Chris Sawyer's Locomotion v1.76 Patch - North American

The latest official patch for the North American release of Chris Sawyer's Locomotion.

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The latest official patch for the North American release of Chris Sawyer's Locomotion.

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Download 'LOCO_PATCH176_USA.EXE' (2.09MB)

Readme
###############################
 Welcome to the
 Chris Sawyer's LOCOMOTION 
 UPDATE 1 README FILE!
###############################

Nov 10, 2004

For best results, view this README file with Word Wrap enabled.

Don't forget to visit www.ATARI.com for the latest information about Chris Sawyer's LOCOMOTION!

INSTRUCTION MANUAL

Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format, Adobe Acrobat Reader 6.0 (which enables you to view the manual in .pdf format), and an Install Guide file explaining how to access and use these features. Please refer to the Install Guide file by clicking on the Start button on your Windows® taskbar and then selecting Programs > Atari > Locomotion > Install Guide.


This file contains helpful information, late-breaking news and a description of certain functions which were not implemented when the On-Line Help feature and manual were created.


 I - SYSTEM REQUIREMENTS
 II - FIXES AND IMPROVEMENTS
 III - KNOWN ISSUES AND WORK AROUNDS
 IV - AUDIO LEVELS
 V - DIRECTX AND COMPATIBILITY
 VI - VIDEO CARD CAPABILITY
 VII - DISK CAPACITY 
 VIII - SUPPORT
 IX - END USER LICENSE AGREEMENT
 X - TRADEMARK AND COPYRIGHT


I - SYSTEM REQUIREMENTS
-----------------------
MINIMUM SYSTEM REQUIREMENTS
Operating System:	Windows® 98/Me/2000/XP
Processor:		500 MHz Intel® Pentium III or equivalent
Memory:			128 MB RAM
Hard Disk Space:	85 MB Free
CD-ROM Drive:		8X speed
Video:			Windows® 98/Me/2000/XP-compatible video card*
Sound:			Windows® 98/Me/2000/XP-compatible sound card*
DirectX®:		DirectX® version 9.0b (included) or higher
Network/Internet:	56 Kbps or faster connection required for Internet play.

* Indicates a device that is compatible with DirectX® version 9.0b or higher.


II - FIXES AND IMPROVEMENTS
---------------------------
This update fixes or improves the following issues:
* Tutorial 1 road vehicle failed to start at end of tutorial (only affected US V4.02.168).
* Vehicles would occasionally overtake even if road wasn't clear (could also cause 2 player game to go out of sync).
* Using scenario editor to generate large worlds with high number of large cities resulted in industries failing to animate.
* Removing a broken-down power car from trains with multiple power cars could leave train in permanently broken down state.
* Routing problems with trains approaching multiple-track stations.
* Entering blank name when setting station name caused crash.
* Ships and aircraft could be sold while broken down.
* Displaying town list or industry list window in scenario editor and then generating new landscape could cause crash. 
* "Please insert your CD" message not translated (German only).
* Trains wouldn't unload and load if breakdown on approach to station.
* Construction possible while quit confirmation window displayed and game paused.
* Gridlock possible if both aircraft and helicopters used at large airport. 
* Certain combinations of train vehicles could cause trains to be automatically removed from track when train is reversed.
* Sea level option in scenario editor caused inconsistent results at values over +28 - Fixed (now restricted to +28).

III - KNOWN ISSUES AND WORK AROUNDS
-----------------------------------
* 2-player games unable to connect if one game has been updated to V4.02.176 and one hasn't. Solution: Make sure both games have been updated to V4.02.176.
* Road vehicles getting lost on complex road systems. Solution: Add waypoints to the route.
* Road vehicles driving through rail crossings when train approaching. Known issue - doesn't affect gameplay.
* Non-player companies mis-placing road vehicles on wrong road. Known issue - Company will eventually remove vehicle if can't locate stations.
* Off-road vehicles (e.g. hovercraft) get lost and go in circles. Solution: Add waypoints for the vehicles.


IV - AUDIO LEVELS
------------------
Volume levels have been adjusted optimally for game play. 

Note however, that if you experience offset levels adjustments can be made using the windows sound system. From the desktop, select Start / select Programs /select Accessories / select Entertainment / 
select Volume Control.


V - DIRECTX AND COMPATIBILITY
----------------------------------
Chris Sawyer's LOCOMOTION requires Microsoft DirectX 9.0b drivers installed and correctly functioning on your system. If you experience difficulty with DirectX 9.0b, contact your sound or video card manufacturers to obtain their latest drivers.


VI - VIDEO CARD CAPABILITY
-------------------------

Chris Sawyer's LOCOMOTION must be played on a video card capable of 640x480 screen resolution at bit depth setting of at least 256 colors. The card and software drivers must be DirectX 9.0b compatible. If you experience problems or difficulty with graphics, contact your card manufacturer for the latest 
documentation and drivers. 


VII - DISK CAPACITY AND SWAPFILE SPACE
--------------------------------------

Regardless of your installation choice it is mandatory that you have at least 200MB free space on your 
hard drive before running the game. 

If disk space is low, you may experience crashing and/or graphics drop outs. For best performance, 
ensure that you have at least 200MB free space before launching "Chris Sawyer's LOCOMOTION".


VIII - SUPPORT
--------------

ATARI WEB SITES
To get the most out of your game, visit us at:

http://www.us.atari.com

To send e-cards to your friends, download wallpapers, or get access to other free stuff, visit our Freebies section at:

www.us.atari.com/freebies

If you would like to chat with other gamers, as well as developers, visit our Community Forum area at:

www.ataricommunity.com

Kids, check with your parent or guardian before visiting any web site.

Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat messages. You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive.

Use of Atari web sites is subject to terms and conditions, which you can access at:

www.us.atari.com/terms_of_service.asp



TECHNICAL SUPPORT (U.S. & Canada)
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:

http://www.atarisupport.com

Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask questions if you do not find your answers within the FAQ.

Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above.

Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing automated support solutions immediately.

Great News! We’ve improved our Automated Systems so that you can get product-specific Troubleshooting help more quickly. All you need to do is enter the product’s Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product’s Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an “04-” prefix.

Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:

•	System Make and Model 
•	Processor Type
•	Operating System, including version number if possible (such as Windows® 98; Windows® Me)
•	RAM (Memory)
•	Video and sound card data and drivers
•	Any screen or error messages you’ve encountered (and where)

Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
Warranty Policy in the United States & Canada

If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.


IX - END USER LICENSE AGREEMENT
-------------------------------
END-USER LICENSE AGREEMENT

IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End User License Agreement (“EULA”).

AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA.

By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts. You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you.

If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.

COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors.

GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.

PERMITTED USES

1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer.

2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession.

3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the
Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.

RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials.

2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.

3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the
Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.

4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it’s destroyed or becomes defective.

EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service.

TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.

LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.

TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.

LIMITATION OF LIABILITY 
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.

IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.

CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.

MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.

This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.


X - TRADEMARK AND COPYRIGHT
---------------------------

© 2004 Atari Interactive, Inc. All Rights Reserved. All trademarks are the property of their respective owners.

Chris Sawyer’s Locomotion game © 2004 Chris Sawyer. 

Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries.


This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc. All rights reserved.


UPDATE 1 Readme v1

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