A simple SP realism mod, focusing on weapon physics and a few AI tweaks.
A very good realism mod for any folks out there who love realism! Download it now and leave feedback on it!
***ZGundam's Realism Mod*** -Single player only -Meant to be played in veteran difficulty A. Installation 1-Extract the zip to program files/call of duty/main 2-Ive separated the AI changes from the weapon changes if case you want to remove either 3-Enjoy B.Weapon Changes(heavilly modified versions of WCP reality mod weapons) 1-Weapon recoil changed based on the recoil formula found in http://home.sprynet.com/~frfrog2/miscella.htm#kick WG = Weight of gun in pounds WB = Weight of bullet in grains WP = Weight of powder charge in grains VB = Muzzle velocity of bullet in f/s I = Interim number (Recoil Impulse in lb/sec) VG = Recoil velocity of gun (f/s) EG = Recoil energy of gun (ft lb) I = [(WB * VB) + (WP * 4000)] / 225218 VG = 32.2 * (I / WG) EG = (WG * VG * VG) / 64.4 Ive also taken in consideration recoil buffers and muzzle breaks 2-Bob factor changed based on weapon weigth 3-The idle amount(How steady the players hand is in game) changed based on weapon weigth 4-Aim down the sigth time changed based on weigth 5-Scopes made smaller 6-Bren firing animation removed(The way in wich the animation played made it look like it had more recoil than it really does. kar98k also has this problem, migth fix in next version) 7-Switched the grenade slot with primary slot, so now only 1 primay and you can switch between the two types of nades you have, so change the key layout acordingly.(Unfortunatly, the game switches to nades instead of pistol when you run outa primary ammo, migth fix this next version) 8-Included the ppsh shell effects from one of xxezekilelxx's mods 9-New flashes and smoke effects based on the amount of gun powder the bullet had 10-Less ammo droped from enemies 11-Accuracy more or less the same,except the ppsh, and other sligth changes(cant simulate bullet drop or damage dropoff, so I had to make it up with innacuracy for pistol ammo) 12-Hip firing animations switched with ads animations for some weapons(cause weapons like the ppsh didnt look rigth) 13-Hip acuracy based on weigth and gun accuracy, and no decrease in accuracy when you fire, the recoil takes care of it 14-Of course no crosshairs(except mg42, flak88, flak vierling, and ptrs), or tracers 15-Raise and drop time based on weapon weigth 16-Changed damage(Doubled the damage, cause the player health in veteran is 200, and decreased the enemy hit tables by half, so now you have the same hp as the AI) 17-Bigger flashes for weapons with muzzle breaks 18-Slowed down the reload animations for the BAR, Bren and ppsh(used rifle platoons reload sounds) 19-Zoom in for non scoped decreased(Not completly cause some of the gun modles didnt look rigth) 20-Sway based on weigth(didnt change it TOO much cause some of the gun models didnt look rigth) 21-Increased effective and max range for allied weapons, so your budies can get kills 22-Sniper rifle sounds same as rifle counterparts 23-Bullet holes permanent, and smaller 24-Nade explosion range,damage,max amount and throw time modified 25-Ptrs explosion range decreased and damage increased 26-Loadout in levels based on how much you can apreciate the weapon in that level, so in hurtgen you can cover your buddies, so I give you a BAR(still not working 100% correctly, i cant seem to change some of the loadouts) I think thats all of it... C-AI changes(from various mods) 1-Budies plain out better shots, so they have some impact on the battle, instead of just being meat shields(balanced this by decreasing theyr health to 100, like the enemy AI 2-AI handles nades better(DK's realism mod) 3-Ai shoots faster in between shots 4-A few fixes for some of the levels 5-Names from WCP I believe 6-A few character skins i liked from DK's realism mod 7-Other AI fixes from wpc's realism mod and DK's realism mod D-Developer info ZGundam Email- email@example.com contact me if you are interested in helping with this mod E- Next version, maybe 1- Maybe mess with sound alias files(make weapons with muzzle breaks louder, and things like that) 2-The tank levels, wich are unchanged, cause I want to make the shells faster, but I'm gonna have to see if its possible to avoid enemy shells like this 3-The ligth that muzzle flashes cast 4-Fix some trouble with the weapon loadout 5-Anything else, will depend on feedback and or interest in helping out F- Thanks Korean War Weapons, History, Combat photos - http://www.rt66.com/~korteng/SmallArms/arms.htm#weapons Fr Frogs Weapon Q an A - http://home.sprynet.com/~frfrog2/qalist.htm Modern Firearms and Ammunition - http://world.guns.ru/main-e.htm Other sites wich I dont remember their name DK's realism mod WCP realism Rifle platoon Google's handy conversion function Codfiles Infinity Ward Gonna plug Call of Duty : Finest Hour here, cause its not getting the attention it deservs
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