Intensity Enhancement

Here we have a great sound mod which has been mad to maily make the gun battles in sp sound more realistic. Included in the zip folder are a...

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File Description

Here we have a great sound mod which has been mad to maily make the gun battles in sp sound more realistic. Included in the zip folder are a weapons sound pack, bullet and bullet hole sounds, sound and soundalias changes and tracer removal.

Here are the features:

-New sounds from various CoD soundpacks, modified to sound loud and realistic. Includes whiz-by sounds from Band of Brothers, also made louder. (thanks goes to the original authors) -Particle effects modified to be more realistic and Intense(TM). Bullet impacts now create a small amount of dust that remains on the ground for a few moments. -Bullet hole size reduced to something more true-to-life. IE no watermelon-sized holes in the wall from your .45. -Bullet holes now remain visible for about 50 seconds, instead of 10. -Damage table modified to something a bit more realistic (yeah, it's been done). All the guns will take a man out in a single shot, unless hit in the hands, lower arms, or feet. -Tracers removed to further realism. I would like to remove them for everything but the MG42(even better, remove them from the MG42 unless the map takes place at night), but I don't see how this would be possible. -Grenades can be cooked (yes, it's also been done), and have had their throwing distance lowered, as well as having their explosion type changed to "rocket"(produces a much more interesting explosion). -Minor Changes: M1 Garand now fires slower. M1 Carbine now holds 30 rounds instead of 15.

Download it now and leave some feedback on how you find it :)

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Readme
Call Of Duty Intensity Enhancement v1.0 by Solecist

The main purpose of this mod is to make single-player gun battles SOUND like gun battles. Eventually, whilst working
on that, I decided to expand a little.

This is primarily a sound mod, so I apologize for the lack of screenshots.

Installation:
Move the PK3 files available in the original ZIP to your Call of Duty /Main folder. There are multiple files that represent the different features listed below.
If you don't like certain features, remove the PK3 file(s) that corresponds with those features.

Included Files:
User-Intensity-GrenadeWeaponUpdate.pk3 (grenade, weapon, and damage changes)
User-Intensity-ParticleUpdate.pk3 (bullet impact and bullet hole changes)
User-Intensity-SoundUpdate.pk3 (sound and soundalias changes)
User-Intensity-NoTracers.pk3 (tracer removal)

Features:
-New sounds from various CoD soundpacks, modified to sound loud and realistic. Includes whiz-by sounds from Band of Brothers, also made louder. (thanks goes to the original authors)
-Particle effects modified to be more realistic and Intense(TM). Bullet impacts now create a small amount of dust that remains on the ground for a few moments.
-Bullet hole size reduced to something more true-to-life. IE no watermelon-sized holes in the wall from your .45.
-Bullet holes now remain visible for about 50 seconds, instead of 10.
-Damage table modified to something a bit more realistic (yeah, it's been done). All the guns will take a man out in a single shot, unless hit in the hands, lower arms, or feet.
-Tracers removed to further realism. I would like to remove them for everything but the MG42(even better, remove them from the MG42 unless the map takes place at night), but I don't see how this would be possible.
-Grenades can be cooked (yes, it's also been done), and have had their throwing distance lowered, as well as having their explosion type changed to "rocket"(produces a much more interesting explosion).
-Minor Changes: M1 Garand now fires slower. M1 Carbine now holds 30 rounds instead of 15.

Bug List:
-Sounds can sometimes get choppy or cut out occasionally when more than one MG42 is firing at the same time.
-There are some minor clipping problems with the new bullet impacts when you fire upon a wall. May or may not be worth fixing.
-One type of surface is not affected by the bullet hole changes. I have yet to figure out why.

Notes:
The sound changes and bullet impacts can be taxing on older systems.
Also, the gun sounds were specifically made for outdoor situations. I would like to
do separate sounds for indoor and outdoor environments, but I don't think it's possible.


ENJOY. If there are any problems, post a comment under this file at codfiles.com.

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