awe (Additional War Effects) Version: 1.1 Author : [WC-anka] Bell Site : http://www.milliways.st/cod/ Credits ------- Mortar, shellshock and pains/death sounds - Ravir (http://demolition.codcity.org/) cvardef and spawnmodel functions - " Bomber planes - Pharao_FS (http://www.pharao-fs.de.vu/) Features -------- - Effects from Ravir's Demolition applied on all stock gametypes (Mortars, shellshock and pain/death sounds) - Bomber planes flying by on all stock maps and should work on most custom maps too. - Teamkill detection with different punishments. Installation ------------ Copy wcanka_awe_v1.1.pk3 and bombers.cfg to your "Call of Duty\main" folder. Cvars ----- scr_awe_mortar // enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3) scr_awe_mortar_safety // prevent the mortars from hitting players. 0 = deadly, 1 = safe (default 1) scr_awe_mortar_delay_min // minimum delay between a mortar's firing cycle (seconds) (default 5) scr_awe_mortar_delay_max // maximum delay between a mortar's firing cycle (seconds) (default 35) // the actual delay is a random value between _min and _max, // and is independant for each mortar. // i.e. with _min = 20, _max = 60, each mortar will wait randomly // from 20 to 60 seconds between firing rounds. scr_awe_shellshock // 0 = no shellshocks, 1 = use shellshocks (default 1) // (the deathshock will allways be used) scr_awe_teamkill_max // Maximal allowed teamkills (0 = turns function off) (default 3) scr_awe_teamkill_warn // Number of teamkills before recieving a warning. (default 1) scr_awe_teamkill_method // Punishment method for teamkillers (default 2) // 0 = kill // 1 = blow up // 2 = drop weapon, force to prone and shellshock for 15 seconds scr_awe_bombers // 0 = no bombers, 1 = bombers flying by (default 1) scr_awe_bombers_delay // delay between each squadron of bombers (default 300 seconds) The following variables can be used to override the calculated position of where the bomberplanes spawn. scr_awe_bombers_altitude // altitude for bombers (Z) scr_awe_bombers_distance // distance for bombers (Y) scr_awe_bombers_position // position for bombers (X) For the stock maps it works fine with the calculated position except in mp_dawnville where the planes get an altitude around 700 where they should get 1500. I recommend overriding the altitude for mp_dawnville by adding this to your config file: set scr_awe_bombers_altitude_mp_dawnville 1500 Since I also use Ravir's cvar handling code you can override the settings for specific maps by adding the mapname to the cvar. Example: set scr_awe_mortar_mp_chateau "2" // Use less mortars on mp_chateau set scr_awe_mortar_mp_hurtgen "5" // Use more mortars on mp_hurtgen set scr_awe_mortar_mp_ship "0" // Use no mortars on mp_ship Changes ------- 1.1 Teamkill detection and punishment. Automatic calculation of spawnpoint for bomber planes. Pain-/deathsounds from Demolition on all gametypes. 1.0 Initial release
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