This is the final version of The Wreckage Zone. Newley added in this one is more foliage, spawn point fixes, lights toned down, and more! Download and play this bad boy out today! :)
The Wreckage Zone - mp_wreck ===================================================== --MAP INFORMATION-- Title: The Wreckage Zone Version: Final 1.0 Filename: mp_wreck.bsp Created By: VilePickle Author Email: email@example.com Type: DM/TDM/S&D Description: No specific area battle, just a semi well thought out arena (you decide). Web: http://www.vilepickle.com Compile Date: 1/16/04 Started: 1/2/04 ====================================================== --DEVELOPMENT-- Drew layout out first, then had an intense session of building and digging up what the fuck to do to actually get the map out, not used to CoD mapping yet. For the final, I had to finally grasp the portal concept and implement it, which took a day in itself. CoD mapping is not user friendly, if you were wondering. The FPS is a bit lower than the beta due to a lot more foliage, but now it is around the IW base map FPS. It would probably be much lower without portals :) FINAL 1.0 CHANGES/FIXES: -DM spawns direction fixed. -TDM spawns direction fixed. -Much more foliage -New texturing in some areas -Lights in houses toned down -Portals added (phew). ====================================================== --COMPILATION-- CPU: 2.7GHz P4 RAM: 768MB PC2100 DDR COMPILER: you know. TYPE: The only type. ====================================================== --THANKS TO-- Playtesters: Some people I don't know (contact me with feedback!) Special/Mapping Help: #codmapping GamesNet, Hex Textures: base ====================================================== --INSTALLATION-- Place the pk3 in your /Main directoy. ====================================================== ©2004 VilePickle. All Rights Reserved Call of Duty is a registered trademark of Infinity Ward.
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