PRM Realsim Mod

This mod was started by me, PoolMaster, and was mainly designed for use on the CoD Server when it come's up. This mod has been ma...

Download

Uploading...
Do not refresh or leave this page!

File Description

This mod was started by me, PoolMaster, and was mainly designed for use on the [1stSF/SS] CoD Server when it come's up. This mod has been made available for all too use. Now what is realism you might ask... Realism in a game is trying too come as close too real-life as possible. Since this game is based off of WWII, this mod will try and go for a realistic effect from then. What is tactical? Tactics is the military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy, which basically means you hold positions (camping) and move as a squad and work as a team. This mod will try and further the gameplay for these serious tactical/realism players like myself.

Read More

Download 'prm_realism_patch_ver_20.zip' (140KB)

Readme
**************************PRM_Realism_Patch_Ver_2.0**************************
                       (PRM) Pool's_Realism_Mod (PRM)			       			   Read Me By: PoolMaster
			    www.mohalliance.org

------------------------------
***Request From Developers***
	
	We the developers of PRM ask that you please, at the end of your server name, put _PRM to show that you are in fact running PRM. This way it will make it much oh so much more easier on the general public too distinguish servers that are in fact running PRM, thank you.
						
						-PoolMaster
						-Wolfsbane
------------------------------
******INFORMATION******
------------------------------
	This mod was started by me, PoolMaster, and was mainly designed for use on the [1stSF/SS] CoD Server when it come's up. This mod has been made available for all too use. Now what is realism you might ask... Realism in a game is trying too come as close too real-life as possible. Since this game is based off of WWII, this mod will try and go for a realistic effect from then. What is tactical? Tactics is the military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy, which basically means you hold positions (camping) and move as a squad and work as a team. This mod will try and further the gameplay for these serious tactical/realism players like myself.

	Are you a Tactical player or server admin. in a clan? If so, be sure too e-mail me (contact information below) about the tactical community, and running this on your server. We, the [1stSF/SS], are trying too get with tactical clans that participate in CoD, and basically have a sit down and talk about what type of realism mod is well.... perfect. Now hopefully the outcome of this will result in one setting of this mod that the whole tactical community will use. In the end, this will attract more players too the tactical/realism side, and also make the tactical community much, oh so much more stronger.

						-PoolMaster

------------------------------
******Installation******
1.= Only server admins will need this, server-side, not client-side.
2.= Place in your CoD main folder/Place in your server's direct FTP.
------------------------------
********WARNING*********
NO MATTER WHAT YOU DO, PLEASE DO NOT PUT THIS IN WITH ANYOTHER MODS THAT INCLUDE:
	
	tdm.gsc file's located in maps/mp/gametypes
	re.gsc file's located in maps/mp/gametypes
	sd.gsc file's located in maps/mp/gametypes

	Or any folders labeled "weapons" or "info"

IF YOU DO, ONE OF THE MODS WILL OVER RIDE THE OTHER, RENDERING IT USELESS. IF YOU HAVE ANOTHER MOD YOU WISH TOO HAVE ON YOUR SERVER INCLUDING THIS ONE BUT IT CONTAINS ONE OR MORE OF THE ABOVE FILE TYPES OR FOLDERS THEN PLEASE USE THE CONTACT INFORMATION AT THE BOTTOM, AND WE MAY BE SO INCLINED AS TOO DO IT FOR YOU.
------------------------------
********Updates*********
1.= Gives server admins the ability too turn off crosshair, compass          indicators, basically all hud options for clients.
3.= Enables ability for server admin too turn on and off kill-cam.
2.= Makes dramatic changes too weapon damages.
3.= Makes grendaes cookable with a 5 second fuse.
4.= Enables a weapon limiter for all weapons.
5.= Enables a bleeding mod.
6.= Disables Healthpacks.
7.= Makes it so no Sniper rifles are not dropped after a player is                killed(done so to work with weapon limiter better)
8.= Ability to make players switch teams via rcon.
9.= Kar98 has disabled partial reload.(couldnt happen in real life, cant     happen here)
------------------------------
*****Descriptions*****
-Disabling of HUD:
	This gives server admins the ability too disable Crosshairs, Compass, 	Avatars, Friendly Names, everything in a clients HUD. This adds big 		time too realism. Most likely people will not use all ofthese, but if 	they were wanting to do it, this mod would be an ultimate realism 	mod.

-Kill Cam:
	The ability too turn on and off kill cam is now an option. Reasons 		for this is that in tactical play, kill cam ruins it because it shows 	you exactly where your killer is/was, which makes them have too move, 	so no stealh work or "camping" can take place, which is basically 	what tactical play is all about.

-Weapon Damage Changes:
	One shot to the head is a kill, one shot to upper torso is a kill, 2 		shots tolower torso is a kill. Limb shots vary for damage. Basically, 	this mod bucks up the "punch" on weapons for CoD.

-Cook Nades:
	If you hold down the fire button with a grenade out, it will begin 		cooking the grenade with a 5 second fuse, so if after 4 seconds your 		still holding the grenade, best throw it and duck cause if you dont, 		your toast.

