Colonel Cow's Custom CoD

Have you ever played Call of Duty and though, wouldn't it be cool to play as a different allied team on your favorite map? How about play...

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Have you ever played Call of Duty and though, wouldn't it be cool to play as a different allied team on your favorite map? How about playing as a different team on that map, let's say mp_carentan as Russians, with a different weapon set? Russian guys, on mp_carentan, carrying Russian weapons? That's what this mod enables you to do. Now, you may think, wouldn't this require a lot of coding? Nope, with a new set of cvars from this mod, you could make a game exactly like the one above. The mod, Colonel Cow's Custom CoD, CCCC for short, will give you many new hours of crazy new fun with this game. And to top it all off, it's a server-side only mod. A great little change from the default CoD, Download it now and see what you think :rock:

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Download 'cccc.zip' (86KB)

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Readme
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				Colonel Cow's Custom CoD v 1
				       by Colonel Cow
				    cool_cow1@hotmail.com
				         for CoD 1.2
-----------------------------------------------

Thanks for downloading my server-side mod, this mod will bring you plenty of hours of fun and 
crazyness without having the players of your server download this as well. Now, you may be 
reading this or have heard about this mod and you may find all the rules, etc, confusing, 
however if you follow all instructions in this readme and test and take it slowly, you will 
be able to create really akward but fun combinations. In this readme you will find the
mod description, conditions when in possesion of this mod, detailed descriptions of the new
cvars, how to use them, how to create certain combos and what to do and not to do to prevent
errors. 

BEFORE DOING ANYTHING, PLEASE READ THE RULES OF PROPER USE AND EXAMPLES SO THAT YOU WILL
NOT RUN INTO ANY ERRORS!
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1. CONDITIONS OF USE
----------------------------------------
There are two conditions of use for this mod which you are affected by when you are in possesion of this mod in any form:

1. You cannot use the modified code included in this mod without permission. If you would like
to use it for your own mod, just email me and we can work out a deal (usually just a little 
addition to your credits).

2. You may redistribute these files in any electronic form as long as they are for non-profit
reasons and you must redistribute them in the original archive containing all of the listed
files:
ZzZzZzZz-ColonelCowsCustomCoD.pk3
CCCC.cfg
readme.txt

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2. MOD DESCRIPTION
----------------------------------------
Have you ever played Call of Duty and though, wouldn't it be cool to play as a different 
allied team on your favorite map? How about playing as a different team on that map, let's 
say mp_carentan as Russians, with a different weapon set? Russian guys, on mp_carentan,
carrying Russian weapons? That's what this mod enables you to do. Now, you may think, 
wouldn't this require a lot of coding? Nope, with a new set of cvars from this mod, 
you could make a game exactly like the one above. The mod, Colonel Cow's Custom CoD, CCCC for
short, will give you many new hours of crazy new fun with this game. And to top it all off, 
it's a server-side only mod. 

----------------------------------------
3. INSTALLATION
----------------------------------------
To install this mod, simply extract the ZzZzZzZz-ColonelCowsCustomCoD.pk3 and CCCC.cfg files
out of the .zip folder and place it into your Call Of Duty\Main directory. Make sure that there
are no other mods installed, if there are remove them from the Main folder. If you do not know
where the Main folder is, the default installation path for it is

C:\Program Files\Call of Duty\Main

You will know that you are sucessful when you connect into your own server or create your own
and see a little message in the gamemode menu "You are runnning Colonel Cow's Custom CoD v 1 by
Colonel Cow". Note, possibly you may never use the CCCC.cfg file, but it is good to have
extracted it just in case you do happen to use it. For more information about the .cfg file and
what it does, etc, please read Precautions and then Additional Information.

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4. CVAR LIST
----------------------------------------
Here is where the new cvars and their abilities will be explained. There are 4 new cvars, 
providing 2 main functions, the ability to change the default allied team for the map and 
what uniform the allies wear (which opens up new abilites). The list will tell you what new
cvars there are, what they exactly do, when to use them and possible combos with other cvars.
Remember that to make this a server-side only mod to make sure that you turn off the Auto
Download ability on your server and all of the people who join (however after getting the "
Cannot download this file" error they will understand what to do) and that your server is not
pure. This readme assumes that people already know how to enter cvars properly into their
servers. 

