Here is PoolMaster's long awaited PRM mod which has lots of new features. The new features include:
1.= Gives server admins the ability to turn off crosshair, indicators,basically all hud options for clients. 3.= Enables ability for server admin to turn on and off kill-cam. 2.= Makes dramatic changes to weapon damages. 3.= Makes grendaes cookable with a 5 second fuse. 4.= Enables a weapon limiter for all weapons. 5.= Enables a bleeding mod. 6.= Disables Healthpacks. 7.= Makes it so Sniper rifles are not dropped after a player is killed (sosnipers are truly limited) 8.= Ability to make players switch teams via RCON. 9.= Kar98 has disabled partial reload.(couldnt happen in real life, canthappen here) 10.= Objective, Round Based, and Reinforced Search and Destroy gametypes added.
This is the mod that will help you run the best realism server out thier with its easy to use commands and amazing gameplay. Download this great mod now to join in the fragging fun and dont forget to leave some feedback on how you find it :rock:
**************************PRM_Realism_Patch_Ver_3.0************************** (PRM) Pool's_Realism_Mod (PRM) (c) Read Me By: Wolfsbane/PoolMaster www.mohalliance.org ------------------------------ ***Request From Developers*** We the developers of PRM ask that you please, at the end of your server name, put _PRM to show that you are in fact running PRM. This way it will make it much oh so much more easier on the general public too distinguish servers that are in fact running PRM, thank you. -PoolMaster -Wolfsbane ------------------------------ ******INFORMATION****** ------------------------------ This mod was started by me, PoolMaster, and was mainly designed for use on the [1stSF/SS] Tactical Realism CoD Server. This mod has been made available for all to use. Now what is realism you might ask... Realism in a game is trying to come as close to real-life as possible. Since this game is based off of WWII, this mod tries to create a realistic effect from that time. What is tactical? Tactics is the military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft through effective maneuvers against an enemy, which basically means you hold positions (camping) and move as a squad and work as a team. This mod tries to further the gameplay for these serious tactical realism players like myself. -PoolMaster ------------------------------ ******Installation****** 1.= Only server admins will need this, it is server-side, not client-side. 2.= Place in your CoD main folder/Place in your server's direct FTP. ------------------------------ ********WARNING********* NO MATTER WHAT YOU DO, PLEASE DO NOT PUT THIS IN WITH ANY OTHER MODS THAT INCLUDE: tdm.gsc file's located in maps/mp/gametypes re.gsc file's located in maps/mp/gametypes sd.gsc file's located in maps/mp/gametypes Or any folders labeled "weapons" or "info" IF YOU DO, ONE OF THE MODS WILL OVERRIDE THE OTHER, WITH VARYING RESULTS. IF YOU HAVE ANOTHER MOD YOU WISH TO HAVE ON YOUR SERVER INCLUDING THIS ONE BUT IT CONTAINS ONE OR MORE OF THE ABOVE FILE TYPES OR FOLDERS THEN PLEASE USE THE CONTACT INFORMATION AT THE BOTTOM, AND WE MAY BE SO INCLINED AS TO DO IT FOR YOU. ------------------------------ ****Updates=2.0-3.0**** -We have modified the bleeding mod -When a player is shot in the hand/arm, they drop the weapon they are holding -Adjustments to Hud (all works now) -HLCRcon ingame control for PRM will be released asap -Gametypes RSD, OBJ, and RB are now in PRM ------------------------------ *******Changes******** 1.= Gives server admins the ability to turn off crosshair, indicators, basically all hud options for clients. 3.= Enables ability for server admin to turn on and off kill-cam. 2.= Makes dramatic changes to weapon damages. 3.= Makes grendaes cookable with a 5 second fuse. 4.= Enables a weapon limiter for all weapons. 5.= Enables a bleeding mod. 6.= Disables Healthpacks. 7.= Makes it so Sniper rifles are not dropped after a player is killed (so snipers are truly limited) 8.= Ability to make players switch teams via RCON. 9.= Kar98 has disabled partial reload.(couldnt happen in real life, cant happen here) 10.