File Description
Includes the latest OBJ gametype plus a new gametype: Round-based Team Deathmatch. See README.txt for additional information.
Readme
New CoD gametypes ... - obj ... ala MoH:AA Objective style. Allies must destroy two targets, while axis must prevent that from happening. Winner is first to achieve objectives or eliminate opposing team. If the allies plant both bombs, but get killed, axis must still defuse at least one of them two win. Works with all SD maps (so Chateau and Ship cannot be used). - rb ... Round-based Team Deathmatch. Eliminate opposing team members; if you get killed you don't respawn. Works on all maps. S&D spawn points are used if they exist, otherwise RE ones are used (so Chateau and Ship work). Place the .pk3 file under the CoD server's Main folder, update config files as needed and restart the server. Set gametype to "obj" or "rb" and start appropriate map rotations. New cvars that must be used to control OBJ gametype: //Objective Default Description set scr_obj_graceperiod "15" // Time at round start where spawning and weap. // choosing is still allowed, 0 - 60 seconds set scr_obj_roundlength "5" // round length set scr_obj_roundlimit "0" // Max Number of round wins per map set scr_obj_scorelimit "0" // Map team score limit per map set scr_obj_timelimit "15" // Map time limit, in minutes - 0 to 1440 set ham_obj_stopwatch "1" // show timer for bombs set ham_obj_bombplant "5" // seconds to defuse bomb set ham_obj_bombdefuse "8" // seconds to defuse bomb set ham_obj_bombtimer "45" // seconds before explode New cvars that must be used to control RB gametype: //Round-based TDM Default Description set scr_rb_graceperiod "15" // Time at round start where spawning and weap. // choosing is still allowed, 0 - 60 seconds set scr_rb_roundlength "5" // round length set scr_rb_roundlimit "0" // Max Number of round wins per map set scr_rb_scorelimit "0" // Map team score limit per map set scr_rb_timelimit "15" // Map time limit, in minutes - 0 to 1440 // Additional cvars set hamNoKillCam "1" // 1=disable killcam --[MC] Hammer [MC] Gamers In CoD We Trust! http://cod.mcgamers.com/ ______________________________________________________ === V1.1 == 11/10/2003 - Added round-based gametype. === V1.0 == 11/9/2003 - Fixed bomb defusing problem. Fooled CoD by reusing existing triggers and applying a bit of bounds checking of my own. It's the best I can do for now, and IT WORKS. === V0.0 === 11/2/2003 - First release: just having some fun trying to see what can be done with gametypes and what files must be included. Only one problem exists, and it has to do with axis having a real hard time finding the defuse "sweet- spot". Having to create triggers on the fly, but CoD doesn't appear to allow specifying trigger dimensions (setsize method).
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