Hammer's:: CoD 1.1 server-side fixes

Made fixes for RE and SD gametype map ending. Added cvars to control bomb parameters. Includes the NoKillCam feature. See README.txt in the...

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Made fixes for RE and SD gametype map ending. Added cvars to control bomb parameters. Includes the NoKillCam feature. See README.txt in the .zip.

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Download 'hammer_cod_fixes_1.1.zip' (51KB)

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have a patch out soon and we won't need these.

Place the .pk3 file under the CoD server's Main folder, update config files
as needed and restart the server.

--[MC] Hammer
[MC] Gamers
In CoD We Trust!
http://cod.mcgamers.com/

______________________________________________________

=== V1.1 == 11/04/2003

NOTE: YOU MUST REMOVE MY PREVIOUS NOKILLCAM MOD FILE FIRST.

- Fixed map timing problems on RE and SD gametypes.  Hopefully I caught all of
  the bugs.  Maps now play like MoH:AA OBJ.
- Added cvars to control bomb time in SD
	+ Plant Time (default 5 secs):   set ham_sd_bombplant 5
	+ Defuse Time (default 10 secs): set ham_sd_bombdefuse 10
	+ Bomb Timer (default 60 secs):	 set ham_sd_bombtimer 60

	If none of the cvars are set, the default CoD values are used.
	Plant and defuse time cvars must be set before round starts.
	Bomb timer can be changed any time before bomb is set.


=== V1.0 === 11/2/2003

- No Kill Cam
	+ To turn off KillCam: set hamNoKillCam 1
	+ To turn on KillCam:  set hamNoKillCam

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[MC] Hammer


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Registered 10th November 2003

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