Hammer's:: New gametype server-side mod => OBJ

Updated version of my new gametype. Fixes the problem with axis having hard time defusing bombs. See the README.txt file in the zip archive....

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Updated version of my new gametype. Fixes the problem with axis having hard time defusing bombs. See the README.txt file in the zip archive.

SERVERSIDE MOD

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Download 'hammer_obj_gametype_1.0.zip' (18KB)

Readme
New OBJ gametype ... ala MoH:AA Objective style.  Allies must destroy two
targets, while axis must prevent that from happening.  Winner is first to
achieve objectives or eliminate opposing team.  If the allies plant both
bombs, but get killed, axis must still defuse at least one of them two win.

Place the .pk3 file under the CoD server's Main folder, update config files
as needed and restart the server.  Set gametype to "obj" and use any of the
maps based on Search and Destroy (Chateau and Ship CANNOT BE USED).

New cvars that must be used to control OBJ gametype:

//Objective Default Description
set scr_obj_graceperiod	"15"	// Time at round start where spawning and weap.
				// choosing is still allowed, 0 - 60 seconds
set scr_obj_roundlength	"5"	// round length
set scr_obj_roundlimit	"0"	// Max Number of round wins per map
set scr_obj_scorelimit	"0"	// Map team score limit per map
set scr_obj_timelimit	"15"	// Map time limit, in minutes - 0 to 1440

// Hammer's server-side mod fixes for CoD 1.1
set hamNoKillCam	"1"	// 1=disable killcam
set ham_obj_stopwatch	"1"	// show timer for bombs
set ham_obj_bombplant	"5"	// seconds to defuse bomb
set ham_obj_bombdefuse	"8"	// seconds to defuse bomb
set ham_obj_bombtimer	"45"	// seconds before explode

--[MC] Hammer
[MC] Gamers
In CoD We Trust!
http://cod.mcgamers.com/

______________________________________________________

=== V1.0 == 11/9/2003

- Fixed bomb defusing problem.  Fooled CoD by reusing existing triggers and
  applying a bit of bounds checking of my own.  It's the best I can do for
  now, and IT WORKS.


=== V0.0 === 11/2/2003

- First release: just having some fun trying to see what can be done with
  gametypes and what files must be included.  Only one problem exists, and
  it has to do with axis having a real hard time finding the defuse "sweet-
  spot".  Having to create triggers on the fly, but CoD doesn't appear to
  allow specifying trigger dimensions (setsize method).

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[MC] Hammer


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Registered 10th November 2003

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