Hold the Flag

Bell has brought us yet another cool gametype known as Hold the Flag! This one is compatible with CoD v1.5 and CoDUO v1.51 and the newest v...

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File Description

Bell has brought us yet another cool gametype known as Hold the Flag! This one is compatible with CoD v1.5 and CoDUO v1.51 and the newest version of AWE, so download it now! The zip contains a .exe file for easy setup and a .zip for those who can't run the .exe. ;) Oh, and remember to read the rules...

Rules Each team spawns on the opposite side of the map from each other.

The object is to get the flag, which spawns in the middle of the map and hold it for 90 seconds within your own team (hold time can be configured with cvars).

Doing that will give the team 1 point and the flag will respawn in it's original position.

Flag carrier is marked on the compass although with a 1 second delay for the enemy team.

The first team that reach the score limit (default 5) wins.

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Download 'htf.zip' (116KB)

Readme
Server side modification for Call of Duty multiplayer version 1.5 and United Offensive 1.51
-------------------------------------------------------------------
Name   : user_svr_htf_cod_v1.0b2 (Hold the Flag)
Version: 1.0 beta 2
Author : Bell
Site   : http://www.awemod.com/
Forum  : http://forum.awemod.com/


Compatibility
-------------
Call of Duty stock maps.
Any custom map that support TDM.
Automaticly take advantage of AWE 2.1 if present.


Credits
-------
Detection of minefield/trigger_hurt death	- Hellspawn


Installation for Call of Duty
-----------------------------
Copy user_htf_cod_v1.0b2.pk3 your "Call of Duty\main" folder.


Installation for United Offensive
---------------------------------
Copy user_htf_uo_v1.0b2.pk3 your "Call of Duty\uo" folder.


Rules
-----
Each team spawns on the opposite side of the map from each other.

The object is to get the flag, which spawns in the middle of the map and hold
it for 90 seconds within your own team (hold time can be configured with cvars).

Doing that will give the team 1 point and the flag will respawn in it's original
position.

Flag carrier is marked on the compass although with a 1 second delay for the enemy
team.

The first team that reach the score limit (default 5) wins.


Cvars
-----
See htf.cfg for cvars.


Changes
-------
1.0 beta 2
	- Added a respawn timer (default 5 seconds)
	- Added 1 point of personal score for holding the flag as the team scores (htf_score is written in the log)
	- Made UO version use UO dropped flags as dropped flag models

1.0 beta 1
	- Initial release

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Bell


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Registered 15th July 2004

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