Conquest TDM Mod

Wow! Here we have a great new gametype that will have you sitting on the edge of your seats. Check out what its all about below:

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Wow! Here we have a great new gametype that will have you sitting on the edge of your seats. Check out what its all about below:

Conquest TDM (CNQ) is basically a combination of classic Team Deathmatch and Spearhead's Tug Of War game type. In Conquest, each team still has the ultimate objective of out-killing the other team. But now there are intermediate goals as well. Objectives have been added to the mix, and having objectives to fight over really causes the action to heat up! Each objective will move your spawn points forward towards the enemy base and earns additional points for your team, while losing an objective will cause a retreat of your spawns to your own base. A Conquest map can have any number of these objectives, and each team must take the objectives in order to advance your spawns and push the enemy back. Pushing your enemy all the way back to their base results could result in a spawn rape situation since they can't retreat any further, or it could even result in bonus points for you or your team! So taking objectives not only gives each team something to fight for in the short term, but it can also serve to further the ultimate goal of winning the match by providing points and killing opportunities for your team!

Download it now and see what you think!

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Download 'conquesttdmcodv1.0.zip' (18KB)

Readme
After Hourz presents:

 ==============
  Conquest TDM
 ==============
	
  IMPORTANT: This release is for COD Patch version 1.2. It will NOT work with COD 1.1.
  
  ALSO NOTE: This gametype requires custom maps built to use it's features. IT WILL
  NOT WORK WITH THE STOCK COD MAPS.
	
  For more info and the latest development updates, please visit the Conquest TDM
  home page at http://www.after-hourz.com/cod/cnq.php
	
  Visit After Hourz for kickass public COD servers and a great community of
  players, modders, and mappers. http://www.after-hourz.com 

  About this gametype:
  --------------------
  Conquest TDM (CNQ) is basically a combination of classic Team Deathmatch and 
  Spearhead's Tug Of War game type. In Conquest, each team still has the 
  ultimate objective of out-killing the other team. But now there are 
  intermediate goals as well. Objectives have been added to the mix, and having 
  objectives to fight over really causes the action to heat up! Each objective 
  will move your spawn points forward towards the enemy base and earns additional
  points for your team, while losing an objective will cause a retreat of your 
  spawns to your own base. A Conquest map can have any number of these objectives, 
  and each team must take the objectives in order to advance your spawns and 
  push the enemy back. Pushing your enemy all the way back to their base results 
  could result in a spawn rape situation since they can't retreat any further, or 
  it could even result in bonus points for you or your team! So taking objectives 
  not only gives each team something to fight for in the short term, but it can 
  also serve to further the ultimate goal of winning the match by providing points 
  and killing opportunities for your team!

  Admin Setup
  -----------
  To run a supported map as CNQ in your rotation, you must be familiar with 
  setting up a mixed gametype rotation. The following is an example of what 
  a mixed rotation would look like:

  ie. set sv_mapRotation "gametype tdm map mp_dawnville gametype cnq map gunassault 
  gametype tdm map mp_railyard...."

  This particular rotation would play mp_dawnville as TDM and "Gun Assault" as 
  CNQ, then back to TDM railyard. 


  Server config gametype settings:
  -------------------------------
  Conquest TDM supports all the standard server variables (killcam, friendly fire, etc).
  It also supports the following Conquest-specific server variables.  

  set scr_cnq_scorelimit "100" // Sets the score a team must reach to win the round
                               // default is 100 if not set
  set scr_cnq_timelimit "30"   // sets the timelimit for Conquest round
                               // default is 30 minutes if not set
  set sv_log_damage "0"        // To keep your log files smaller, set this to 0 to not
                               // log player damage. Default is to log damange if not set
  
  Feedback
  --------
  Your feedback on CNQ is always welcome. Post in our forums at 
  http://www.after-hourz.com or email me with any thoughts you might have on
  Conquest TDM.

  For more information:
  ---------------------
  Admins - Please see the info above, or visit the Conquest TDM home page 
  at http://www.after-hourz.com/cod/cnq.php. 

  Mappers - Please see the documentation contained at the top of the cnq.gsc file
  on how to create CNQ maps, or go to the Conquest TDM home page at 
  http://www.after-hourz.com/cod/cnq.php. 
  
  Players - For info on how to play Conquest TDM, please visit the Conquest TDM home 
  page at http://www.after-hourz.com/cod/cnq.php. 
  
  
  Credits:
  --------
  * Mark 'Slyk' Dittman - Mapper extrodanaire and the initial developer of 
    Conquest TDM on Spearhead.
  * [MC]Hammer - Some utility string transform code is incorporated.
  * The whole After Hourz community, but especially Painkiller, Fart, Shep, 
    Kamikazee Driver, Poopybuttocks, and Shep for ideas, motivation and friendship.
  * Many members of the COD community with help in learning this
    language and patiently answering my questions, including [MC]Hammer, 
    ScorpioMidget, Ravir, [IW]HkySk8r187, and others I probably fail to mention. 
  * Last but not least, Infinity Ward, for a great game and for making it 
    so accesible to folks like me (some API doco would be nice 
    though, wink wink nudge nudge knowwhatimeaneh )
    
    Thanks to you all!
    
    -- ib
    
    innocent bystander

    Conquest TDM developer
    admin, after hourz
    bystander@after-hourz.com

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innocent bystander


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Registered 5th March 2004

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