commod_v15.zip —
Here's quite an extensive new mod for CoDWW that defines what the author calls a "unified rule set." The mod itself gives you a huge amount of game fixes and tweaks that allow for the fairest of all play, what the author calls "the only mod you will need to play wars, scrims, and PCW on CoD:WW." Scroll through the detailed ReadMe below for the scoop, and get it for your next big match!
"With custom weapon select menus, softcore and hardcore modes, many gametypes supported, 1v1 and 2v2 modes, minimal client downloads, weapon balancing, and much more, it makes comMod the premium in unified rule set war mods for CoD:WW!"
Version 1.5 (28.Feb.09) Introduction : Welcome to competitionMod. A unified ruleset war mod for Call of Duty: World at War. comMod started life as a modification of Promod to allow hardcore mode. Since those humble beginnings it has gone on to become a war mod in its own right with many features added that have been requested by the CoD:WW community. With custom weapon select menus, softcore & hardcore modes, many gametypes supported, 1v1 and 2v2 modes, low client size downloads, weapon balancing and much more it makes comMod the premium in unified ruleset war mods for CoD:WW! Installation : Upload z_v15_commod.iwd, z_svr_v15_commod.iwd & mod.ff to a folder called "commodv15" within your "mods" folder. Call the directory from your command line. For redirects, only the files z_v15_commod.iwd & mod.ff need to be hosted at your redirect space. Changes : V1.5 :- - Added DisabledUnifiedSpawning for improved spawning on multilives gametypes - Added the ability to disable comMod hostname branding with "set commod_nobranding 1" - Added shorter hostname branding (enabled by default) which will be displayed as CM 1.5| - Added comMod Advanced options in Options -> Multiplayer Options - Added Rifles only mode, enabled by commod_mode [mode] rifles (eg. commod_mode private_10 rifles) - Added player_breath_hold_lerp 4 to improve sniper breath holding speed and hit reg issues - Removed sway when ADS from all non-scoped weapons fixing CoD:WW hit registration issues - Removed rank 1 text from scoreboard - Removed rank icon and rank "1" from above player heads - Increased the recoil of M1 Carbine - Increased the recoil and reduced the head damage of STG-44 - Increased the damage of PPSH slightly - Reduced the range of Double Barreled Shotgun & Trench gun - Reduced the speed and distance of sprint of Type 99 LMG by 0.15 - Reduced the speed and distance of sprint of DP28 by 0.15 - Reduced the speed and distance of sprint of BAR by 0.1 - Disabled create squad button - Fixed crash on Makin when in CTF mode - Fixed graphics menu bug Mode Usage : Mode usage SD:- Softcore /rcon commod_mode private_xx (eg, private_10, private_12) [War Mode] /rcon commod_mode public_xx (eg, public_10, public_12) [Public Mode] Hardcore /rcon commod_mode privatehc_xx (eg, privatehc_10, privatehc_12) [War Mode] /rcon commod_mode publichc_xx (eg, publichc_10, publichc_12) [Public Mode] 2v2 /rcon commod_mode 2v2_xx (eg, 2v2_10, 2v2_12) [2v2 War Mode] /rcon commod_mode 2v2hc_xx (eg, 2v2hc_10, 2v2hc_12) [2v2 Hardcore War Mode] 1v1 /rcon commod_mode 1v1_xx (eg, 1v1_10, 1v1_12) [1v1 War Mode] /rcon commod_mode 1v1hc_xx (eg, 1v1hc_10, 1v1hc_12) [1v1 Hardcore War Mode] For all SD modes please make sure the server is in SD mode before issuing one of the above commands, with g_gametype SD CTF, HQ, TDM, DOM & SAB You have the ability to control the roundtime of CTF, HQ, TDM, DOM & SAB modes in both private (match) and public modes. For public modes the timelimits will follow those set in your server.cfg so make sure the following are set to your requirements as the mod will use these as the time settings for the mentioned gametypes :- HQ - scr_koth_timelimit "x" TDM - scr_tdm_timelimit "x" CTF - scr_ctf_timelimit "x" DOM - scr_dom_timelimit "x" SAB - scr_sab_timelimit "x" For private (match) modes the timelimits can now be set via console using the commod_mode private_XX command. Firstly you should make sure the server is in the required gametype mode by issuing one of the following commands via console :- [Capture The Flag] /rcon g_gametype ctf [Headquarters] /rcon g_gametype koth [Team Deathmatch] /rcon g_gametype tdm [Domination] /rcon g_gametype dom [Sabotage] /rcon g_gametype sab You will then need to reload the current map with /rcon map mp_mapname You can now set the timelimit of each side (2 sides by default [4 for SAB]) of the map by using the following commands :- Softcore /rcon commod_mode private_xx (eg, private_10, private_15) [War Mode] Hardcore /rcon commod_mode privatehc_xx (eg, privatehc_10, privatehc_15) [War Mode] 2v2 /rcon commod_mode 2v2_xx (eg, 2v2_10, 2v2_15) [2v2 War Mode] /rcon commod_mode 2v2hc_xx (eg, 2v2hc_10, 2v2hc_15) [2v2 Hardcore War Mode] 1v1 /rcon commod_mode 1v1_xx (eg, 1v1_10, 1v1_15) [1v1 War Mode] /rcon commod_mode 1v1hc_xx (eg, 1v1hc_10, 1v1hc_15) [1v1 Hardcore War Mode] Rifles Only Rifles only mode can be used in conjunction with any other mode, public, private, 2v2, CTF, TDM, etc. To activate