Realism mod for Call of Duty multiplayer from the MPSH Realism series. As with previous mpsh realism mods from other games we try to maintain a near equal weapons with all countries without the radical changes so we can keep the "realism" realistic and still contain individual weapon abilities. During testing adjustments of the realism is also based around the the type of play conditions of the maps and engine itself well as all the original criteria including damage, spread, movement speed, ammo, range and delay.
Please read the included README file for further mod details & adjustments.
MPSH CoD Realism Realism mod for Call of Duty (multiplayer only) ------------------------------------------------------- adjustments/fixes: Idea is to maintain a near equal weapons with all countries without the radical changes so we can keep the "realism" realistic and still contain individual weapon abilities. During testing adjustments of the realism is also based around the the type of play conditions of the maps and engine itself well as all the original criteria including damage,spread,movement speed, ammo,range and delay. Individual weapon/player movement speed adjustments have been adjusted to a slower rate based off the overall default game speed of 190.) Alota weapon tweaks to include hipSpread,kick,yawpitch fixes to help improve weapon accuracy on all weapons. ADS settings have been adjusted for better accuracy. melee damage rates are the same for all weapons except for handguns. Firerate adjusted on all weapons. min & max effective distance of weapons all have been adjusted (sniper rifles having the highest and working down from there) all MG's in its class carry the same amount of ammo and have same damage. Bar,Bren,STG & FG42 rifle carries a 30 round clip All bolt action rifles- similar damage,distance. Rifles have been adjusted to be more accurate and strong All Rifles carry around the same amount of ammo and drop the same ammount within its class Garand & Carbine have similar attributes (note:bolt action have stronger knockdown and further effective distance) sniper rifles similar damage,distance (excluding FG42) FG42-similar to the rest of the mgs but distance and accuracy have been adjusted so the weapon is a bit more difficult to control. All Smg's share the same damage, beefed up damage,accuracy,distance. grenade speed/distance adjusted well as the radius damage. 5 sec cook time added on all nades 2 grenades for each player. Handguns-luger and colt both carry 2 xtra clips panzerfaust- rocket speed slower. radius increased a bit. MG42 damage increased a little In this realism crosshairs on all weapons are static and stationary,similar to mohaa (they will not expand -but this setting only works on clientside if they have it installed,wont effect the server.) ------------------------------------------------------- Authors remarks: I just want to say that there was a nice bit of little variables that were adjusted in this mod and had to be one of the most tedious,annoying,time consuming,arrgghhh,wtf?,why the hell..gimme a break..oh comon!.. realism mods I ever had to create & test but it was an interesting experience. Altho CoD has made it easy to adjust some of the settings there were quite a few areas that had to be looked at which determined how the weapon worked.....jesus. I hope you folks dig it.lol On that note I like to thank Bouncer from =COM= for assisting in the creation of this bad boy.
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