Capture And Hold Gametype

CAH is a two team (axis and allies) game where the objective of the game is to capture and control all control points (CP) on the...

Download

Uploading...
Do not refresh or leave this page!

File Description
CAH is a two team (axis and allies) game where the objective of the game is to capture and control all control points (CP) on the map. To make this objective more challenging, each team has a preset number of resource points (RP) which limits the amount of reinforcements that a team can receive. Featured in this game is a Valor Point system used to reward players for completing the games primary objectives. VP system is a integral part of the game as it makes weapon selection a more strategic option

Download this great gametype now and go check out how good it is :rock:

Read More

Download 'oki-cah-gamemode-beta1.zip' (27KB)

Screenshots
Readme
Call of Duty Game Mode: Capture and Hold (CAH) 
Author: oki 
Contact: oki@gueclan.org


========================================================
WHAT'S IN THE README.TXT:
========================================================
This file contains information for server operators.  If you want to learn how
to play CAH, download the CAH Field Manual.

========================================================
GAME DESCRIPTION:
========================================================
Yet another capture and hold mod.  Capture and Hold (CAH) is a new game mode for
Activision's PC game Call Of Duty.  CAH is a two team (axis and allies) game 
where the objective of the game is to capture and control all control points
(CP) on the map. To make this objective more challenging, each team has a 
preset number of resource points (RP) which limits the amount of reinforcements
that a team can receive.  Featured in this game is a Valor Point system used to
reward players for completing the games primary objectives.  VP system is a 
integral part of the game as it makes weapon selection a more strategic option.
Also featured is an intuitive CAH specific heads up display and N00b Guard.  
A player handicapping system that levels the playing field for new players to 
the game.


========================================================
INSTALL: SERVER SIDE ONLY MODE (yeah!)
========================================================

1) place zzz-oki-cah-beta0.pk3 in your ...\Call of Duty\Main

2) Set appropriate cvars, see IMPORTANT CVARS section

3) start the server, please note to only use supported maps.

========================================================
SUPPORTED MAPS
========================================================
mp_hurtgen, mp_dawnville, mp_pavlov, mp_carentan, mp_brecourt

========================================================
IMPORTANT CVARS
========================================================

scr_cah_ng [0,1]
--------------------------
(1:default) enables N00b Guard, (0) to disable

scr_cah_vp [0,1]
--------------------------
(1:default) enables Valor Points, (0) to disable

scr_cah_rp_axis [0,10000]
scr_cah_rp_allies [0,10000]
---------------------------
(100:default) number of resources points allocated per team.

scr_cah_forcerespawn [0,1]
--------------------------
(1:default) Forces a killed player to automatically respawn. (0) forces a player to
press USE prior to respawning.

scr_cah_open_weapon_menu_on_death [0,1]
---------------------------------------
(1:default) Opens the weapons menu on player death.

scr_cah_victory_cp_timeout [0,86000]
---------------------------------------
(45:default) seconds to acheive victory when all CP are under one teams control

scr_cah_game_start_delay [0,86000]
---------------------------------------
(25:default) seconds to delay start of game to allow players to prepare.

scr_cah_timelimit [0,1440]
---------------------------------------
(30:default) map time limit in MINUTES (float)

scr_cah_player_invunerable_timeout [0,1440]
---------------------------------------
(10:default) timeout/2 + rand(timeout/2) seconds when the spawned player is invuneralbe to attack

scr_cah_player_drop_health_pack [0,1]
---------------------------------------
(1:default) drop a health pack when a player is killed, (0) disables

scr_cah_reinforcement_respawn_timeout [0,1000]
----------------------------------------------
(20:default) seconds a player must wait to rejoin the game after getting killed


========================================================
SUPPORTING NEW MAPS
========================================================

If you don't like the limited map selection, it's easy to add support to other
maps.  Just define map specific cvars for Control Points and team spawn points. 
You can even set the CP models used on a map.  Just be sure to enable the
DEBUG CVARS to aid you in location the right spots.

scr_cah_debug_map_layout [0,1]
------------------------------
(1) sets player to spawn at DM spawn points, use this mode to layout a new map
(0:default) off

scr_cah_debug_player_origin [0,1]
---------------------------------
(1) displays the players coordinates (x,y,z) on the screen, (0:default) off
   
scr_cah_debug_sp [0,1]
----------------------
(1) places beer bottles at spawn points, (0:default) off

SAMPLE CVAR for mp_carentan
---------------------------
seta scr_cah_mp_carentan_cp_0 "(886.78,1937.88,-42.56) (0,180,0)"
seta scr_cah_mp_carentan_cp_1 "(1536.98,938.45,-31.87) (0,180,0)"
seta scr_cah_mp_carentan_cp_2 "(27.80,1416.28,0.012) (0,180,0)"
seta scr_cah_mp_carentan_cp_3 "(164.06,821.71,-7.87) (0,180,0)"
seta scr_cah_mp_carentan_cp_4 "(-262.44,2339.15,-31.87) (0,180,0)"
seta scr_cah_mp_carentan_cp_count "5"
seta scr_cah_mp_carentan_sp_allies_0 "(1506.42,3841.56,30) (0,180,0)"
seta scr_cah_mp_carentan_sp_allies_1 "(1085.55,3544.25,30) (0,180,0)"
seta scr_cah_mp_carentan_sp_allies_2 "(1090.57,3851.71,30) (0,180,0)"
seta scr_cah_mp_carentan_sp_allies_3 "(1190.93,3394.30,30) (0,180,0)"
seta scr_cah_mp_carentan_sp_allies_count "4"
seta scr_cah_mp_carentan_sp_axis_0 "(915.06,-1154.93,35) (0,180,0)"
seta scr_cah_mp_carentan_sp_axis_1 "(580.58,-1224.90,30) (0,180,0)"
seta scr_cah_mp_carentan_sp_axis_2 "(987.77,-733.36,40) (0,180,0)"
seta scr_cah_mp_carentan_sp_axis_3 "(594.75,-946.95,45) (0,180,0)"
seta scr_cah_mp_carentan_sp_axis_count "4"


========================================================
Special Thanks
========================================================

First and foremost, I would like to give special thanks to my family for putting
up with the time I needed to make this game mode.  I would also like to thank 
all the modders at IW Nation Forums for all the sample script code that was used
as baseline for this game mode. Thanks to the Call of Duty team for making the 
game. Thanks to all the alpha and beta testers out there that made this game 
mode possible.  And last but not least, thanks for the existence of Gamers'
Underground Empire.  Because if it didn't exist, I wouldn't bother making this 
game mode for all the mature gamers out there.

-oki

=========================================================
Release Notes: 
=========================================================
+ added feature,   - known bugs,   o open issues

---------------------------------------------------------
beta0
---------------------------------------------------------
+ 1st official release

Read More

Comments on this File

There are no comments yet. Be the first!

Oki


50 XP


Registered 5th February 2004

1 Files Uploaded

Share This File
Embed File