Edge of Nowhere

Here we have another high quality map made by Col.Phil Bilko! It supports Deathmatch - Team Deathmatch & Behind Enemy Lines.

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Here we have another high quality map made by Col.Phil Bilko! It supports Deathmatch - Team Deathmatch & Behind Enemy Lines.

This map was never going to get released, as I could not fix a glitch that prevented me from compiling a playable version. I fought with this damn thing for a couple weeks, and I soon gave up and shelved this project. A month passed and I got bored so I opened up the unfinished map. Within 20 minutes I got it working and I was off mapping like mad. (It is funny what happens when you rest your brain) I decided to finish off this map as I feel this is my best COD map to date. The map has a full ambient soundtrack created by me. Plus a ton of custom textures and other cool features ;)

This level takes place in and around a small port town called Edge Of Nowhere. Fight your way through the forest, tunnel and a small town. This is a very fast paced map, which will even put the skilled players to the test.

Town History:

Edge Of Nowhere is a small port town that was established in 1916. It was the home of fishermen and their families. In 1937 the town was hit by a german bombing run, which devastated the small town, killing 13 men women and child. However one of the bombs did not explode. The town was soon after evacuated. Now Edge Of Nowhere is nothing more than a ghost town. If you listen carefully, some say you can hear the ghosts themselves whisper, calling out to intruders.

A very worthy download, Download it straight away :rock:

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Download 'mp_edgeofnowhere.zip' (7.59MB)

Readme
===================================================

Title : Edge Of Nowhere (Final)
Description : Multiplayer Map
Filename : mp_edgeofnowhere.zip
Author : Col. Phil Bilko / Gear Worx Productions
Web Site: http://gearworxprod.com
Email : cm@gearworxprod.com

===================================================

* Construction *

Buildtime : 21 hours
Custom Sounds: yes
Custom Textures: yes

===================================================

* Play Information *

Game : Call Of Duty - Multiplayer
Type : Deathmatch, Team Deathmatch & Behind Enemy Lines.

===================================================
* Installation * 

Simply extract the contents of this zip to your MAIN Call Of Duty Folder (example: C:\Program Files\Call Of Duty\Main)

===================================================
* ABOUT *

This map was never going to get released, as I could not fix a glitch that prevented me from compiling a playable version. I fought with this damn thing for a couple weeks, and I soon gave up and shelved this project. A month passed and I got bored so I opened up the unfinished map. Within 20 minutes I got it working and I was off mapping like mad. (It is funny what happens when you rest your brain) I decided to finish off this map as I feel this is my best COD map to date. The map has a full ambient soundtrack created by me. Plus a ton of custom textures and other cool features ;)

This level takes place in and around a small port town called Edge Of Nowhere. Fight your way through the forest, tunnel and a small town. This is a very fast paced map, which will even put the skilled players to the test.

Town History:

Edge Of Nowhere is a small port town that was established in 1916. It was the home of fishermen and their families. In 1937 the town was hit by a german bombing run, which devastated the small town, killing 13 men women and child. However one of the bombs did not explode. The town was soon after evacuated. Now Edge Of Nowhere is nothing more than a ghost town. If you listen carefully, some say you can hear the ghosts themselves whisper, calling out to intruders.

*Special Thanks*

Infinity Ward - for making the BEST WW2 game to date!

All of my clan m8's that got me addicted to this game. May you burn in hell.

===================================================
* Permissions*

You MAY distribute this ZIP,PK3 in any not-for-profit electronic format (BBS, Internet,CD, etc) You must also include all files, including this readme, intact in the original archive.

===================================================
* Warning - Must Read and Understand Before Use*

The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability clause before using the said file.
===================================================

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Col. Phil Bilko


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Registered 23rd June 2004

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