CoD and CoDUO Super Friendly AI Loadout

Here's just another little fun mod, this one being for single-player. It gives you the option for friendlies to have either Panzerfausts as...

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Here's just another little fun mod, this one being for single-player. It gives you the option for friendlies to have either Panzerfausts as their primary weapons and the normal gun as their secondary or rather the normal weapons as primary and pistols as their secondary. Additionally, each version of the mod gives the AI players 99 grenades for some explosive action to boot. :) The mod is for both CoD and CoDUO -- separate versions for each option are included over a total of four pk3s. Anyway, this mod will definitely make your single-player campaigns more interesting, so if you're in for a crazy game, download this mod now! ;)

Screenshot Descriptions

  1. An example of the lack of a title under the American's name, and three Americans holding Panzerfausts.
  2. A commissar holding a Panzerfaust to shoot cowards!
  3. A commissar that shot a coward. I was testing to see if he'd shoot me with the Panzerfaust if I went out of bounds -- which he did. He's kneeling like that because he got hit by the explosion, too, since I was right in his face.
  4. A picture of a conscript carrying a Panzerfaust. That's more than they could ever wish for!
  5. The sniper of the Stalingrad level near the end. I was testing to see if the level could be beaten when he wasn't using a sniper rifle. He would kill things, but the sound of him shooting wouldn't play and he never actually fired the Panzerfaust. What he says is kind of funny, too, seeing as how he's holding a weapon that only fires once. When playing Stalingrad, you might have to wait a few seconds for him to follow you when he supposedly kills the machine gunners. Since he's holding a Panzerfaust, he doesn't actually kill them, so they keep firing and he waits for them to stop.
  6. This is a picture in United Offensive of some Russians in a truck holding Panzerfausts.

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Download 'superfriendlyailoadout.zip' (74KB)

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Call of Duty and United Offensive Super Friendly AI Loadout

DESCRIPTION
SP_COD/UO_superfriendlyailoat makes the friendly AI in Call of Duty and optionally United Offensive more effective.
Every friendly character is given 99 grenades. Every friendly character has also been given a pistol as a secondary weapon.
The Americans and British have colts and the Russians have lugers. Rest assured, allies do not throw too many grenades (they
don't throw them very often). Also, allies won't decide that their pistols are more useful than their rifles or submachine
guns. When an ally has fired an entire clip/magazine but still has an enemy in sight, rather than reloading, he will pull out
his pistol and fire it. If he kills his target, he will then put away the pistol and reload his primary weapon. I don't know
if the AI will keep using and reloading their pistols if they fire off an entire clip before they kill their target.
SP_COD/UO_superfriendlyaipanzerfaust gives allies 99 grenades but, rather than having their normal weapons and pistols, they
all have panzerfausts as their primary weapon and normal weapons as their secondary weapon. They also don't drop the
panzerfausts on death. Once an ally has fired his panzerfaust, he will simply use his normal weapon (but he will not have a
pistol). Also, allies with panzerfausts, when highlighted, will show their name but not a title like Rifleman or Support
Gunner. Remember that if you have any other files that modify AI (they would be in a folder called aitype inside a .pk3) then
those files or the Super AI Loadout files may not function in-game. Also, if you have all four .pk3s out at once (two in Main
and two in uo), only the Panzerfaust .pk3s will work, so put either the loadout or panzerfaust .pk3s in a seperate directory
so you can switch them out later.

SCREENSHOT DESCRIPTIONS
These screenshots are only of the panzerfaust .pk3s because I couldn't catch anyone using their pistols or throwing
grenades, but it's plenty easy to catch them holding panzerfausts.
PFS1 - An example of the lack of a title under the American's name, and three Americans holding panzerfausts.
PFS2 - A commissar holding a panzerfaust to shoot cowards!
PFS3 - A commissar that shot a coward. I was testing to see if he'd shoot me with the panzerfaust if I went out of bounds.
Which he did. He's kneeling like that because he got hit by the explosion, too, since I was right in his face.
PFS4 - A picture of a conscript carrying a panzerfaust. That's more than they could ever wish for!
PFS5 - The sniper of the Stalingrad level near the end. I was testing to see if the level could be beaten when he wasn't
using a sniper rifle. He would kill things, but the sound of him shooting wouldn't play and he never actually fired the
panzerfaust. What he says is kind of funny, too, seeing as how he's holding a weapon that only fires once. When playing
Stalingrad, you might have to wait a few seconds for him to follow you when he supposedly kills the machine gunners. Since
he's holding a panzerfaust, he doesn't actually kill them, so they keep firing and he waits for them to stop.
PFS6 - This is a picture in United Offensive of some Russians in a truck holding panzerfausts.

INSTALLATION
Extract SP_COD_superfriendlyailoadout.pk3 into your Main folder inside of your Call of Duty directory.
Extract SP_UO_superfriendlyailoadout.pk3 into your uo folder inside of your Call of Duty directory.
Play!
Alternatively, if you want the version which gives allies panzerfausts as their primary weapon...
Extract SP_COD_superfriendlyaipanzerfaust.pk3 into your Main folder inside of your Call of Duty directory.
Extract SP_UO_superfriendlyaipanzerfaust.pk3 into your uo folder inside of your Call of Duty directory.

INSTALLATION NOTES
Remember that the changes made by Super AI Loadout will not take effect if you load a saved game. You will have to start a
new game or reload the map by opening the console and typing map mapname, replacing mapname with the
name of the map you'd like to play. If you don't know the name of the map you want to play, look at the name of your save
files. They have the exact names of the map they're for. For example, if you want to play Burnville, just type
map burnville into the console and it will load the map and Super AI Loadout will go into effect so you'll notice that your
allies will actually throw grenades (when appropriate) and on rare occasion you'll catch them firing their pistols.

THINGS I'D LIKE TO ADD IN THE FUTURE
I'd like to make allies optionally invincible. However, changing the health doesn't affect the actual health of the AI at
all in-game. Whether or not their health is set to 0, 1 or 999999, they simply have their default health no matter what and
I have no idea how to change it. If you check the .GSCs, you'll notice that the health of the allies is set to 999999999.
That would be because I was trying to test invincibility, but was too lazy to change it back to 350 (the default health).

LEGAL INFORMATION
You may use, modify and distribute these files at your leisure. It's not like they took any REAL work for me to modify.

CONTACT INFORMATION
E-Mail : zurg_ling90@yahoo.com     Contact me if there are any problems, or if you know how to make allies invincible.

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Broadus


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Registered 10th January 2006

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