Nothing new, just re-releasing rc2 as the final version. This is the the last version of AWE for non-UO CoD. Kind of sad, but it's a good thing. It means I can focus on AWEUO instead.
More information can be found at http://forum.awemod.com/viewtopic.php?t=515
Server side modification for Call of Duty multiplayer version 1.4 ----------------------------------------------------------------- Name : wcanka_awe (Additional War Effects) Version: 1.4.4 Final Author : Bell Site : http://www.awemod.com/ Forum : http://forum.awemod.com/ Donations --------- If you think this mod has brought new life into your CoD server and got a few dollars(or euros) to spend, go here: http://www.awemod.com/?selected=donations Compatibility ------------- Call of Duty 1.4 stock gametypes Merciless Blood Mod v.5 http://merciless.callofdutygaming.com/ Merciless Blood Mod v.6 http://merciless.callofdutygaming.com/ Demolition 0.96b (built in) http://demolition.codcity.org/ (seems to be gone) Conquest TDM 1.0 (built in) http://www.after-hourz.com/ PRM 4.0 (addon) Reinforced Search & Destroy (built in) http://www.iwnation.com/Hosted/Boco/cod/rsd.html Credits ------- Mortar, shellshock and pains/death sounds - Ravir (http://demolition.codcity.org/) hitblip, cvardef and spawnmodel functions - " Demolition gametype - " Bomber planes - Pharao_FS (http://www.pharao-fs.de.vu/) Parachutes, tracers, skyflashes code - Parts (http://www.vs-uk.net/) laserdot and welcome message are based on Total War 2.3a getStance() function - " Painscreen, bloodyscreen, bleeding, - Chris P (http://www.mercilessmod.com) taunts, and the bleeding effect are based on Merciless Blood Mod. Mobile MG42 and mobile PTRS41 is based on - RedMercury, Hellspawn RedMercury and Hellspawns mobileMG42 mod Drop Weapon on arm/hand hit is based on - Poolmaster (http://ediv.codfiles.com) Merciless but propably origins from Poolmasters Realism Mod (PRM) Alternate position for team status - Pethron Reflection formula in bounceObject() - Hellspawn Conquest TDM gametype - Innocent Bystander Reinforced SD gametype - Boco Searching for useable sounds in stock CoD - Vicool Code to disable secondary weapon - Zeus[BTY] Snow effect is loosely based on the one - used in the map FU-Flint British taunts - DirtyRat Enhanced parachuting and stuka sounds - DetPak The rest - Bell (http://www.awemod.com/) Suggestions, ideas, feedback and inspiration - All the people in the various CoD forums http://www.iwnation.com/Forums/ http://merciless.callofdutygaming.com/modules.php?name=Forums http://www.codboards.com/ http://www.callofduty.se/forum/ http://forums.vs-uk.net/ http://www.gamingforums.com/ http://www.callofdutyx.com/forums/ http://forums.awemod.com/ Webhosting of AWE website and forums - TyphoonServers (http://www.typhoonservers.com/) Features -------- - Effects from Ravir's Demolition (Mortars, shellshock, hitblip and pain/death sounds) - C47 planes flying by on all stock maps and should work on most custom maps too. - Teamkill and/or teamdamage detection with different punishments. - Camping detection and marking of campers. In teamplay the camper will be marked with a headicon that flashes between team headicon and a star, and marked on the compass with an objective icon that flashes between a team radio icon and the default objective icon. In deathmatch the camper will be marked with the default objective icon on the compass and the headicon will flash been a star and a crosshair. - Progressbar for grenade cooking (if installed) - Grenade cooking pk3 files included in distribution. (normal damage, PRM damage and maxammo) - Override grenade count - Search & destroy bomb timer - Grenade warnings ("Grenade!", "Fire in the hole!" etc.) - Random maprotation - Force/disable weapons (for example: disable grenades, assign fg42 as secondary weapon etc.) - Parachuting - Spawn protection - Tracers - Skyflashes - Mobile MG42s - Mobile PTRS41 Anti Tank Rifles - Helmet popping - Painscreen - Weapon drop on hand/arm hit - Blood splatter on screen - New gametype: Last Team Standing (Basicly SD without bombs) - Change allies team, or make it random - Swap teams for each round in round based gametypes - Server messages - Crosshair disabling - Trip on foot and/or leg hit - Stukas - New gametype: Capture the Flag - Laserdot - Warmup round in roundbased gametypes - Merciless version of Conquest TDM and Demolition - Head popping - Parts of Ravirs admin tools available for all gametypes (everthing but kicktospec should work) - Bleeding - Taunts - Tripwire - Rain/Snow - Disable minefields Installation for stock gametypes, Conquest TDM and Demolition ------------------------------------------------------------- Copy the following files to your "Call of Duty\main" folder: wcanka_awe_v1.4.4.pk3 wcanka_awe_v1.4.4_clientside.pk3 wcanka_awe_v1.4.4_clientside_plus.pk3 Installation for PRM 4.0 ------------------------ Install AWE for stock gametypes (se above) Download and install PRM 4.0. Copy wcanka_awe_v1.4.4_prm_4.0_addon.pk3 