Additional War Effects

Yes! Here we have the 1.4 Version of Additional War Effects and yet again it rocks. Heres the changes:

CoD 1.4 support. Search &...

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Yes! Here we have the 1.4 Version of Additional War Effects and yet again it rocks. Heres the changes:

CoD 1.4 support. Search & Destroy bomb timer. Improvements to teamkill function. Teamkill status now survives when a new round starts in roundbased gametypes like Search and Destroy. Message displayed when reaching max teamkills can be changed with cvar.

Improvements to anticamp function. Camper is marked with a flashing headicon and a flashing objective icon on compass. Camper gets a timer that shows the remaining mark time. Message displayed when surviving a mark period or getting killed while marked can be changed with cvar. Campers will trip, yell (fart for merciless) and get shellshocks randomly at a configurable interval.

Download it now and Enjoy.. :)

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Download 'wcankaawev11.4withscreenshots.zip' (215KB)

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Server side modification for Call of Duty multiplayer version 1.4
-----------------------------------------------------------------
Name   : wcanka_awe (Additional War Effects)
Version: 1.4
Author : [WC-anka] Bell
Site   : http://www.milliways.st/cod/


Compatibility
-------------
Call of Duty 1.4 stock gametypes
Merciless Blood Mod beta v.5		http://merciless.callofdutygaming.com/
Demolition 0.96b			http://demolition.codcity.org/
Conquest TDM 1.0			http://www.after-hourz.com/


Credits
-------
Mortar, shellshock and pains/death sounds 	- Ravir (http://demolition.codcity.org/)
cvardef and spawnmodel functions		- "

C47 planes 					- Pharao_FS (http://www.pharao-fs.de.vu/)


Features for Conquest TDM and stock gametypes
---------------------------------------------
- Effects from Ravir's Demolition applied on all stock gametypes
  (Mortars, shellshock and pain/death sounds)


Features for Conquest TDM, stock, Demolition and Merciless gametypes
------------------------------------------------------
- C47 planes flying by on all stock maps and should work on most custom maps too.

- Teamkill detection with different punishments.

- Camping detection and marking of campers.

  In teamplay the camper will be marked with a headicon that flashes between team headicon
  and a star, and marked on the compass with an objective icon that flashes between a team
  radio icon and the default objective icon.
  (Except in gametype bel where the camper is only marked with a headicon)

  In deathmatch the camper will be marked with the default objective icon on the compass
  and the headicon will flash been a star and a crosshair.


Installation for stock gametypes
--------------------------------
Copy wcanka_awe_v1.4.pk3 to your "Call of Duty\main" folder. 


Installation for Demolition 0.96b
---------------------------------
Download and install Demolition 0.96b from http://demolition.codcity.org/
Copy wcanka_awe_v1.4.pk3 and wcanka_awe_v1.4_demolition_0.96b_addon.pk3
to your "Call of Duty\main" folder.


Installation for Merciless Blood Mod beta v.5
---------------------------------------------
Download and install Merciless Blood Mod beta v.5 from http://merciless.callofdutygaming.com/
Copy wcanka_awe_v1.4.pk3 and wcanka_awe_v1.4_merciless_v.5_addon.pk3
to your "Call of Duty\merciless" folder. 


Installation for Conquest TDM 1.0
---------------------------------
Download and install Conquest TDM 1.0 from http://www.after-hourz.com/
Copy wcanka_awe_v1.4.pk3 and wcanka_awe_v1.4_conquest_tdm_v1.0_addon.pk3
to your "Call of Duty\main" folder.


Cvars for stock gametypes and Conquest TDM 1.0
----------------------------------------------
scr_awe_mortar			// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
scr_awe_mortar_safety		// prevent the mortars from hitting players. 0 = deadly, 1 = safe (default 1)	
scr_awe_mortar_delay_min	// minimum delay between a mortar's firing cycle (seconds) (default 5)
scr_awe_mortar_delay_max	// maximum delay between a mortar's firing cycle (seconds) (default 35)
				// the actual delay is a random value between _min and _max,
				// and is independant for each mortar.
				// i.e. with _min = 20, _max = 60, each mortar will wait randomly
				// from 20 to 60 seconds between firing rounds.

scr_awe_shellshock		// 0 = no shellshocks, 1 = use shellshocks (default 1)
scr_awe_deathshock		// 0 = no deathshocks, 1 = use deathshocks (default 1)

scr_awe_painsounds		// 0 = no painsounds, 1 = painsounds (default 1)
scr_awe_deathsounds		// 0 = no deathsounds, 1 = deathsounds (default 1)


