COD Model Texture Editor

Here's the second version of my program that aids GREATLY in xmodel texture editing, so if you're dealing with that stuff in your current mo...

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File Description

Here's the second version of my program that aids GREATLY in xmodel texture editing, so if you're dealing with that stuff in your current mod, download this essential utility now! ;)

The Common Misconception

Many people who look at this program title for the first time tend to completely miss the word "Texture." This program is NOT a "COD Model Editor!" Okay, so what does it do then? It lets you redirect texture definitions in a CoD or CoDUO xmodel to reference other textures. They could be your own custom textures or textures already in the game. The point of this is so you can quickly, easily, and accurately duplicate and modify the textures in existing xmodel files for use in your own unique mod. Too bad the CoD devs wouldn't actually let us change the models!

What's New?

-A much better ReadMe! Scroll on down to find a step-by-step tutorial on editing xmodels now! -Updated the Find tool to show the pak file location of all xmodels -Fixed English errors

Features

With the COD Model Texture Editor, you can make xmodel texture editing quick and easy!

-Full-featured, multi-document interface -Use the Find tool (Ctrl+F) to quickly locate xmodel files among the thousands of available COD and CODUO models (new: Find tool also shows the pak file location of any given xmodel!) -Customize the program with function Options (Ctrl+T)

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Download 'cod_model_texture_editor_11.zip' (451KB)

Readme
COD Model Texture Editor v1.1
by: xXezekielXx
for use with: xmodel files from COD and CODUO

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Author Information

Name: xXezekielXx
E-mail: Download the mod to get my e-mail!
Website: http://www.EzekielVictor.com/
AIM: zekecoasterfreak
MSN: Download the mod to get my MSN!
Contact Notes: Please include an appropriate subject line for e-mails, so I don't mistake them for trash!

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The Common Misconception

Many people who look at this program title for the first time tend to completely miss the word "Texture."  This program is NOT a "COD Model Editor!"  Okay, so what does it do then?  It lets you redirect texture definitions in a CoD or CoDUO xmodel to reference other textures.  They could be your own custom textures or textures already in the game.  The point of this is so you can quickly, easily, and accurately duplicate and modify the textures in existing xmodel files for use in your own unique mod.  Too bad the CoD devs wouldn't actually let us change the models!

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What's New?

-A much better ReadMe!  Scroll on down to find a step-by-step tutorial on editing xmodels now!
-Updated the Find tool to show the pak file location of all xmodels
-Fixed English errors

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Features

With the COD Model Texture Editor, you can make xmodel texture editing quick and easy!

-Full-featured, multi-document interface
-Use the Find tool (Ctrl+F) to quickly locate xmodel files among the thousands of available COD and CODUO models (new: Find tool also shows the pak file location of any given xmodel!)
-Customize the program with function Options (Ctrl+T)

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Installation

1. Make sure you have the latest Microsoft .NET Framework Redistributable (free) installed.  Download it here: http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en
2. Run the included setup file ("cod_model_texture_editor_1-1_setup.exe").

To uninstall, run the included uninstallation file, which can be found in Windows Add/Remove Programs (in the Control Panel) and in the Start Menu Program Group.

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Tutorial 1: Step-by-Step, Creating a Unique Xmodel File

In this tutorial, we will create a unique, make-believe new Thompson submachine gun.

1. Follow the "Installation" instructions above, and start the program.
2. Click the "Tools" menu, then "Find xmodel..." to open the Find tool.
3. Select the game you want the tool to search: Call of Duty, Call of Duty: United Offensive, or both.  In this case, we'll select "Call of Duty only."
4. Type in a "Keyword" and click "Find" to narrow down the list of xmodels.  After entering "thompson" as the keyword, note that we now have only three of the original 1,018 xmodels to choose from!
5. The xmodel we want is "viewmodel_thompson".  The Find tool tells us that this xmodel is located in 'Main\pak0.pk3', so let's go fish it out!
     a. First, you'll need a program like Pakscape, WinRAR, or WinZip to open pk3 files.  The foremost is the free one and probably best-suited for this task; download it here: http://callofduty.filefront.com/file/Pakscape;24852
     b. Navigate to your 'Call of Duty\Main' folder (something like 'C:\Program Files\Call of Duty\Main'), and open up "pak0.pk3".
     c. When inside the pak file, go to the "xmodels" folder.
     d. Now you should be able to find and extract the model we talked about earlier, "viewmodel_thompson" - just extract it to a location that is most convenient for you.
6. Click "OK" inside the COD Model Texture Editor Find tool box to close it.
7. Click the "Files" menu, then "Open...", and navigate to the folder in which you extracted the xmodel.  Open "viewmodel_thompson".
8. In the document interface, the texture list is your friend!  Note the syntax of the list items: "Base Texture (New Texture)".  The base texture is the one that was in the file when you loaded it.  Our "viewmodel_thompson" base textures are "viewmodel@thompsonbarrel.dds", "viewmodel@thompsonsite.dds", and "viewmodel@thompsonstock.dds".  The "new textures" represent what the base textures will be changed to when you save the xmodel file in the program.  Let's pretend that I have a new barrel texture I want for my special Thompson.
     a. Select the first item in the list ("viewmodel@thompsonbarrel.dds") if it's not already highlighted.
     b. Look down below the listbox; we're going to modify the text in the "New Texture" field.
     c. Let's say my new Thompson barrel texture is called "viewmodel@my_new_tommy_gun_barrel.dds".  Well then, let's rename the base texture to that!  As I said before, change the text in the "New Texture" field to say "viewmodel@my_new_tommy_gun_barrel.dds".  Notice how the texture list updated.

Now all you have to do is save the file, but I'm sure you can figure that out!  That's basically it - editing the textures of an xmodel file using the COD Model Texture Editor.

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Disclaimer

You may not profit from or redistribute this package without my explicit permission.

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xXezekielXx


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Registered 20th November 2003

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