"The Brian Reynolds Session" (Part 4/5)

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.


Published by USS_Sovereign 14 years ago , last updated 3 years ago
Last night Apolyton Civilization Site (ACS) published the fourth in a five-part serial with Big Huge Games Chief Executive Officer & Creative Director Brian Reynolds from ApolyCon `06 held in Timonium, Maryland this past July. In this latest edition, Reynolds` next order of business is on making a challenging Artificial Intelligence (AI) comparable to human players. Bypassing traditional tutorials in favour of "learn as you go" and the approach to, evolution of and influences for designing game interfaces from his perspective round out this installment. Please use the address below to link to this media: http://apolyton.net/forums/showthread.php?threadid=159795
Comments on this Article

There are no comments yet. Be the first!