Cvars that are Merciless specific
---------------------------------
scr_awe_anticamp_farting	// Use Merciless camping farts (Only for Merciless)
				// 0=turn off
				// 1=use fart and marking (default)
				// 2=use fart only (don't mark)
scr_awe_painscreen_intensity	// A value between 0 and 100 (percent). Can be used to lower the intensity of the
				// Merciless painscreen. (default 100)

Cvars for stock gametypes, Merciless, Demolition 0.96b and Conquest TDM
-----------------------------------------------
scr_awe_show_sd_timer		// Show bomb timer in Search & Destroy (0 = off, 1 = on) (default 0)

scr_awe_teamkill_max		// Maximal allowed teamkills (0 = turns function off) (default 3)
scr_awe_teamkill_warn		// Number of teamkills before recieving a warning. (default 1)

!!!! IMPORTANT for AWE 1.3 users: The values for scr_awe_teamkill_method has changed !!!!!
scr_awe_teamkill_method		// Punishment method for teamkillers (default 1)
				// 0 = disabled
				// 1 = Use random punishment
				// 2 = kill
				// 3 = blow up in 5 seconds (Marked on compass and with headicon)
				// 4 = drop weapon, force to prone and shellshock for 15 seconds

scr_awe_teamkill_reflect	// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
scr_awe_teamkill_msg		// Message to display to a player being punished for teamkilling.

scr_awe_anticamp_time		// Maxmal allowed camping time in seconds. (0 = turns function off) (default 45)
scr_awe_anticamp_marktime	// Time that the player will be marked for camping in seconds. (default 90)
				// Settings this to 0 makes the mark stay until killed.
scr_awe_anticamp_fun		// Interval in seconds between random messing with camper (0 = turns function off) (default 15)
				// Randomizes between tripping, 5 seconds shellshock and painsound (farting for merciless).
scr_awe_anticamp_msg_survived	// Message to display to a player that survived while being marked.
scr_awe_anticamp_msg_died	// Message to display to a player that died while being marked.

scr_awe_bombers			// 0 = no C47 planes, 1 = C47 planes flying by (default 1)
scr_awe_bombers_delay		// delay between each squadron of C47 planes (default 300 seconds)

The following variables can be used to override the calculated position of where the C47 planes spawn.

scr_awe_bombers_altitude	// altitude for bombers (Z)
scr_awe_bombers_distance	// distance for bombers (Y)
scr_awe_bombers_position	// position for bombers (X)

For the stock maps it works fine with the calculated position except in mp_dawnville where the
planes get an altitude around 700 where they should get 1500.

I recommend overriding the altitude for mp_dawnville by adding this to your config file:

set scr_awe_bombers_altitude_mp_dawnville 1500

Since I also use Ravir's cvar handling code you can override the settings
for specific maps by adding the mapname to the cvar.

Example:

set scr_awe_mortar_mp_chateau "2"	// Use less mortars on mp_chateau
set scr_awe_mortar_mp_hurtgen "5"	// Use more mortars on mp_hurtgen
set scr_awe_mortar_mp_ship "0"		// Use no mortars on mp_ship


Know Issues
-----------
C47 planes are not always appearing. I believe that there is a problem with the
findmapdimensions().

Yes I know the C47 is not a bomber. It's the plane that drops the airborne soldiers.
But I don't want to change the name of the cvar's now since that would cause problems for
people upgrading from erlier versions of AWE, so I have to live with the shame. ;)


Changes
-------

1.4	CoD 1.4 support.
	Search & Destroy bomb timer.
	Improvements to teamkill function.
	Teamkill status now survives when a new round starts in roundbased gametypes like Search and Destroy.
	Message displayed when reaching max teamkills can be changed with cvar.

	Improvements to anticamp function.
	Camper is marked with a flashing headicon and a flashing objective icon on compass.
	Camper gets a timer that shows the remaining mark time.
	Message displayed when surviving a mark period or getting killed while marked can be changed with cvar.
	Campers will trip, yell (fart for merciless) and get shellshocks randomly at a configurable interval.

1.3	Improvements on anticamp function. Only opposing team get the camper marked.

	Players being blown up for teamkilling get a 5 second marking before blowing
	up to allow other players to move to a safe distance.

	Option to randomize between teamkill punishments.

	Marks on compass flashes to avoid confusing them with other markings.

	Merged with Merciless AWE.

	Support for Demolition 0.96b


1.2	Added personal reflect damage after first punishment.

	Anticamping functions.


1.1	Teamkill detection and punishment. Automatic calculation of spawnpoint for C47 planes.
	Pain-/deathsounds from Demolition on all gametypes.

1.0	Initial release

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[WC-anka] Bell


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Registered 25th February 2004

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