------
CVAR 1: cccc_setalliedteam
------

CVAR to type into console: cccc_setalliedteam

What does it do?: This cvar allows you to override the team set by the map

Example: "set cccc_setalliedteam russian" This will override every map's allied team and make
the allies russian when played. 

How to reset: Cannot really be done, once you set it once you must set it to the original for
the next map each time before it loads (e.g. if your server had the map mp_pavlov next in the
rotation, you would have to set cccc_setalliedteam russian before the map loaded. If the next
map were mp_carentan, you would have to set cccc_setalliedteam american before the map loaded,
etc). If you restart the server you will not need to do this.

Possible values: "american" This will make the allies for each map american
		   "british" This will make the allies for each map british	
		   "russian" This will make the allies for each map russian

------
CVAR 2: cccc_setTEAMsoldiervariation
------

CAR to type into console: cccc_setTEAMsoldiervariation
where TEAM equals these values for the appropriate team:
us = Americans
british = British
russian = Russians

What does it do?: It allows you to change the outfit of the allies if the team on the map is
the default one for the map, this command will not work if the cvar cccc_setalliedteam is set
to some team other than the default team for the map, (e.g. default team on mp_pavlov is
russian, so for this command to work on mp_pavlov the cvar cccc_setalliedteam would either have
to be blank, not set, or cccc_setalliedteam russian) and the cvar fits the default team (e.g.
cccc_setussoldiervariation would change the outfit if the team was American)

Example: "set cccc_setussoldiervariation russnorm" would change the outfit of the americans 
on every default american map with the team set as american to the outfit of the russians 

How to reset: Type "set cccc_setTEAMsoldiervariation normal". 

Possible values: "normal" This will make the outfit the default for the team set
		   "winter" This will make the outfit the default winter for the team set
		   (if applicable, see "Additional Information" to see what countries have a
		   winter outfit)
		   "amernorm" This will make the outfit of the team the American Airborne
		   "amerwinter" This will make the outfit of the team the Wint. American Suit
		   "britishnorm" This will make the outfit of the team the Default British
		   "russnorm" This will make the outfit of the team the Russian Conscript
		   "russwinter" This will make the outfit of the team the Wint. Russ. Conscript
		   "russvetnorm" This will make the outfit of the team the Vet. Russian
		   "russvetwinter" This will make the outfit of the team the Wint. Vet. Russian
		   "britishcommando" This will make the outfit of the team the Brit. Commando
		   "britishcommandowinter" This will make the outfit of the team the Wint. Brit
		   Commando

NOTE: DO NOT USE THE FOLLOWING VALUES IF THE TEAM IS...

American = "amernorm", "amerwinter"
British = "britishnorm"
Russian = "russnorm", "russwinter"

AND INSTEAD REPLACE WITH THE VALUE "normal" (and "winter", if applicable)

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5. PRECAUTIONS
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Before you ever start up your server with these cvars, you should test them yourself so that 
way you get the hang of them and do not accidentally crash your server. Here is a list of 
rules you should follow and reminders:

1. NEVER WRITE ANY CHANGES YOU MAKE TO YOUR .CFG FILE! This way if you ever make a mistake 
you can restart your server and start off normal again. If you ever choose to create a 
pattern WHICH YOU HAVE TESTED AND ARE SURE THAT YOU WANT TO SAVE IT then you can use the CCCC.
cfg file. For more info on how to edit & set the CCCC.cfg file, please see Additional
Information. DO NOT USE THE SETA COMMAND!