= Objective, Round Based, and Reinforced Search and Destroy gametypes added. ------------------------------ *****Descriptions***** -Disabling of HUD (cvars turn on and off): This gives server admins the ability to disable Crosshairs, Avatars, Friendly Names, most things in a clients HUD. This adds big time to realism. Most likely people will not use all of these, but if they were wanting to do it, this mod would be an ultimate realism mod. -Kill Cam (cvar turns on and off): The ability to turn on and off kill cam is now an option. Reasons for this is that in tactical play, kill cam ruins it because it shows you exactly where your killer is/was, which makes them have to move, so no stealth work or "camping" can take place, which is basically what tactical play is all about. -Weapon Damage Changes (built-in): One shot to the head is a kill, one shot to upper torso is a kill, 2 shots to lower torso is a kill. Limb shots vary for damage. Basically, this mod bucks up the "punch" on weapons for CoD. -Cook Nades (built-in): If you hold down the fire button with a grenade out, it will begin cooking the grenade with a 5 second fuse, so if after 4 seconds you're still holding the grenade, best throw it and duck cause if you dont, you're toast. -Weapon Limiter (cvars set weapon limits): Makes it so Server admins can choose how many weapons are available to each teams. Stock is... 1 sniper per team, unlimited rifles per team, 6 allies smg's, 10 axis smg's, 2 mg's per team. You can do this through rcon while on the server instead of having to go through the cfg. -Bleeding Mod (cvar turns on and off): Any wound will cause the player to start bleeding. How much you bleed depends on how much damage you took, so head shots will bleed much more than arm hits, and damage from a rifle will cause more bleeding than from a Colt. Bleeding slows and then stops on its own. However, the player can now bleed to death. Bleeding to death does not count against a player's kills, but does count as a death. The player that shot you does not get a kill count if you bleed to death. -Health Packs (cvar turns on and off): They are now disabled, they do not drop when a player is killed. In real combat a player doesn't have the ability to go to a dead ally or foe to get health from a magic box, neither does this MOD. -Weapon Drops (cvar turns on and off): Reason snipers can no longer be dropped is becauuse for snipers, you can pick them up from a dead player, even if the weapon limiter is enabled, and we want to keep it srict to one per side or whatever you limit them to. -Switching Teams (activated by cvar): Players can now be forced to switch team via rcon. -Arm/Hand Hit = Drop weapon (cvars turn on and off): This is for ultimate realism. There are two cvars for this setting, one for hand hits and one for hand and arm hits. If arm hits are activated, you do not need to set hand hits as well. When a player is shot in the hand/arm, they will drop their weapon. -Clan vs NON-Clan Matches (cvars turn on and off): Clan tags are set with a cvar. When activated, anyone without matching tags at the start of their name will not be able to join the clan's set team. Color codes in tags and names are ignored so they will work. If both teams are set to clan teams, it defaults to Allies. Note that the tag check is case-sensitive, so upper and lower case letters will not match each other. -HLCRcon In-Game Control: In short, HLCRcon for PRM is basically the same thing as HLCRcon, but it also has the ability to turn on/off the cvars of PRM, ie weapon limits, hud options, bleeding mod, etc... See HLC_Read_ME.txt for more info on this part of the mod and how to install/work it. P.S.-Not released w/ full ver of PRM, will be released seperately in a short while. ------------------------------ *********Cvars********* -Weapon cvars: sv_alliedSniperLimit // default 1 sv_alliedSMGLimit // default 6 sv_alliedMGLimit // default 3 sv_axisSniperLimit // default 1 sv_axisSMGLimit // default 10 sv_axisMGLimit // default 3 -Drop weapon cvars: set sv_dropOnArmHit // this will drop the weapon on arm, hand or gun hits. set sv_dropOnHandHit // this will drop the weapon on hand and gun hits only NOTE:If both are turned off ("0"), then the weapon doesn't drop at all. -HUD cvars: sv_no_crosshairs // 1 = disables crosshair, any other value enables them sv_no_crosshair_names // 1 = disables them, any other value enables them -Other various cvars: sv_healthpacks // 1 = drop health, 0 = no health packs dropped sv_nokillcam // 1 = killcam disabled, 0 = killcam enabled sv_noDropSniper // 1 = snipers not dropped, 0 = snipers dropped sv_bleeding // 1 = bleeding on, 0 = bleeding off -Forcing clients too switch team cvars: "set g_switchteam <client#>" This is a variable that acts as a command to force a player to switch teams. Use "status" (or for remote access, "rcon status") to get the client ID number of the player, then use console to set this variable to their ID. Example: /set g_switchteam 3 This will cause the player number 3 to switch sides. NOTE: Setting g_switchteam to -1 will cause ALL players to switch sides... very useful for matches. -Clan vs NON Matches: sv_clanTags // sets clans tags for use of the other cvars(ignore color codes) P.S.