I didn't think it was possible, but Daybreak 2.0 is even better than the first! The usage of shrubbery, houses, trenches, and other assorted props makes the map even more gorgeous and functional than before. It looks exactly like a real 1940s French town might look! Make sure to check out the included screenshots below, and download this flawless map now! ;)
Daybreak 2.0 *--*--*--* Info: *--*--*--* Author: Mj feat. Cypher Gametypes: DM, TDM, BEL, RE, S&D Recommended: S&D Players: 4-20 *--*--*--* About: *--*--*--* This is my second try at my second CoD map. The first try - Daybreak, was a hit - but was still rife with errors; so much so I even got serveral good natured complaints. Thanks to those who sent me that feedback - it gave me the impetus to carry on with the map =) *--*--*--* Fixes: *--*--*--* The hole at allied spawn. Gameplay Re-Vamping - The axis spawn and the 'B' bomb have both been moved to behind the church. Also, [RDH]Cypher has been most kind and opened up the houses on the N/E side, to help gameplay flow. FPS fixing; many, many bushes have been taken out, as the lag in my last try was horrid. I hope I have fixed it a little =) All the 'little things'... I hope... *--*--*--* Thanks to: *--*--*--* At0mic - For playing and hosting for me countless times - as well as supplying me with his mapping knowledge! Tybalt - For testing with me and falling through the map too much... heh Cosmo - For revealing some crazy glitches :| All those who played with me time after time - A special note of thanks to Nano (aka Vegie) who had fun shouting at me to generally sort the map out, and provided me with brilliant ideas about how to make it funner and play better =) [RDH] and their happy people (and their server) *--*--*--* Shameless bashing: *--*--*--* Atomic| - Check us out @ www.atomic-clan.co.uk [RDH] - Check them out @ www.RDHCOD.com *--*--*--* Happy playing *--*--*--* Mj (firstname.lastname@example.org - drop by for a chat =) )
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