-Weapon Limiter:
	Makes it so Server admins can choose how many weapons are available 		too each teams. Stock is... 1 sni[per per team, unlimited rifles per 		team, 6 allies smg's, 10 axis smg's, 2 mg's per team. You can do this 	through rcon while on the server instead of having to go through the 		cfg.

-Bleeding Mod:
	When a players health is dropped down too 40%, they begin too bleed 		5% health, once every 5 seconds till their health is dropped too 1%.

-Health Packs:
	They are now disabled, they do not drop when a player is killed. In 		real combat a player does'nt have the ability too go to a dead ally 		or foe too get health from a magic box, neither does this MOD.

-Weapon Drops:
	Reason snipers can no longer be dropped is becauuse for snipers, you 		can pick them up from a dead player, even if the weapon limiter is 		enabled, and we want too keep it srict too one per side. Pistols is 		because with the one primary weapon, if they were dropped, you could 		run around with two pistols.

-Switching Teams:

------------------------------
*********Cvars*********
-Weapon cvars:
sv_alliedSniperLimit // default 2 
sv_alliedSMGLimit // default 6 
sv_alliedMGLimit // default 3 
sv_axisSniperLimit // default 2 
sv_axisSMGLimit // default 10 
sv_axisMGLimit // default 3 

-HUD cvars:
sv_no_crosshairs // 1 = disables crosshair, any other value enables them
sv_no_crosshair_names // 1 = disables them, any other value enables them
sv_no_compass_players // 1 = disables them, any other value enables them

-Other various cvars:
sv_healthpacks // 1 = drop health, 0 = no health packs dropped 
sv_nokillcam // 1 = killcam disabled, 0 = killcam enabled 
sv_noDropSniper // 1 = snipers not dropped, 0 = snipers dropped 
sv_bleeding // 1 = bleeding on, 0 = bleeding off 

-Forcing clients too switch team cvars:
"g_switchteam"
   This is a variable that acts as a command to force a player to switch
   teams.  Use "status" (or for remote access, "rcon status") to get the
   client ID number of the player, then use console to set this variable
   to their ID.  
 
       Example:   \set g_switchteam 3
       This will cause the player number 3 to switch sides.

       NOTE:  Setting g_switchteam to -1 will cause ALL players to switch
       sides... very useful for matches.
------------------------------
****Glitch's/Bug's****
-Known Glitch's/Bug's:
-Weapon Limiter
		-Only glitch's is that when a match starts, during the 		grace period, if someone chooses another wep, the one they had (ie snipers) becomes available to however many choose it. This is very uncommon, and I am sure you will almost not need too worry about it, but I have included a .cfg file in this .zip file, too basically show you how too turn the grace period too zero. Use the .cfg file I have, just re-do some things like server name n' such...

		-Also, when a large amount of people are on the server,w e have found that you can hit reload and the animation works, even if you have a full clip... dunno what that is, but it's nothing too worry about ;)

-Reporting Glitch's/Bug's:
Please see Contact Information at the bottom for ways too contact us about them.
------------------------------
****Developers/Help****
-Developers: PoolMaster
             Wolfsbane

-Outside Help: MPowell1944
               Scorpiomidget
               monkster-x
               Ravir

Also some members of the [1stSF/SS] who helped me test it, and helped figure out some of the weapon damages, and other assorted things.

Forgive me if I forgot too mention your name... from what I see, those are the only one's who have helped with it, and the only one's I can remember. If you feel you should be on this list, please see the contact info below and get ahold of one of us correctiong this mistake, so we can add you in the next installment. :)
------------------------------
**Contact Information**
Have question's this Read Me does not cover? Have a request for the next installment? Then by ll means, talk to the developers yourself...

-PoolMaster's Contact Info:
 
 +E-Mail's: poolmaster@mohalliance.org (Mainly used, also MSN)
            poolmaster@iwnation.com
            poolmaster@war-gaming.net
            poolmaster@callofduty.org
 
 +Can be Private Messaged at:
	http://www.mohalliance.org/forum/index.php4 (MAIN FORUMS USED)
	http://www.iwnation.com/Forums/index.php?act=idx
	http://www.callofduty.org.uk/forums/
 	http://www.war-gaming.net/forums/
	http://cod.mcgamers.com/modules.php?name=Forums
	http://502nd.fragism.com/gl-bin/forum/index.php
	http://callofduty.org/forums/index.php?s=
	http://thecheatpolice.com/modules.php?name=Forums
	http://www.callofduty.org.uk/forums/
	http://www.codadmin.com/nuke/modules.php?name=Forums

-Wolfsbane's Contact Info:
 +E-Mail's: wolfsbane64@msn.com (MSN)

 ++Can be Private Messaged at:
	http://www.mohalliance.org/forum/index.php4
------------------------------
****Updates of PRM****
If there are ever any updated versions of PRM, then it will be posted a.s.a.p. on:

http://www.codfiles.com/ 
http://www.mohalliance.org/ 
http://callofduty.org/forums/index.php?s=
http://www.iwnation.com/Forums/index.php?act=idx
http://cod.mcgamers.com/

Check these site's regularly for any updated versions.
------------------------------

Read More

Comments on this File

There are no comments yet. Be the first!

PoolMaster


50 XP


Registered 29th September 2003

10 Files Uploaded

Share This File
Embed File