xXezekielXx's Bug Fixes

Here we have bugfixes for the following:

* PPSH shell eject. Ok, not really a bug or glitch, but it was totally unrealistic! In...

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Here we have bugfixes for the following:

* PPSH shell eject. Ok, not really a bug or glitch, but it was totally unrealistic! In real life, the PPSH ejects shells directly upward; not out horizontally like nearly every other firearm. See the videos located at http://worms3d.net/ezekiel/coolstuff/ppsh_vids.zip to see what I mean. * MG42 fire sound. In the original CoD, if you detached from an MG42 right after firing it, the cooldown sound wouldn't play, and you'd experience an awkward silence. With the sacrifice of the old sound (that is, sacrifice if you don't enjoy the modified new one), this bug is fixed. * MP44 reload animation. When your mag was empty, the reload animation played was the incorrect one. * FG42 reload animation. Same as MP44; when the mag was empty, the wrong reload animation was played. * BAR reload animation. When the mag was not empty, the reload sound was out of sync with the animation.

A great little file that is a worthy download. Leave some feedback on how you find it :rock:

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Download 'bugfixesxxezekielxx.zip' (80KB)

Readme
+++ These pk3s are client-side fixes only. They WILL work on unpure servers. +++
+++ Note that they will also function properly in Single-Player. +++

Author: xXezekielXx
AIM: zekecoasterfreak
E-mail*, MSN: Download the zip to see!
   *(please put something like "Call of Duty" in the subject line, so I don't mistake your mail for trash!)

--( What do these pk3s do? )--

   They fix a few bugs in the original CoD that apparently were overlooked.  These include:
   
    * PPSH shell eject.  Ok, not really a bug or glitch, but it was totally unrealistic!  In real life, the PPSH ejects shells directly upward; not out horizontally like nearly every other firearm.  See the videos located at http://worms3d.net/ezekiel/coolstuff/ppsh_vids.zip to see what I mean.
    * MG42 fire sound.  In the original CoD, if you detached from an MG42 right after firing it, the cooldown sound wouldn't play, and you'd experience an awkward silence.  With the sacrifice of the old sound (that is, sacrifice if you don't enjoy the modified new one), this bug is fixed.
    * MP44 reload animation.  When your mag was empty, the reload animation played was the incorrect one.
    * FG42 reload animation.  Same as MP44; when the mag was empty, the wrong reload animation was played.
    * BAR reload animation.  When the mag was not empty, the reload sound was out of sync with the animation.

--( How do I install them? )--

   Just place the pk3s included in your "Call of Duty\Main" directory.

   To uninstall, remove them from that directory.

--( And how do I contact you? )--

   Read up numbskull >=\ ... nah, I'm just kidding.  But you should've read the top of this ReadMe first. =)

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xXezekielXx


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Registered 20th November 2003

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