to your "Call of Duty\main" folder. Installation for Merciless Blood Mod beta v.5 --------------------------------------------- Add the following files to the merciless folder Merciless_main_v5_upgrade.pk3 wcanka_awe_v1.4.4.pk3 wcanka_awe_v1.4.4_clientside.pk3 wcanka_awe_v1.4.4_clientside_plus.pk3 wcanka_awe_v1.4.4_mc_gametypes.pk3 Installation for Merciless Blood Mod beta v.6 --------------------------------------------- No installation needed. AWE 1.4.4 is included in Merciless v.6 Installation for clients (optional) ----------------------------------- Copy wcanka_awe_v1.4.4_clientside.pk3 or wcanka_awe_v1.4.4_clientside_plus.pk3 to your main folder. This is a mod with soundaliases, flag skin and modified effects. You'll need it on the the client to get the wind sound while parachuting, the plane sounds and the explosion sounds from the skyflashes. It'll also enable rain/snow and dripping bleeding. The plus version contains enhanced sounds for parachuting and stukas crashes aswell as british taunts. Cookable grenades ----------------- Copy ONE of the following files to your "Call of Duty\main" folder (merciless folder for merciless): _cookable_grenades.pk3 // cookable grenades with normal damage. _cookable_grenades_prm.pk3 // cookable grenades with PRM damage. (!!NOTE!! This one is now included in the main pk3 file, only needed for Merciless v.5) Make sure you set scr_awe_cookable_grenades to 1 to get the cookable grenades to work properly. (Merciless uses cookable grenades by default so you only have to set the cvar if you run Merciless.) Override grenade count ---------------------- To override the grenade count with scr_awe_grenade_count you have to install cookable grenades from AWE or you will not be able to set a higher value than 3. PTRS41 Anti Tank Rifles (NOTE! This one is now included in the main pk3 file, only needed for Merciless v.5) ----------------------- Install _modified_ptrs41.pk3 if you plan to use the PTRS41. The default PTRS41 has a fire time of 0.5 seconds and an explosion radius of 64 which means it will create a _lot_ of smoke(=lag) but only kill on a direct or close hit. The modified version has a fire time of 6 seconds and an explosion radius of 200. Random maprotation ------------------ Enable this by setting scr_awe_random_maprotation to 1. This will read all entries in sv_maprotation at the start of each game and set sv_maprotationcurrent one of them by random. Be aware that you either have to specify the gametype for each map in the maprotation or for none. For example: set sv_maprotation "map mp_brecourt map mp_carentan map mp_depot" ... and ... set sv_maprotation "gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype hq map mp_depot" ... is valid while ... set sv_maprotation "gametype tdm map mp_brecourt map mp_carentan gametype hq map mp_depot" ... is not. If you want to use the same map with different gametypes you have to specifiy the map in the map rotation for each gametype. For example: set sv_maprotation "gametype tdm map mp_depot gametype sd map mp_depot gametype hq map mp_depot" ... this maprotation will only play mp_depot but will randomize between tdm, sd and hq. When you start up the server it will always play the first map in the rotation but as soon as that map ends it will rotate to a random map. Cvars (cvars and descriptions have moved to awe_default.cfg) ---------------------------------------------------- See the included awe.cfg for more info. - awe.cfg is an example config file with quite sane value and it's a good start. (This version expects you to have one of the cookable grenade mods installed.) Overriding cvars for gametypes and/or maps ------------------------------------------ Since I also use an improved version of Ravir's cvar handling code you can override the settings for specific gametypes and/or maps by adding the gametype and/or mapname the cvar. Example: set scr_awe_mortar_hq_mp_carentan "1" // will override set scr_awe_mortar_hq "2" // which will override set scr_awe_mortar_mp_carentan "3" // Which will override set scr_awe_mortar "4" In the above example all maps, except mp_carentan, will have 4 mortars unless they have gametype hq. All maps, except mp_carentan, will have 2 mortars when gametype is hq. The map_carentan will have 3 mortars for all gametypes except for gametype hq where there will be only 1 mortar. Know Issues ----------- Yes I know the C47 is not a bomber. It's the plane that drops the airborne soldiers. But I don't want to change the name of the cvar's now since that would cause problems for people upgrading from erlier versions of AWE, so I have to live with the shame. ;) Grenade cooking will fallback to non-AWE mode if you touch an MG42 or a PTRS41 while you start cooking the grenade. Changes ------- 1.4.4 Enhanced sounds and british taunts avaiable in a plus version of the clientside mod. PRM grenades and modified PTRS41 now built into main AWE pk3 file. The stay times of popped helmets and heads