-I strongly recommend seting this in .cfg, not via rcon. it would just be (for mine): set sv_clanTags "[1stSF/SS]" sv_clanAllies // 1 to activate; forces non-tag wearing players to choose axis sv_clanAxis // 1 to activate; forces non-tag wearing players to choose allies EXAMPLE: "/rcon set sv_clanAxis 1" forces those w/o (is) [1stSF/SS] to allies WILL NEED A map_restart FOR THOSE 2 CVARS ------------------------------ ****Glitch's/Bug's**** -Known Glitch's/Bug's: -Weapon Limiter -Only glitch's is that when a match starts, during the grace period, if someone chooses another wep, the one they had (ie snipers) becomes available to however many choose it. This is very uncommon, and I am sure you will almost not need to worry about it, but I have included a .cfg file in this .zip file, to basically show you how to turn the grace period to zero. Use the .cfg file I have, just re-do some things like server name n' such... -Also, when a large amount of people are on the server,we have found that you can hit reload and the animation works, even if you have a full clip... dunno what that is, but it's nothing too worry about ;) -Reporting Glitch's/Bug's: Please see Contact Information at the bottom for ways to contact us about them. ------------------------------ ****Developers/Help**** -Developers: PoolMaster Wolfsbane -Outside Help: MPowell1944 -Gathered some help from him here n' there, if I had a question, he'd usually answer, thhanks for the support. Scorpiomidget -Some of the client over-ride cvars were gotten through scorpios server-side mod. monkster-x -The original scripting for the weapon limiter was done by monkster, and finished by Wolfsbane. Ravir -Forcing clients to switch teams coding and a bit of the Clan vs match code. Hammer -Gametypes OBJ and RB. Boco -Gametype RSD. Killmore -Helped with some weapon adjustments. Also some members of the [1stSF/SS] and general public who helped me test it, and helped figure out some of the weapon damages, and other assorted things. Forgive me if I forgot to mention your name... from what I see, those are the only ones who have helped with it, and the only ones I can remember. If you feel you should be on this list, please see the contact info below and get ahold of one of us correctiong this mistake, so we can add you in the next installment. :) ------------------------------ *****Suggestions****** We are very open to any suggestions the CoD community has to offer. If you think we need something in with the mod, get with us(contact info near end of READ ME). Also, if you have a mod or program you'd like to see in/working with PRM, then by all means ask away (contact info near end of READ ME). ------------------------------ **Contact Information** Have question's this Read Me does not cover? Have a request for the next installment? Then by ll means, talk to the developers yourself... -PoolMaster's Contact Info: +E-Mail's: firstname.lastname@example.org (Mainly used, also MSN) email@example.com firstname.lastname@example.org email@example.com +Can be Private Messaged at: http://www.mohalliance.org/forum/index.php4 (MAIN FORUMS USED) http://www.iwnation.com/Forums/index.php?act=idx http://www.callofduty.org.uk/forums/ http://cod.mcgamers.com/modules.php?name=Forums http://502nd.fragism.com/gl-bin/forum/index.php http://callofduty.org/forums/index.php?s= http://thecheatpolice.com/modules.php?name=Forums http://www.callofduty.org.uk/forums/ http://www.codadmin.com/nuke/modules.php?name=Forums -Wolfsbane's Contact Info: +E-Mail's: firstname.lastname@example.org (MSN) +Can be Private Messaged at: http://www.mohalliance.org/forum/index.php4 ------------------------------ ****Updates of PRM**** If there are ever any updated versions of PRM, then it will be posted a.s.a.p. on: http://www.codfiles.com/ http://www.mohalliance.org/ http://callofduty.org/forums/index.php?s= http://www.iwnation.com/Forums/index.php?act=idx http://cod.mcgamers.com/ Check these site's regularly for any updated versions. ------------------------------ *********CFG********** A sample CFG file is located in the PRM zip file, for server admins to cross check w/ their own settings.
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