Here's an interesting mod by a new developer in the database known as iLLusion (or Jason in the real world). This CoD- and CoDUO-compatible mod gives your game's minefields crazy characteristics: Instead of blowing up, unfortunate players who set foot in the danger zone will be suspended without weapons above the map for a lengthy period of time (25 seconds) before being dropped to their death. I guess this is supposed to deter players from stepping into minefields, and I suppose it would work!
====================================================================== Map Title : Minefield Modified Map Version : Author : codmp aka iLLusion (Jason) E-mail : ageofempires761 AT yahoo DOT com Website : ====================================================================== Game : Call of Duty & Call of Duty United Offensive Supported Gametype : Multiplayer Map Size : ====================================================================== Contents of this Package : Readme and pk3 file ====================================================================== Installation Instructions: Put into either your call of duty/main folder or you call of duty/uo folder. ====================================================================== Construction Time : Custom Content : Known Bugs : None ====================================================================== Credit to Other Authors : Infinity Ward for original version ====================================================================== Additional Notes : In this mod, people who step in the minefield are transported to certain coordinates, instead of being killed instantly. When transported a script origin is spawned and you are linked to it, suspending you in the air. Your weapons become disabled for 25-26 seconds, at the end of the time you are unlinked from the script origin and you fall to your death. Also, while in the air for 25-26 seconds a progress bar spawns to show you how much time is left. There are a few more things that happen to you that wernt listed above. I'll let you guys figure those out. Players are transported to the same coordinates in every map, except for mp_hurtgen. I had to change them for that map since players would spawn outside of the map. To change the coordinates for the telportation ust open up the gsc file and look for the part that has something like setOrigin in it. Also, if your changing the coordinates to accomodate a custom map, i suggest using the: if( getCvar("mapname") == "MapName" ) command for checking the name of the map currently on the server. For an example of this command, see the minefield gsc file in the pk3. For questions Xfire me. Xfire: slickman1980 ====================================================================== This readme file was generated at MODSonline.com Visit MODSonline.com for custom game content: Downloads, Projects, Forums, Tutorials, Videos, Reviews, News, etc. http://www.modsonline.com/ December 6, 2006
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