Rifles only mode you need to add a space and the word "rifles" to the end of any mode your choose. eg; /rcon commod_mode 2v2 rifles /rcon commod_mode public_10 rifles /rcon commod_mode private12 rifles This mode will allow the selection of only bolt & semi rifles, no other weapons will be selectable. Rulesets : private_xx Any gametype for private/war/match servers, ready up required Default health settings with full hud, UAV, crosshair etc Rounds/Timelimit per side based on MR value (eg. 10, 12) 1 Sniper & 1 Shotgun allowed per team. privatehc_xx Any gametype for private/war/match servers, ready up required Hardcore health settings with HUD, UAV and crosshair turned off Rounds/Timelimit per side based on MR value (eg. 10, 12) 1 Sniper & 1 Shotgun allowed per team. public_xx Any gametype for public servers, no ready up required. Default health settings with full hud, UAV, crosshair etc Rounds/Timelimit per side based on MR value (eg. 10, 12) 1 Sniper & 1 Shotgun allowed per team. publichc_xx Any gametype for public servers, no ready up required. Hardcore health settings with HUD, UAV and crosshair turned off Rounds/Timelimit per side based on MR value (eg. 10, 12) 1 Sniper & 1 Shotgun allowed per team. 2v2_xx / 1v1_xx Any gametype for private/war/match servers, ready up required Default health settings with full hud, UAV, crosshair etc Rounds/Timelimit per side based on MR value (eg. 10, 12) No Snipers or Shotguns allowed. 2v2hc_xx / 1v1hc_xx Any gametype for private/war/match servers, ready up required Hardcore health settings with HUD, UAV and crosshair turned off Rounds/Timelimit per side based on MR value (eg. 10, 12) No Snipers or Shotguns allowed. CTF 2 rounds, MR minutes per side, no scorelimit. HQ 2 rounds, MR minutes per side, no scorelimit. TDM 2 rounds, MR minutes per side, no scorelimit. DOM 2 rounds, MR minutes per side, no scorelimit. SAB 4 rounds, MR minutes per side, no scorelimit. Quick Menu : Within the voice command quick menu there is a comMod menu, accessable by default by pressing the 'B' key and then option '4' ingame. In this are three new options, Call Timeout, Suicide and Drop Bomb. These are mostly used for Search & Destroy but the suicide option can be used in any gametype. Each team has 3 timeouts which last 5 minutes. In timeout mode it is possible to carry on killing but all scores will be stored and replace once the match resumes, after either 5 minutes or when every player presses ready up. Player Options : It is possible for players to control their own FoV, Max FPS, Max Packets and enable/disable items like drawring FPS and Lagometer. This can be achieved by ingame by accessing the comMod Advanced options. This is possible by pressing ESC -> Click Options -> Click mMultiplayer Options -> See bottom right hand corner. Please make sure that your settings stay within the league rules you are playing. Debranding Your Server : It is always handy to have the CM 1.5| branding at the start of your server hostname, especially for public servers where people will actively search out comMod servers to play on. If you wish to remove this branding then it is possible by adding the following line to your server.cfg :- set commod_nobranding 1 Test Server : Why not try the public comMod test server, always running the latest version. Give it a try, 78.129.202.14:28970 Currently running in mixed Softcore Public mode. Credits : comMod created by datLicht, England4eva ('e4E.) & Phoenix Major credit goes to Ryan 'raf1' Palmer who created the original Promod in which this mod is built on top of. Without him and his team of talented guys this mod would never be possible. Thanks To : UK|HD Boost - For many hours of testing and server usage, you`re truely a saint. NovemberDobby - For patience beyond what is required, general tips. Akai & Reudh - Spanish Support & testing. Arrax - German Support Hunor - Hungarian Support Xai - Public rotation fix suggestion & ideas konLIzius - Weapon balancing consultation Bulletworm - sv_fps multiplier & players left code INconfuseD' ChZ - For tips/ideas and suggestions regarding softcore mode. BabYlon e-Sports, SubK & Rockit clan for testing ESL Deutsch community - For weapon balancing feedback & suggestions Testing... Nuupster, Scouse, Falco, R3negade, Chimp, JellyBe4r, Jam!e, JoosT, Chris, VickNesh, Hunor, Sarenoso, Nastysnake, KeTo & all those from UK|HD clan. <3 Khaoz Also a big thanks to all commod.eu forum users for tips, suggestions and bug reports. Contact : datLicht :- Xfire : thundernlight Email : [email protected] England4eva :- Xfire : england4eva02 Email : [email protected] Phoenix :- Xfire : vallfb Email : [email protected] Updates : All future updates will be available from :- http://www.commod.eu Xfire Group : We`ve started an Xfire group where you can contact other clans who play comMod and who are interested in it. Why not join the group? http://www.xfire.com/clans/commod IRC : Come and join us on Quakenet on channel #commod You can also try the CoD5 comMod Gather channel at #cod5.gather
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