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Civics Resources Mod

civics_resources_mod_v0.1.zip

Description

This mod adds the tags to enable a civic to give a civilization free bonuses when the player switches to that civic. So for instance in the sample included CIV4CivicInfos.xml file one gold is now given whenever a player switches to the hereditary rule civic.

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README

Civics Resources Mod v0.1
By: TheLopez

Patch Compatibility: v1.61
MP Compatible: ?

Description:
This mod adds the tags to enable a civic to give a civilization free bonuses 
when the player switches to that civic. So for instance in the sample included 
CIV4CivicInfos.xml file one gold is now given whenever a player switches to the 
hereditary rule civic. To achieve this the following XML tag snippet was added 
to the hereditary rule definition in CIV4CivicInfos.XML following the 
<WeLoveTheKing> tag.
			<FreeBonuses>
				<FreeBonus>
					<BonusType>BONUS_GOLD</BonusType>
					<iBonusAmount>1</iBonusAmount>
				</FreeBonus>
			</FreeBonuses>

-----Notes to Modmakers-----

If you want to use this mod component in your mod I have tried to make things 
as easy as possible for you. In the SDK files I have added 
// < Civics Resources Start > and // < Civics Resources End   > in all of the 
places where changes were made.

In the XML files I have added <!-- Civic Resources Start --> and 
<!-- Civic Resources End   --> in all of the places where changes were made.

-----Version Information-----
  
-----v0.1------

- Setup the Civics Resources Mod infrastructure

- Added the code needed to provide bonuses when a player switches to a civic 
  that provides free bonuses.
  
  
-----===Credits & Thanks===-----

- Exavier 
	Composite Mod - readme.txt format

- Mavy
	For providing the idea for the mod

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