Ravir has released a gameplay conversion mod for Call of Duty, which addresses many of the known issues with the "Search and Destroy" mode, as well as adding some new gameplay features.
The attackers must take explosive packs from their spawn point to marked objectives. The explosives must be planted and defended until they explode, destroying the objective. Similar to Search and Destroy.
Feature list (new features in bold):
Animated icon for bomb pickup (make sure they know they got the bomb). Bomb carrier marked in scoreboard. Optional automatic team balance. Optional bonus points for defending the bombs and bomb carriers Optional RESPAWN modes... in waves, or delayed individually. Utilizes Ravir's Little Admin Tools to allow the server to force one or all players to switch sides. No client download necessary. Supports all retail maps that support Search and Destroy. Attackers have 3 explosive packs near their spawn, which must be picked up and carried. Explosive packs are marked with a star on attacker's radar. When a bomb carrier is killed, the bomb is dropped, another attacker must pick it up. Defenders can disable bombs that are dropped on the ground, removing them from play. Round will not end while a bomb is ticking on an objective. Attackers can be required to destroy either 1 or both objectives, default is both. Defenders can win by defusing enough bombs that the attackers cannot finish the required objectives. Planting the bomb scores 1 bonus point for the planter. If it explodes, the player gets 2 more points. Defusing a bomb scores 3 bonus points for the defusing player. Bonus points are optional via server console variables. Text notifications naming the players and location for plants and defusals. Uses Clan iO's "g_iokillcam" and "g_ioteamspec" variables to allow optional killcam and team-only spectators.
Demolition v0.93 written by Clifton Cline, a.k.a. [FLARE]_Ravir email@example.com http://www.clan-flare.org Includes the Clan iO "forceSpectator" thread to allow the server to restrict spectators to teammates via the "g_iokillcam" and "g_ioteamspec" variables. This will be removed when the CoD patch is released, as that option will be implemented as part of the game. NOTE: Requires Ravir's Little Admin Tools (included in distribution ZIP) ------------------------------------------------------- Overview: The attackers must take explosive packs from their spawn point to marked objectives. The explosives must be planted and defended until they explode, destroying the objective. Similar to Search and Destroy. ------------------------------------------------------- Why it's different: Instead of all attackers being able to plant bombs, there are three actual packs located near the attacker's spawn point. These must be picked up by players and carried. If the player dies, they drop the pack. If a defending player locates a dropped pack, or sneaks around to the attacker's spawn point and finds packs that have not been picked up, they can be defused on the spot, rendering them useless. The server can require the attackers to destroy one or both of the objectives. If the defenders defuse too many of the packs for the attackers to complete this requirement, the defenders win. The round does NOT end if a bomb has been planted before time runs out, or if a bomb has been planted, but all of the attackers are killed. The round continues until the bomb has been defused, or has exploded. Players get bonus points for completing objectives. By default, planting a bomb scores 1 point. If the bomb is protected until it explodes, the player that planted the bomb scores 2 more points. Players get a full 3 points for defusing a bomb, whether it's on the ground, at it's spawn point, or on an objective. Players also get bonus points for defending the bomb and/or bomb carrier. Text notification of bomb plants and defused, noting the player's name. Set "g_iokillcam" to 0 to disable killcam, or "g_ioteamspec" to 1 to restrict spectators to only viewing their teammates. Players can respawn in waves, or individually. Optional automatic team balance. Server can make 1 or all players switch teams. ------------------------------------------------------- Compatibility: Works on the following standard Call of Duty maps: mp_brecourt mp_carentan mp_dawnville mp_depot mp_harbor mp_hurtgen mp_pavlov mp_powcamp mp_railyard mp_rocket Other maps can be made to support Demolition. First, the map must support Search and Destroy, and all of the entities required therein. Next, the following variables must be set in the levels script, for Demolition to access in gameplay: scr_dem_expack1origin Example: setcvar("scr_dem_expack1origin", (3000, -2000, 50)); // coordinates of the bomb's spawnpoint scr_dem_expack1angles Example: setcvar("scr_dem_expack1angles", (0, 90, 5)); // rotation angles of the bomb model scr_dem_expack2origin scr_dem_expack2angles scr_dem_expack3origin scr_dem_expack3angles scr_dem_bombzonea_maxdist //radius of area in which the bomb can be planted on bombzone_a scr_dem_bombzonea_name //name of this zone, default is Target A scr_dem_bombzoneb_maxdist scr_dem_bombzoneb_name scr_dem_requiredtargets //number of objectives which must be destroyed (1 or 2, default 2), can be changed during gameplay scr_dem_plantbonus //bonus points for planting a bomb, default 1 scr_dem_bombbonus //bonus for bomb exploding, default 2 scr_dem_defusebonus //bonus for defusing, default 3 scr_dem_assistbonus //bonus for defending the bomb/carrier, default 1 scr_dem_planttime // seconds to plant a bomb, default 5 scr_dem_defusetime // seconds to defuse a bomb, default 10 scr_dem_countdown // seconds for a bomb to explode, default 60 scr_dem_respawn // mode for respawn" "none" (no respawning) "wave" (all dead players respawn together every x seconds) "player" (each player spawn x seconds after dying) scr_dem_respawndelay // respawn delay in seconds scr_teambalance // autobalance teams, 1 for yes, 0 for no scr_dem_showcarrieranim // show the pickup animation for bomb carriers, 1 for yes, 0 for no, default 1 ------------------------------------------------------- History: v0.90 - [First Public Release] v0.91 - [Bug fix, added features] Allowed explosion on both objectives simultaneously Added bonus points for objectives Text notifications of objectives, including announcement at startup v0.92 - [Feature creep] Added optional respawning methods: waves, delayed Added optional auto-team balance on connect Added optional bonus points for defending the bombs and/or bomb carrier Added Ravir's Little Admin Tools to allow server-forced team swtiching v0.93 - [bug fix, feature creep] Fixed some "assist" scoring issues Added the bomb pickup animation, with option to turn it off.
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