Additional War Effects

Here we have the latest version of the AWE mod. Check out below for whats new

Improvements on anticamp function. Only opposing tea...

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Here we have the latest version of the AWE mod. Check out below for whats new

Improvements on anticamp function. Only opposing team get the camper marked.

Players being blown up for teamkilling get a 5 second marking before blowing up to allow other players to move to a safe distance.

Option to randomize between teamkill punishments.

Marks on compass flashes to avoid confusing them with other markings.

Merged with Merciless AWE.

Support for Demolition 0.96b

Download it now and see what you think :rock:

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Download 'wcankaawev11.3withscreenshots.zip' (213KB)

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Server side modification for Call of Duty multiplayer version 1.3
-----------------------------------------------------------------
Name   : wcanka_awe (Additional War Effects)
Version: 1.3
Author : [WC-anka] Bell
Site   : http://www.milliways.st/cod/


Compatibility
-------------
Call of Duty 1.3 stock gametypes
Merciless Blood Mod beta v.5		http://merciless.callofdutygaming.com/
Demolition 0.96b			http://demolition.codcity.org/
Conquest TDM 1.0			http://www.after-hourz.com/


Credits
-------
Mortar, shellshock and pains/death sounds 	- Ravir (http://demolition.codcity.org/)
cvardef and spawnmodel functions		- "

Bomber planes 					- Pharao_FS (http://www.pharao-fs.de.vu/)


Features for Conquest TDM and stock gametypes
---------------------------------------------
- Effects from Ravir's Demolition applied on all stock gametypes
  (Mortars, shellshock and pain/death sounds)


Features for Conquest TDM, stock, Demolition and Merciless gametypes
------------------------------------------------------
- Bomber planes flying by on all stock maps and should work on most custom maps too.

- Teamkill detection with different punishments.

- Camping detection and marking of campers. Marked with a team headicon and a flashing
  teamradioicon on the compass for team play. In deathmatch the camper will be marked
  with a flashing objective icon on the compass and a kind of crosshair as a headicon.
  (Except in gametype bel where the camper is only marked with a team headicon)


Installation for stock gametypes
--------------------------------
Copy wcanka_awe_v1.3.pk3 to your "Call of Duty\main" folder. 


Installation for Demolition 0.96b
---------------------------------
Download and install Demolition 0.96b from http://demolition.codcity.org/
Copy wcanka_awe_v1.3.pk3 and wcanka_awe_v1.3_demolition_0.96b_addon.pk3
to your "Call of Duty\main" folder.


Installation for Merciless Blood Mod beta v.5
---------------------------------------------
Download and install Merciless Blood Mod beta v.5 from http://merciless.callofdutygaming.com/
Copy wcanka_awe_v1.3.pk3 and wcanka_awe_v1.3_merciless_v.5_addon.pk3
to your "Call of Duty\merciless" folder. 


Installation for Conquest TDM 1.0
---------------------------------
Download and install Conquest TDM 1.0 from http://www.after-hourz.com/
Copy wcanka_awe_v1.3.pk3 and wcanka_awe_v1.3_conquest_tdm_v1.0_addon.pk3
to your "Call of Duty\main" folder.


Cvars for stock gametypes
-------------------------
scr_awe_mortar			// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
scr_awe_mortar_safety		// prevent the mortars from hitting players. 0 = deadly, 1 = safe (default 1)	
scr_awe_mortar_delay_min	// minimum delay between a mortar's firing cycle (seconds) (default 5)
scr_awe_mortar_delay_max	// maximum delay between a mortar's firing cycle (seconds) (default 35)
				// the actual delay is a random value between _min and _max,
				// and is independant for each mortar.
				// i.e. with _min = 20, _max = 60, each mortar will wait randomly
				// from 20 to 60 seconds between firing rounds.

scr_awe_shellshock		// 0 = no shellshocks, 1 = use shellshocks (default 1)
scr_awe_deathshock		// 0 = no deathshocks, 1 = use deathshocks (default 1)

scr_awe_painsounds		// 0 = no painsounds, 1 = painsounds (default 1)
scr_awe_deathsounds		// 0 = no deathsounds, 1 = deathsounds (default 1)


Cvars for stock and merciless gametypes
---------------------------------------
scr_awe_teamkill_max		// Maximal allowed teamkills (0 = turns function off) (default 3)
scr_awe_teamkill_warn		// Number of teamkills before recieving a warning. (default 1)
scr_awe_teamkill_method		// Punishment method for teamkillers (default 3)
				// 0 = kill
				// 1 = blow up in 5 seconds (Marked on compass and with headicon)
				// 2 = drop weapon, force to prone and shellshock for 15 seconds
				// 3 = Use random punishment
scr_awe_teamkill_reflect	// Reflect damage after recieving punishment once (0=no, 1=yes) (default 1)

scr_awe_anticamp_time		// Maxmal allowed camping time in seconds. (0 = turns function off) (default 45)
scr_awe_anticamp_marktime	// Time that the player will be marked for camping in seconds. (default 90)
				// Settings this to 0 makes the mark stay until killed.

scr_awe_bombers			// 0 = no bombers, 1 = bombers flying by (default 1)
scr_awe_bombers_delay		// delay between each squadron of bombers (default 300 seconds)

The following variables can be used to override the calculated position of where the bomberplanes spawn.

scr_awe_bombers_altitude	// altitude for bombers (Z)
scr_awe_bombers_distance	// distance for bombers (Y)
scr_awe_bombers_position	// position for bombers (X)

For the stock maps it works fine with the calculated position except in mp_dawnville where the
planes get an altitude around 700 where they should get 1500.

I recommend overriding the altitude for mp_dawnville by adding this to your config file:

set scr_awe_bombers_altitude_mp_dawnville 1500

Since I also use Ravir's cvar handling code you can override the settings
for specific maps by adding the mapname to the cvar.

Example:

set scr_awe_mortar_mp_chateau "2"	// Use less mortars on mp_chateau
set scr_awe_mortar_mp_hurtgen "5"	// Use more mortars on mp_hurtgen
set scr_awe_mortar_mp_ship "0"		// Use no mortars on mp_ship


Know Issues
-----------
Bomber planes are not always appearing. I believe that there is a problem with the
findmapdimensions().


Changes
-------

1.3	Improvements on anticamp function. Only opposing team get the camper marked.

	Players being blown up for teamkilling get a 5 second marking before blowing
	up to allow other players to move to a safe distance.

	Option to randomize between teamkill punishments.

	Marks on compass flashes to avoid confusing them with other markings.

	Merged with Merciless AWE.

	Support for Demolition 0.96b


1.2	Added personal reflect damage after first punishment.

	Anticamping functions.


1.1	Teamkill detection and punishment. Automatic calculation of spawnpoint for bomber planes.
	Pain-/deathsounds from Demolition on all gametypes.

1.0	Initial release

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[WC-anka] Bell


50 XP


Registered 25th February 2004

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