Vitebsk

Here we have a fast paced, action packed high quality map. This map rules and the gameplay on it is cool, The map supports DM - TDM - S&D -...

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Here we have a fast paced, action packed high quality map. This map rules and the gameplay on it is cool, The map supports DM - TDM - S&D - HQ and is great fun for upto 64 players! :rock:

This map is set in January 1944, as the USSR is pushing forward towards Germany, within 50km of Vitebsk on their way to Berlin. The Soviet soldiers are dug in on the east side of the river Dvina, as an armoured German counter-attack approaches from the west. The landscape is made up of fields, separated by fences and cliffs, meaning players will have to move forwards using all cover possible.

The German troops currently hold a small industrial town to the West, and are preparing for an attack. A small group of German troops are being sent forward to destory one of two objectives: - a small armoured convoy bringing ammo to the front line - the train engine in the trainstation This should take out a large supply of Soviet ammo, giving the main attack more chance of sucess. The Soviet forces are dug in around farms and open land, with a trainstation in the East providing supplies

There are 3 bridges across the river, and if they are defended properly, the whole German team can be held off easily, especially with the rows of Soviet defences. Part of the river is frozen though, which is the biggest area for the German team to get across.

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Download 'uservitebsk.zip' (4.75MB)

Readme
Vitebsk v1.0 (River Final)

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Mapping and Scripting by uber_soldat
Supported Gametypes: DM, TDM, S&D, HQ
Players: 10 - 64
Version: 1.0
Email:  iownabicycle@hotmail.com
	me004e4180@blueyonder.co.uk

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This map is set in January 1944, as the USSR is pushing forward towards Germany, within 50km of Vitebsk on their way to Berlin. The Soviet soldiers are dug in on the east side of the river Dvina, as an armoured German counter-attack approaches from the west. The landscape is made up of fields, separated by fences and cliffs, meaning players will have to move forwards using all cover possible.



The German troops currently hold a small industrial town to the West, and are preparing for an attack. A small group of German troops are being sent forward to destory one of two objectives:
- a small armoured convoy bringing ammo to the front line
- the train engine in the trainstation
This should take out a large supply of Soviet ammo, giving the main attack more chance of sucess. The Soviet forces are dug in around farms and open land, with a trainstation in the East providing supplies

There are 3 bridges across the river, and if they are defended properly, the whole German team can be held off easily, especially with the rows of Soviet defences. Part of the river is frozen though, which is the biggest area for the German team to get across.



For more screenshots go to http://www.edwards124.pwp.blueyonder.co.uk/riverscreens.htm (screenshots of the beta, but not much has changed visually since then).


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Changes over beta version:
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*more enterable buildings
*clipped all ways of getting under the map
*added collision map for tree_winter_tallfir model
*added more trees in the forests
*texture fixes
*boat removed from river (clipping problem caused player to get stuck)
*added more portals to increase fps
*other general bug fixes/clipping


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Installation:
Copy the ZZ-Vitebsk.pk3 to your Call of Duty/Main folder. To uninstall, delete the pk3 file.



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This map may not be modified without the permission of the author. The custom textures included with the map can be used by anyone as long as credit is given. This map may also be freely distributed.


Please do not link to the map from www.edwards124.pwp.blueyonder.co.uk. This is my web space and the file will probably be deleted from there in a few weeks to make room for other stuff.

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uber_soldat


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Registered 18th March 2004

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