are now obsolete. The last 10 helmets and the last 6 heads will stay now. Option to disable minefields Changed shaders for bullethit_glass and bullethit_glass2 so that bulletholes work on Nvidia cards Added some hardcoded (non configurable) scoring for CTF. Fixed the serverinfo menus in the PRM4 addon (PRM bug) Rain and snow with clientside mod (optional) Real bleeding with clientside mod (optional) Reworked the team overriding so that it uses winter skins for winter maps. Removed tutorial from Demolition to save resources. Select secondary from menu has been reworked, should work better. Secondary weapon can be configured as random. Disable the secondary weapon slot. Randomize/Limit ammo. Fog can be configured to fade between two values. Mortar code has been refreshed. Uses visible model and can also be configured to be random. Mark anyone called "Unknown Soldier" with a "SHOOT ME!" tag. Tripwire Fixed bug in laserdot code that made it red regardless of the cvars Welcome message for new players Fixed bug with marktime being half of what it should(anti camping) Stukas crashes can be configured to be safe and/or quake Overcooked grenade now kills again and is treated like a grenade kill (checking teamkills etc...) Bleeding Taunts Mortars in Demolition is now handled by AWE Ravirs Admin tools enabled for all gametypes Boco's Reinforced Search & Destroy built in 1.4.3 Secondary weapon can be selected from menu (buggy, will be reworked) Stukas do rolls on random Stukas can be configured to crash No more public warnings when anyone recieves a blow up punishment.(Should not hurt others anyway) Anti teamkill and anti teamdamage function now only alert other players when max limit is reached Removed one skyflash effect that went of among players on low altitude maps Helmet popping totally rewritten Added head popping Capture the X renamed to Capture the Flag and uses stalingrad_flag by default. Alternate location for team status added. Mobile turret code rewritten Fixad an issue where the parachute protection could be disabled if attackButton was hit at respawn. 1.4.2 Warmup round for round based gametypes Laserdot Converted Demolition to Merciless Converted Conquest TDM to Merciless Included Demolition and Conquest TDM in the main AWE mod. New gametypes: Last Team Standing, Capture the X Mortar quake can be turned off Stukas Trip on foot/leg hit Crosshair disabling Server messages Swap teams in roundbased gametypes Override allied team New (optional) HUD element: Team status (show number of alive players in each team) Bullet holes in screen Hitblip hud element when enemy is hit Blood splatter on screen Drop weapon on hit Painscreen Helmet popping Spawn extra MG42s and/or PTRS41 Anti Tank Rifles Disable MG42s and/or PTRS41 Anti Tank Rifles on a map Mobile MG42s and/or PTRS41 Anti Tank Rifles C47 plane sound that follows the planes Bug fixed that caused the planes appear in the wrong position or not at all Skyflashes Tracers Spawn protection Parachuting Progressbar and fixes for grenade cooking. Grenade cooking pk3 files included.(normal damage and PRM damage) Grenade warning shouts. Random map rotation. Force/disable weapons in weaponslots. Minor fix to anti team damage. 1.4.1 Search & Destroy timer fades from yellow to red. Mortar code has been brought back from Merciless into AWE to make things simpler in the future. Default values have changed so that things that changes the gameplay much is turned off by default. Anti teamdamage as an option to anti teamkill. AWE cvars can be overriden for gametypes and/or map. Decreased the allowed allies in bel.gsc from 16 to 11 to reserve 5 compass objectives for AWE. 1.4 CoD 1.4 support. Search & Destroy bomb timer. Improvements to teamkill function. Teamkill status now survives when a new round starts in roundbased gametypes like Search and Destroy. Message displayed when reaching max teamkills can be changed with cvar. Improvements to anticamp function. Camper is marked with a flashing headicon and a flashing objective icon on compass. Camper gets a timer that shows the remaining mark time. Message displayed when surviving a mark period or getting killed while marked can be changed with cvar. Campers will trip, yell (fart for merciless) and get shellshocks randomly at a configurable interval. 1.3 Improvements on anticamp function. Only opposing team get the camper marked. Players being blown up for teamkilling get a 5 second marking before blowing up to allow other players to move to a safe distance. Option to randomize between teamkill punishments. Marks on compass flashes to avoid confusing them with other markings. Merged with Merciless AWE. Support for Demolition 0.96b 1.2 Added personal reflect damage after first punishment. Anticamping functions. 1.1 Teamkill detection and punishment. Automatic calculation of spawnpoint for C47 planes. Pain-/deathsounds from Demolition on all gametypes. 1.0 Initial release
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