Arkov

This is the final version of the map Arkov, which now features artillery. The map is available for all gametypes, exept SP.

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This is the final version of the map Arkov, which now features artillery. The map is available for all gametypes, exept SP.

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Download 'arkovfinal.zip' (7.33MB)

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Arkov Final and Arkov Final with Artillery
------------- 
An original multiplayer map for Call of Duty by: 

=ARC= T-BAG
www.teamarc.org
iowarse@hotmail.com

Changes:
Fixed all known bugs with Arkov, including all of the places that you could get outside
the map.
You can now play Arkov with artillery.  The artillery strikes in random order at random
locations.  When artillery hits a structure it will blow the structure up, often times
creating a new sniper spot or destroying an old one.  If you play with artillery the game
and the strategies needed will be different every time you play.




To install: 
Extract the Z_Arkov.pk3 file, and put in your Call of Duty/main folder. If you have the
previous version of Arkov, it would be wise to delete the old pk3 file (arkov.pk3).

Server Info:
To play Arkov Final the map name is mp_arkov.
To play Arkov with artillery the map name is Arkov_art.

Storyline:

Arkov is a small waypoints on the long road to Stalingrad.  Although small in size
it is important to the Union.  Arkov is at the crossroads of a rail line, a major road and
a river used for shipping.  A small unit of Germans was assigned to take Arkov.  
Expecting little resistance they brought only 2 tanks.  We join the battle early on.  
The Germans managed to lay waste to one side of the river but before they could cross 
one tank was destroyed and the other sunk through the ice.  It soon became obvious
that the Arkov was ready for the German assault, having heard news for months as the German 
menace advanced through Russia.  It is rumored that Arkov is undermined by a system of 
tunnels which greatly adds to the defense of the city.

Supported game types:  	Deathmatch
			Team Deathmatch
			Retrieval
			Headquarters
			Search and Destroy
			Behind Enemy Lines

Thanks and Credit are due to:

Infinity Ward and Activision for creating a great game.  

ID Software for making the Quake 3 engine.

Wyatt Erp.  Check out his video tutorials on building for COD.

Team ARC.  This map has been extensively beta tested.  Without the help of Team ARC
the map would not be near as good as it is.  Many ideas for features within the map came
from ARC members.  Check out the website at http://www.teamarc.org

Very special thanks are owed to several people. =ARC= DonalGraeme contributed a vast number
ideas for the map.  He also was a great help in beta testing the map.  Jackal-X and
=ARC= Tattoo also played a huge role for the same reasons.  =ARC='s Nightstalker and
Ragnarok brought a rifleman's perspective to beta testing.  VilePickle found an enormous
number of texture errors and -=LB=- Wrasp found a serious map exploit.  Thank you very much. 

The programs I used to make the map were COD Radiant, COD builder and the NVidea DDS plugin
for photoshop.


=ARC= T-BAG


Permissions*

All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you include all files, including this readme, intact in
the original archive.

===================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage
to hardware, caused by the appropriate or inappropriate use of this file. It is deemed 
that users who run this file, automatically are considered as having read and understood 
this liability clause before using the said file.
===================================================

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=ARC= T-BAG


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Registered 26th March 2004

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