Call of Duty

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Call of Duty Interview w/ CoDFiles Site Manager xXezekielXx at www.CallofDuty2.se

I'm proud to say that I've just finished up an interview with the Swedish CoD2 site, www.CallofDuty2.se, and I am very happy with the result. I believe it turned out quite well. :) You may want to read it because it does have some pretty interesting stuff in it, I might say, so hey, why not check it out? :D Just click here to see it now, and leave your co...

 

Call of Duty Call of Duty: Finest Hour Interview

FileFront has posted up an interview with Thaine Lyman, the Executive Producer for the console port, Call of Duty: Finest Hour. Here's a snippet from this interview: Q: What did you do to bring ingenuity and originality to this newest installment of the Call of Duty series? A: Our additions to the series in Call of Duty: Finest Hour include a bigger focu...

 

Call of Duty KingSin Interview

Pex Games has released an interview with the guys behind the KingSin mod. The interview is quite short but does offer some models to go with it. Here's a snippet from the interview: Are you near a realse of an alpha version? "We can't promise the release of an alpha version any time soon im afriad. As we currently need to find some skinners and character...

 

Call of Duty Call of Duty: Finest Hour Interview

Gamespot has posted up an interview with four key members of the Spark team to talk about Call of Duty: Finest Hour. Here's a snippet from this interview: Scott Langteau: Development is progressing very well. We are working on testing and focus group feedback, fixing bugs, and focusing on all of those last-minute adjustments. After over two years in the mak...

 

Call of Duty Call of Duty: Finest Hour Interview

Gamespy has hit up an interview with Eric Church, lead designer at Spark, about a new mission from Activision's upcoming WWII shooter, Call of Duty: Finest Hour. Here's a snippet from this interview: Eric Church: We chose the mission for several reasons; first because of its historical significance - it was the first city within the German borders that the...

 

Call of Duty Call Of Duty: Finest Hour Interview

3D Avenue has released an interview with Spark Ulimited's Jeff Matsushita and Scott Langteau as they talk about Call Of Duty: Finest Hour. Here's a snippet from the interview: 2. The PC game focused around three main characters from very different backgrounds. Will the console version focus around these characters, and if not what units can players expect t...

 

Call of Duty PcZone Interviews Gray Matter Exclusive developer.

Well my favorite magazine PcZone recently had an interview with the Exclusive developer of Gray Matters: INTERVIEW: CALL OF DUTY LAUNCHES NEXT OFFENSIVE Gray Matter takes us back to the front with Call of Duty expansion United Offensive. Exclusive developer interview inside. Considering the success of Infinity Ward's Call of Duty it was inevitable...

 

Call of Duty Punkbuster Interview With Tony Ray

After the recent announcement regarding the integration of PunkBuster into Call Of Duty, we decided to get in touch with Tony Ray, creator of PunkBuster, to bring you more information on this anti-cheat. (CoDFiles): How long did Infinity Ward take to contact you guys for PunkBuster Support? (Tony): Infinity Ward first contacted us about the possibilit...

 

Call of Duty CoDE Interview with Heat of Battle Dev Team

CoDE|CommandeR : To get this Interview Going, Why don't you tell us a bit about Heat of Battle? HoB| Giovanni : "No problem, if there's something I like to do it's to talk about HoB. HoB| Giovanni : Heat of Battle is a teamplay driven, objective oriented modification for Call of Duty. What we focus on is guiding players into working together as a t...

 

Call of Duty Price of Peace Mod Interview

I was fortunate enough to be able to interview, both ipox and dime1622; the leaders of the Price of Peace Modification. Here's how it went! recon_devil: Ok, first off, I just want to thank you for giving me some time to interview you both. dime1622: thank you, any publicity is great! ipox: We are grateful that our mod garners such interest....

 

Call of Duty Call of Duty Dev Chat today November 7th

This was in the e-mail, Hey everyone! We wanted to let you know about two opportunities fans will have tomorrow, Nov. 7th, to chat with Infinity Ward about their hit game Call of Duty as well as possibly play the team at their own game. One chat is good for European fans, and one is better for North American fans. Both chats will take place in IRC cha...

 

Call of Duty Action Vault's Interview with IW

Action Vault had a Interview with President Grant Collier, Lead designer Zeid Rieke, and Designer Steve Fukuda of the Infinity Ward Team. Click here to read it.

 

Call of Duty TeleFragged Interviews Infinity Ward

Following yesterday's preview, TeleFragged has now posted an interview they did with Infinity Ward's Jason West and Vince Zampella. Here's an important bit for all you and a few lines that will definately make all of you happy, including CoDFiles.com itself :)When it comes to modding, Infinity Ward seems to be very serious. We are assured that the game wi...

 

Call of Duty GameSpot Michael Giacchino (Sound Track composer) Interview

Following yesterday's announcement, and following IGN PC's Interview today, GameSpot decided to interview Call of Duty soundtrack composer, Michael Giacchino, as well. GS: Could you also outline some of the differences between the score of Call of Duty for the PC and Finest Hour for the consoles? What kind of differences do you perceive between PC and conso...

 

Call of Duty IGN Michael Giacchino (Sound Track composer) Interview

Following yesterday's announcement, IGN PC interviewed Michael Giacchino, the soundtrack composer of Call of Duty. IGNPC: What kind of research have you done for this project? Michael Giacchino: I'm a huge history buff, so I've been doing research into this area for years. The first thing I do is take the story line and find those moments they're talkin...