Capture The Flag

Here we have a mod which brings CTF to CoD! This is a server side mod and basically it rocks :rock: A must have for every server out there....

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Here we have a mod which brings CTF to CoD! This is a server side mod and basically it rocks :rock: A must have for every server out there.... Download it now and leave some feedback on what you think

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Server side modification for Call of Duty multiplayer version 1.4
-----------------------------------------------------------------
Name   : user_ctf_v1 (Capture the Flag)
Version: 1.0
Author : Bell
Site   : http://www.awemod.com/
Forum  : http://forum.awemod.com/


Compatibility
-------------
Call of Duty 1.4 stock maps
Any custom map that support either RE or SD and TDM.


Credits
-------
Detection of minefield/trigger_hurt death	- Hellspawn


Installation
------------
Copy user_ctf_v1.pk3 your "Call of Duty\main" folder:


Cvars
-----
// Score limit
set scr_ctf_scorelimit "5"

// Time limit
set scr_ctf_timelimit "30"

// Show carrier headicon (0 = only friendly team, 1 = both teams) (default 1)
set scr_ctf_showcarrier "1"

// Time in seconds before a dropped flag automaticly returns to the base (0 = disabled) (default 0)
// NOTE! Flags dropped in a minefield will automaticly return instantly regardless of this setting
set scr_ctf_flagrecovertime "0"

// Controls what happens if a flag carrier finds his own teams flag out of the base
// (0 = return flag only, 1 = score & return flag) (default 1)
set scr_ctf_scoreondropped "1"


Flag object can be overridden, examples:

// Capture The Cow
//set scr_ctf_axis_flagmodel "cow_standing"
//set scr_ctf_axis_flagmodel_dropped "cow_dead"
//set scr_ctf_axis_flagname "cow"
//set scr_ctf_allied_flagmodel "cow_standing"
//set scr_ctf_allied_flagmodel_dropped "cow_dead"
//set scr_ctf_allied_flagname "cow"

// Capture The Beer (Well, this makes sense, doesn't it?)
//set scr_ctf_axis_flagmodel "bottle_beer"
//set scr_ctf_axis_flagmodel_dropped "bottle_beer"
//set scr_ctf_axis_flagname "beer"
//set scr_ctf_allied_flagmodel "bottle_beer"
//set scr_ctf_allied_flagmodel_dropped "bottle_beer"
//set scr_ctf_allied_flagname "beer"


Flag homes can be overriden for each map with the following cvars:

scr_ctf_allied_home_x_mp_brecourt
scr_ctf_allied_home_y_mp_brecourt
scr_ctf_allied_home_z_mp_brecourt
scr_ctf_allied_home_a_mp_brecourt

scr_ctf_axis_home_x_mp_brecourt
scr_ctf_axis_home_y_mp_brecourt
scr_ctf_axis_home_z_mp_brecourt
scr_ctf_axis_home_a_mp_brecourt

Replace mp_brecourt the name of the map you want for which you want to change the flag homes.

Type /viewpos in the console when playing and you'll get the x,y,z and a values in this form:

(x y z) : a


Map makers
----------
CTF uses the first RE spawn point (or SD if RE spawnpoints is unavailable) for the the flag homes.
When no alive players exist on a team, the first player spawns using RE spawnpoints. After that TDM
spawnpoints is used. So either RE or SD spawnpoints must exist and TDM spawnpoints.

You can override the flag homes by using a script_models with the following names:
allies_flag_home
axis_flag_home


Changes
-------
1.0	Initial release

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Bell


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Registered 15th July 2004

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