2. NEVER PLAY THE MODES SD & RE WHEN YOU HAVE THESE CVARS ACTIVATED! They will cause your 
server to crash. If you choose to play the SD & RE modes and have only used the command
set, then you can restart your server and you will be able to play them without trouble. It is
recommended that you disable voting on your server to prevent people accidentally voting for
one of thse gametypes. (NOTE: The game mode BEL may also not work with these cvars, it is best
to test it with multiple people before putting it in your rotation) 

3. NEVER SET THE CVAR cccc_setTEAMsoldiervariation AND THEN RESTART THE SAME MAP WHEN PEOPLE
ARE PLAYING/CONNECTED IN ANY WAY! This will cause your server to crash. If you want to set the
cvar while playing already then use the cvar "map MAPNAME" to start another map and the changes
will take effect, where MAPNAME is the name of the map you want to change to OTHER THAN THE MAP
YOU ARE CURRENTLY PLAYING. If your server allows voting, you should change the map right after
entering in the cvar in case people on your server start a vote to restart the map, which will
also screw up the server.

4. NEVER SET THE CVAR cccc_setalliedteam AND THEN RESTART THE SAME MAP WHEN PEOPLE ARE PLAYING
/CONNECTED IN ANY WAY! For more info on how to avoid this read above

AGAIN, BEFORE EVER SETTING UP A SERVER PUBLICALLY, YOU SHOULD TEST THE CVARS AND LEARN HOW TO
WORK THEM OFFLINE, SO THAT WAY YOU KNOW WHAT TO DO AND NOT TO DO. ALSO, THERE IS A 
POSSIBILITY THAT THERE ARE BUGS NOT MENTIONED HERE, TRY TESTING MANY COMBINATIONS AND SEE IF
YOU GET AN ERROR. IF YOU GET AN ERROR ON SOMETHING NOT MENTIONED HERE, PLEASE EMAIL ME SO I 
CAN PUT IT IN THE NEXT VERSION. 

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6. ADDITONAL INFORMATION
----------------------------------------
Teams that have a Winter suit: American
			       Russian

Using the CCCC.cfg file

This file is used if you want to write your settings to a file. It is a better alternative to
using the seta command, because if you ever want to reset your settings, you can always delete
them out of this file, unlike with the seta command which stores the info in the game and
because some of the commands cannot be reset with a value, you would have those ones stuck
forever until you deleted this mod. Even if you put the mod back in after removing, the
commands would start working again. The CCCC.cfg file is easy to work with, here is what you
do:

First, check the values of the cvars that you want to enter. Once you have them, place them in
the correct cvar's "" symbols (e.g. if I wanted to set cccc_setussoldier variation to have the
Russian Veteran Winter suit, I would type in russvetwinter between the "" symbols to the right
of the cvar). Now, save this file and then go to your console. There, type in the command

exec CCCC.cfg

This will make the game read the cfg file until the server application/game is quit. So you
will not have to manually set it, it will just take effect on it's own since it now reads this
.cfg file. NOTE: When you typed this in, you still cannot restart the map when people are in
your server. It is best to type this in right when you server starts up, so that way you can
start a new map safley before anyone connects. If you are running your server and you want to
change something that you set in the cfg file, then just type in the command like instructed
above. It will override anything set in the .cfg file. Also every time you quit your server
program/game you will have to enter in the exec command if you want the .cfg to take effect. 
----------------------------------------
7. CREDITS
----------------------------------------
Colonel Cow's Custom CoD v 1
By Colonel Cow
cool_cow1@hotmail.com

Special Thanks to:

{KHuDa}MotoMn121, {KHuDa}Crown and {KHuDa}Stormtrooper
For their betatesting work on this mod and some of my former mod works that did not hit the
mainstream

Think you ran into me in CoD? My username is {KHuDa}Colonel Cow (or sometimes just Colonel 
Cow)
Think you ran into me in BF1942? My username is Colonel Cow or [SG:BFM-dev]ColonelCow

Also look out for future versions of CCCC, in the next one the Axis become part of the fun,
where you can set the German camos, etc, and possibly the ability to make Axis vs. Axis or 
Allied vs. Allied (American vs. Russians, the future Cold war? ;-)

Changelog/Version log will be added when multiple versions of the mod come out

END OF FILE

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Colonel Cow


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Registered 25th February 2004

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